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  3. searinox

Posts by searinox

  • What're the worst models you have ever made?

    • searinox
    • August 15, 2008 at 6:34 PM

    [Blocked Image: http://img408.imageshack.us/img408/25/waaaademoonnnnyx9.jpg]

    And what about mudbox? Yeah, I know, its a fucking SHIT. Beat that, I3yG!! xDD

    PD: I use zbrush 3 now... I´m not a master, but I make better shit than "that" XD

  • The random model thread!

    • searinox
    • March 23, 2008 at 12:37 PM

    Nurb, that ship gonna be awesome!! And I LOVE those cannons!!

    ng.aniki, that model looks cool, but you should focus more on details and anatomy, those arms are so strange.

    --------------

    This is an mg34 hipoly model for my Stug III model. I want to add an ammo belt on the other side, but the next step will be model it on lowpoly and bake the normal maps into it... (and the f****** UV unwarp, and texturing)

    [Blocked Image: http://img120.imageshack.us/img120/149/mgwip1by1.jpg]

    [Blocked Image: http://img393.imageshack.us/img393/3159/mgwip21zw5.jpg]

    [Blocked Image: http://img510.imageshack.us/img510/7342/mgwip1kv2.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/4880/mgwip1lk6.jpg]

    [Blocked Image: http://img379.imageshack.us/img379/2346/mgwip21ql8.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/8830/mgwip31an6.jpg]

    Open the images on a separate window to see em on full size, res is HD1080

    Hope u like it ^^

  • The random model thread!

    • searinox
    • February 9, 2008 at 12:31 PM

    Hey, I see some awesome models here!!! Good job!!!

    Well, this is my dear Stug III, still on WIP

    [Blocked Image: http://img502.imageshack.us/img502/8031/stugao1sc5.th.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/8549/stugao21ii2.th.jpg]

    [Blocked Image: http://img174.imageshack.us/img174/7135/stugao31rr1.th.jpg]

    If someone has some references for a mg34 or for those canisters (I must redo them, those really sux), please, post them, I really need it!

  • The random model thread!

    • searinox
    • January 27, 2008 at 4:13 PM

    A render that I´ve done for fun. Yeah, the Final Gather has fuxxored the floor and I dont like the light angle that it´s given by the HDR probe, but for the rest I am pretty happy:

    [Blocked Image: http://img100.imageshack.us/img100/7416/stugrender1zc2.th.jpg]

    Now back to work....

  • The random model thread!

    • searinox
    • January 26, 2008 at 12:52 PM
    Quote

    tank looks great baking those threats is gonna be difficult though

    Very thanks!! Yeah, bake that will be hard, but Ithink it will look great ingame ^^, or I hope that!!!

  • The random model thread!

    • searinox
    • January 25, 2008 at 5:57 PM

    A model that I am workin´ on:

    [Blocked Image: http://img184.imageshack.us/img184/1803/stugao1ut9.th.jpg]

    [Blocked Image: http://img523.imageshack.us/img523/5107/stugao21ve0.th.jpg]

    High poly, gonna make the low poly version later to bake normal maps on it, but first I must finish all the amount of shit that this will have on

    C&C welcome ^^

  • Learning UE with a background in Source

    • searinox
    • January 14, 2008 at 11:23 AM

    I reccomend you to acquire Unreal Tournament 3 Collector´s Edition. It comes with the last build of Uengine 3 and Ued, 20 hours of videotutorials (winnar!), and its a great game . You can also check this: http://%7boption%7d . Its a really nice compilation of uengine 3 tutorials (hourences tutorials appears there, and some more).

  • De_supply_beta RELEASED!

    • searinox
    • January 10, 2008 at 10:54 AM

    As I told you before, is an AWESOME work ^^. Good job, man!

  • The new year is coming...

    • searinox
    • December 10, 2007 at 1:06 PM

    2007 - bah, not bad

    2008 - I NEED DA WORKZ!!!!!!!!!!!!!!!

  • Old man head WIP

    • searinox
    • November 20, 2007 at 11:27 AM

    Hi there! First of all, I am new here, my name is Pablo A. Poliakov, from Spain (born in Russia), 18 years, looking for work as modeller (please, excuse my poor english).

    This my last WIP, an old man head. Base mesh has 2017 poly, pure quad. (yeah, I know about that strange topology on the nose)

    [Blocked Image: http://img211.imageshack.us/img211/3136/oldmanpresentationet5.th.jpg]

    And here is it after some zbrushing:

    [Blocked Image: http://img204.imageshack.us/img204/391/oldmanuy4.th.jpg]

    It need some fixes and tweaks, please, be free to leave you comments and critics, all are wellcome ^^

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