Quote from HourencesThe 6 brushes argument: See what I just replied to hessi. Regardless of how many clicks it takes, having to end up with 6 different brushes for just a room is kind of stupid. Why not just 2 brushes?
I see absolutely no problem with it.
Quote from HourencesLeaking: I can use the exact same argument for UT and therefore counter yours. If you make stuff correctly in UT there are no BSP errors either, yet you are complaing about those.Moreover, stuff cant leak in UT, even if youd create messy BSP. Sure other stuff can go wrong, but it cant leak like in HL.
I haven't stated anything about CSG errors anywhere. I said that it's becoming obsolete.
Quote from HourencesAdditive: I am pointing to the HL approach of requiring multiple brushes for something simple. I know the naming is not entirely correct but from an historic pov it is easiest for me to classify both approaches like this.
The same, I see no problem in this.
Quote from Hourences7 Years of HL: So tell me this, the first three years of your HL experience, were those enough to fully, 100 percent, understand how BSP in HL works, how to work around problems and the dos and dont dos?
Well, it took time, that's for sure.
Quote from HourencesUDN: There is nothing wrong with BSP and epic does not discourage it. The situation is a tiny little bit more complex than just "dont use it". Also, there are plenty of things that are stated incorrectly on UDN. It is not because UDN says so that it is true. Simple example, open some GOW maps and see if there happens to be BSP around.I have been working with Unreal looong before there ever was such thing like UDN. I know BSP and I know what it can do and what it cant.
Me too.
After all, I'm tired of this neverending debate. It is very likely that none of us both will change his opinions based on this debate. I understand your point of view. I don't say: "Never use UE3, it's crap!" I just say: "I personally like Srouce much better." I really don't want to flame. I won't reply to this anymore. You know, I'm just know designing a level for a game, so I don't like spending so much uncreative time around here. Nonetheless, thank you for your comments.
Good bye and have a nice day.