1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Sly Assassin

Posts by Sly Assassin

  • The random model thread!

    • Sly Assassin
    • August 7, 2008 at 1:15 AM

    Hi all, heres my first ever model (Still a WIP), it's a Tie Interceptor from Star Wars obviously. I've been learning maya for about 4 weeks now and that took me roughly 3 hrs to make.

    [Blocked Image: http://img229.imageshack.us/img229/9154/tieinterceptorfs4.th.jpg]

    Any Crit welcome, obviously I'm missing some more laser cannons and other details which will come later on

  • Stuff I've made for Decadence (HL2 mod)

    • Sly Assassin
    • December 6, 2007 at 9:16 AM

    I think you should slighty remove some depth from the missing pieces of paper. It looks more like the wallpaper is around 3-4 millimeters thick and that when it's come off it's letting you see a big fat edge.

    My 2 Cents

    BTW Loving it other then what I pointed out.

  • totally random texture thread

    • Sly Assassin
    • December 3, 2007 at 9:22 AM

    *Blushes* Thanks again mate.

    /me goes back to learning more

  • totally random texture thread

    • Sly Assassin
    • December 3, 2007 at 6:18 AM
    Quote from clayman

    that one looks really good, keep it up!but those two before, they feel a bit to noisy, try cleaning out the "randomness" a bit, it doesnt have to be so noisy.. the last texture you posted feels much better..

    Coming from you thats a damn fine compliment. Considering the first texture I ever posted in here was crap I think getting a compliment like that means something has sunk into my thick cranium.

  • totally random texture thread

    • Sly Assassin
    • December 2, 2007 at 9:51 AM

    Still fiddling around with the painted effect on walls, here's a bunker wall with a bottom painted section.

    [Blocked Image: http://img263.imageshack.us/img263/7753/concretebunker001di4.jpg]

  • totally random texture thread

    • Sly Assassin
    • December 1, 2007 at 4:28 AM
    Quote from Method

    Sly Assasin: maybe this tutorial will be of help:http://www.methodonline.com/painted_tutorial.htm

    -Method

    I used/tried most of that already which was the inspiration for my attempts It's a nice tut btw

    @Mino, I think the main problem with this texture is that I overlaid a rust texture and it made the whole texture even rougher then it already was.

    Here it is without the rust

    [Blocked Image: http://img516.imageshack.us/img516/5484/paintedwall003btw0.jpg]

    And here it is without the highpass filter

    [Blocked Image: http://img516.imageshack.us/img516/138/paintedwall003cam5.jpg]

    So as you can see I might of over done it on somethings with the actual texture.

  • totally random texture thread

    • Sly Assassin
    • November 30, 2007 at 7:16 AM

    I've been fiddling with painted sufaces on things such as concrete and plaster walls.

    Anyway I managed to come up with this one

    [Blocked Image: http://img241.imageshack.us/img241/4849/paintedwall003anx2.jpg]

  • 17th century plague doctor - texture pass

    • Sly Assassin
    • October 15, 2007 at 7:24 AM

    WOW, just WOW, thats a thing of beauty

    Very nice work, if I could ever produce something like that I'd be very very happy with my skills

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • Sly Assassin
    • September 22, 2007 at 12:41 AM

    What is the mapping program like in terms of usage? Easy to learn? Hard etc?

    Is it comparable to hammer, or unrealed etc?

    the reason I ask this is some of us that maybe thinking of applying for a job such as this maynot be familar with the tools needed to complete the project and may want to learn it quickly in order to apply etc.

  • [WIP] German Styled Halftimber wall

    • Sly Assassin
    • September 14, 2007 at 10:45 AM

    I'm pretty new to using photoshop (about a months worth of experience now) and have decided I'm going to try and texture the dod map I'm currently making (The map is a remake of dod_heutau I've named my version dod_hachau)

    so I went and found some german building pictures on the net and found that there is quite a number of buildings using the faithful old halftimber styled walls and well there was my insperation for my first true attempt at finishing a texture to put ingame.

    Anyway I'd like some C&C on the texture, one thing I am going to change is the way the wood grain is I'm going to rotate some of the 'beams' so it's abit different.

    Anyway enough talk here's the texture and it's bumpmap

    [Blocked Image: http://img297.imageshack.us/img297/2912/halftimberwall003midslynl0.th.jpg]

    [Blocked Image: http://img510.imageshack.us/img510/5696/halftimberwall003midbumna1.th.jpg]

  • De_Forest

    • Sly Assassin
    • September 13, 2007 at 11:44 AM

    Very nice screenshots, I'm impressed. Are those trees customs or from EP1?

    If not when can we lay our hands on them?

    I'd also like to help test

    Specs

    AMD 64bit 3599+ CPU

    1024mb DDR400

    Geforce EN7600GT

  • totally random texture thread

    • Sly Assassin
    • September 10, 2007 at 10:16 AM

    been fiddling with making my own brushes, thought I'd try a grunge and crack brush I'd made on this stucco.

    I'd like some C&C on this thanks.

    [Blocked Image: http://img507.imageshack.us/img507/1286/stucco004abp0.th.jpg]

  • New graphics site.

    • Sly Assassin
    • September 8, 2007 at 10:34 PM

    Also we have an IRC channel up and running, it's #texturehub on gamesurge, please feel free to drop by and idle etc.

  • New graphics site.

    • Sly Assassin
    • September 8, 2007 at 3:36 AM

    Good to see some more interest in texturehub, i'm going to be helping spine out around the 'hub' as a general lackey and toy boy

  • totally random texture thread

    • Sly Assassin
    • September 5, 2007 at 9:34 PM

    Thanks for the crit guys, I'm still learning how to do things and playing with tools etc in CS3.

    @ Hessi, hurry up with the German photo release mate hehe

  • totally random texture thread

    • Sly Assassin
    • September 5, 2007 at 4:08 AM

    Hi fellas, this is one of my first attempts at making a halftimber type texture.

    I'm quite new to making textures so please bear in mind the texture is from a newbie and be nice to me

    The Stucco is from GCtextures, wood I made myself and the grunge is a brush I downloaded somewhere.

    [Blocked Image: http://img521.imageshack.us/img521/7459/halftimberwall001staineay1.th.jpg]

    All constructive crit is welcomed

  • Movies - Level Design Inspiration

    • Sly Assassin
    • September 2, 2007 at 11:15 AM

    Enemy at the Gates (Good for destroyed buildings for dod mappers etc)

  • HDR

    • Sly Assassin
    • September 2, 2007 at 7:20 AM

    WOW nice shot. I could just see that area being in a game somewhere....

  • [dods] dod_copse_b1 (a forest)

    • Sly Assassin
    • August 30, 2007 at 7:57 AM
    Quote from ultranew_b

    Cool, that Call of Duty 3 level looks nice ! I don't have that game. For Copse, I was shooting for a simple layout and design for fast gameplay and good fps! I created and released dod_V2_b3, obj based, looks similar to copse. It is much larger and contains buildings, treelookouts, etc and a V2 rocket camp. I'm not done with forest themed maps yet, there aren't nearly enough of them. 99% of all dods maps are villages now. It's getting old. I'll keep trying to create different layouts and new things !

    Thanks for your suggestions and the pics ! I need to see CoD3 for sure now ! Is that PS2 or 3?

    I concur, once I'm finished with Hachau I'm going to do a remake of forest more then likely and see how that goes

    Oh and Cod 3 is PS3/Xbox 360 isn't it?

  • WIP in WIP, post your level screenshots!

    • Sly Assassin
    • August 29, 2007 at 9:14 PM
    Quote from seir

    A Castle. D:

    Lego castle?

    LoL it's all in nodraw, not a lego castle

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™