1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Jenn0_Bing

Posts by Jenn0_Bing

  • RIP Paul Pepera

    • Jenn0_Bing
    • March 28, 2017 at 11:41 PM

    Man, this is really horrible news. I remember first clocking him when he posted his sci-fi doors to Polycount, which flawed me at the time. After that, the inspiration just kept coming, until now. Rest in peace, Paul.

  • totally random texture thread

    • Jenn0_Bing
    • March 1, 2017 at 7:30 PM

    That's awesomely gross.

  • totally random texture thread

    • Jenn0_Bing
    • February 14, 2017 at 10:45 PM

    Finally got some more personal work to show off after a bit of a dry spell :P The Allegorithmic guys invited me to give the new Substance Designer 6 a test drive, so I made a new substance using the new nodes. Mostly the curve node which allows you to precisely control gradients.

  • totally random texture thread

    • Jenn0_Bing
    • September 18, 2016 at 11:49 AM

    Thanks guys <3

    And yeah, I kinda agree Pampers but like Steppenwolf said, if I didn't post it someone would ask for it. It's as much insurance to the claim it was made in SD as it is breakdown of the graph. That said if anyone wanted any specific shots I'd be happy to share.

    I wish Allegorithmic would add some function to quickly output a high-resolution shot of your graph.

    Quote from PogoP

    On 9/15/2016 at 2:24 PM, PogoP said: Fuckin hell man thats insane. Nice work! Is it all one texture? Wrapped around a cylinder and displaced?

    Thanks :) It's 4 textures I exported from the one graph with vertex blending done in UE4 using tessellation. These are the individual ones I used:

  • totally random texture thread

    • Jenn0_Bing
    • September 15, 2016 at 3:04 AM

    This threads been a little quite lately. I've been plugging away at another substance. Got all inspired by various horror things recently, so I made a body horror type meat tunnel.

    The graph got a little out of hand along the way.

  • totally random texture thread

    • Jenn0_Bing
    • June 23, 2016 at 5:58 PM
    Quote from PogoP

    On 6/19/2016 at 2:11 PM, PogoP said: Those plants are surprisingly effective, nice work! I always found the Substance generated foliage stuff to never look quite as nice as hand-made foliage in Max. Would love to see more details on how you went about creating those.

    Cheers dude. Plants are tricky because they have so much randomness in them at every level and you're right that substance stuff comes out looking a little more artificial than other things. Same bend in a leaf, same number of leaves on every plant etc are tricky things to avoid in designer without going crazy with multiple generators for plants per substance

    I found this tutorial a big help getting me started. Then I just expanded on this and developed my stuff from there. Loads of variety helps, I've got 4.5(two share a leaf shape) separate plant shapes building up the foliage in my cliff.

  • totally random texture thread

    • Jenn0_Bing
    • June 17, 2016 at 1:45 AM

    Oh man, it's good to see other people here playing with substance. I finally caved and started getting into it a bit over 2 months ago, after eyeing it cautiously from a distance for a while. I think I've developed some kind of addiction now. This is the first one I've finished that I really feel is worth showing off though, everything generated inside Substance Designer.

    [Blocked Image: http://imgur.com/5jbcOwq.jpg]

    [Blocked Image: http://imgur.com/92P0RxB.jpg]

    It's got a pretty hefty graph. I guess it is essentially 2 substances combined though between the rock and the foliage.

    [Blocked Image: http://imgur.com/sLkIvrl.jpg]

  • The Witcher 3

    • Jenn0_Bing
    • June 4, 2016 at 7:33 PM

    Glad you're enjoying it dude! I know there's a few other guys working on some shots, we're all perfectionists though so it can take some time :P

    You might find them a bit spoilerish but I've added some shots of my work for this expansion to my page this morning and Aleksey Ivanov put some shots from BaW up yesterday.

  • Doom (4)

    • Jenn0_Bing
    • April 2, 2016 at 10:42 PM
    Quote from Hipshot

    8 hours ago, Hipshot said: How long do I have to wait, how long is the video? =)

    I got the same thing, add this to launch options in steam

    Quote

    Quote +com_skipIntroVideo 1

    Clicking before you see the splash screen can still crash it, but it'll get there quicker this way.

    I'm really enjoying the beta so far. Static Rifle, Rocket Launcher and Siphon Grenade seems to be the load out of choice I've slipped into playing. I prefer having the range of the Rocket Launcher over the close quarter advantages of the shotgun. Hit someone with a charged static shot and then finish them off with the launcher usually does the trick, the Siphon Grenade is handy for making people panic.

    The Demon spawn does bother me, if you get it it's just easy points for you/your team, somewhat takes the skill out. I do think It'd be more fun and balanced without having that raandomised frustration.

    I like being able to customise the wear and tear on my armour and gear, that's a nice touch.

    Would really love to get the chance to test it out with some extra settings. Having the FOV locked so low is really bothersome for example.

    Of the two maps the Hell themed one is my favorite. I much prefer the tighter spaces and the verticality that map offer. You get the height advantage with my loadout, and you can very quickly put people in their place. I also found it much quicker to learn the layout as the various sections are all a bit more distinct from each other. Though I feel both maps in general suffer from being rather too even in their style/theme/lighting/whatever, all the rooms somewhat blur together which doesn't help navigation.

    Oh and the music is awesome.

  • The Witcher 3

    • Jenn0_Bing
    • October 6, 2015 at 6:50 PM

    The full trailer is now out! Just a week to go.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The Witcher 3

    • Jenn0_Bing
    • September 8, 2015 at 2:31 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Time to start showing off what we've been up to since launch .

  • Gibhard

    • Jenn0_Bing
    • August 11, 2015 at 6:44 PM

    So hype, you've got my greenlight vote when the time is right!

  • The Witcher 3

    • Jenn0_Bing
    • May 18, 2015 at 5:50 PM

    Our earlier cinematics were indeed handled by Platige, however this latest one was done by the guys at Digic

    http://www.digicpictures.com/news/2015/the-…unch-cinematic/

  • The Witcher 3

    • Jenn0_Bing
    • May 14, 2015 at 8:10 PM

    Our launch cinematic is up!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Deus Ex: Mankind Divided

    • Jenn0_Bing
    • April 8, 2015 at 5:35 PM

    Oh yes!

    This looks like it's going to really close the gap between the prequels and Deus Ex. I'd guess we are going to see the rise of UNATCO.

  • The Witcher 3

    • Jenn0_Bing
    • January 27, 2015 at 7:02 AM

    Yes, Ubersampling is back on the PC!

  • The Witcher 3

    • Jenn0_Bing
    • January 26, 2015 at 10:22 PM

    From our official channel, I'd encourage you guys to watch this one . All in one instead of split between 3 and better compression too!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Quote from holiestcows

    Has there been any news about hardware requirements for this?

    Minimum System Requirements

    Intel CPU Core i5-2500K 3.3GHz

    AMD CPU Phenom II X4 940

    Nvidia GPU GeForce GTX 660

    AMD GPU Radeon HD 7870

    RAM 6GB

    OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)

    DirectX 11

    HDD Space 40 GB

    Recommended System Requirements

    Intel CPU Core i7 3770 3,4 GHz

    AMD CPU AMD FX-8350 4 GHz

    Nvidia GPU GeForce GTX 770

    AMD GPU Radeon R9 290

    RAM 8GB

    OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)

    DirectX 11

    HDD Space 40 GB

    Quote from AyzOn

    Are those videos showing much of the game?

    I don't want to see too much of it yet.^^

    I'm not sure what you'd consider too much. It's mostly small gameplay vignettes, with a few cutscenes/dialogues thrown in. Light on the story side of things.

  • The Witcher 3

    • Jenn0_Bing
    • August 20, 2014 at 6:01 AM

    Awesome to see you guys digging this! I did level design and env art in and around the swamp

    If you wanna watch this in higher quality (you do ), we put out the uncompressed version too (5.2GB) There's a torrent here or Streaming

  • ITT: Post maps/scenes that never saw the light of the day.

    • Jenn0_Bing
    • August 16, 2014 at 8:00 PM

    I remember that hospital shot from HL2W!

  • Doom (4)

    • Jenn0_Bing
    • June 10, 2014 at 7:59 PM

    That door sound.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™