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Posts by m8nkey

  • Project Mortdale - CSGO

    • m8nkey
    • March 17, 2020 at 2:52 AM

  • Project Mortdale - CSGO

    • m8nkey
    • March 12, 2020 at 10:01 AM

    Here's a very early work in progres shot of some assets I'm making for CS:GO. My intention is to build a bunch of decent, modular, urban models that can be used to quickly detail urban environments. I intend to release a map and the assets stand alone for others to use.


  • Hammer export to DXF

    • m8nkey
    • March 9, 2020 at 11:39 AM

    Changing to imperial in Maya fixed it thanks.

  • Hammer export to DXF

    • m8nkey
    • March 6, 2020 at 3:57 AM

    Nem's Crafty did the job thanks Ringel. I am still having problems with scale. I'm using Maya to model props and 3ds Max/Wall Worm to get my assets ingame. I have watched TopHat Waffle's mini series on Wall Worm.

    Within Maya I imported my BSP and attempted to use that for scale but my props are tiny ingame. I've set my Units in 3ds Max to "Generic". Any ideas?

  • The random model thread!

    • m8nkey
    • February 26, 2020 at 12:50 PM

    Rough iRay render with base materials setup in substance:

    External Content www.youtube.com
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  • Hammer export to DXF

    • m8nkey
    • February 26, 2020 at 2:38 AM
    Quote from esspho

    12 hours ago, esspho said: The DXF export works like it did in the past. Is your geometry far from the origin maybe? In my experience it works best if you copy just the brushes you need into an empty file and export from there.

    I just setup a scene with a dev wall, crouch height, door etc. All around the center of the origin. I tried exporting multiple times. When I import to Maya I still see no geometry in the project outliner. I had exported entire maps years ago, no trouble.

    Quote from Ringel

    11 hours ago, Ringel said: You can convert a map into an .obj with crafty.

    I used this to make one model inside blender. Maybe this will help you aswell.

    Thanks Ringel, I'll check out Crafty.

  • The random model thread!

    • m8nkey
    • February 25, 2020 at 1:24 PM

    Early WIP. Aesthetics inspired by Mateusz Urbanowicz - https://mateuszurbanowicz.com/

  • Hammer export to DXF

    • m8nkey
    • February 25, 2020 at 1:13 PM

    Back in my day I used the Hammer export to DXF to allow me to import my bsp into Maya to ensure assets are to correct scale. Doesn't appear to be working for me. Any suggestions to correct this or any way to get my BSP geometry into external 3d apps?

  • [CS:GO] Tulip

    • m8nkey
    • November 4, 2015 at 10:13 AM

    Reminds me of the 1.6 map de_downtown by Dr.Dk and Backslider. Looks great, I like all the building signage.

  • DE_SANTORINI

    • m8nkey
    • November 4, 2015 at 9:42 AM

    Exceptional work. I haven't checked this one out ingame yet. I really like the controlled use of colour you display in this and also in Season.

  • ar_turnstile

    • m8nkey
    • October 12, 2015 at 2:29 PM

    Level design looks solid and nice monochromatic navigation scheme. I'll check it out ingame tomorrow.

  • (Halflife 1) Mayacore

    • m8nkey
    • November 10, 2011 at 1:41 AM

    really nice, consistant attention to detail. I think every room looks interesting and unique.

  • [TF2] Zinkenite Valley (Control Points)

    • m8nkey
    • November 10, 2011 at 1:39 AM

    nice variety in lighting bro.

  • Shady Sands from Fallout in Counter-Strike Source

    • m8nkey
    • November 10, 2011 at 1:36 AM

    Looks pretty good. I agree with Puddy's suggestions. Maybe consider a liberal use of overlays to break up the exterior walls too.

  • Off-Limits

    • m8nkey
    • April 11, 2011 at 10:31 AM

    Couldn't find an existing thread for fellow Mapcorian, Wesley Tack's, Source mod: Off-Limits. http://%7boption%7d

    The mod uses Desura for distribution http://%7boption%7d which I hadn't used before either.

    I took the recent closed beta for a spin this week and think it looks exceptional. I haven't had a play yet so can't comment on gameplay. Hopefully I'll find or organise an Australian server over the next couple of weeks when I find some spare time.

  • CS_Metroplex

    • m8nkey
    • December 30, 2010 at 9:41 AM

    A playable version is now available. I have media and a download link on my site:

    http://www.binaryspace.info/level-design/cs_metroplex/

    If you're in the Oceania region and interested in a game, it's running 24/7 on my server:

    203.46.105.34:2121

    This is the single public test version I'm releasing. I don't intend to spend much more time on it. I'd still appreciate feedback, particularly about gameplay bugs or exploits. Thanks to all who provided feedback through this thread.

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_001.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_002.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_003.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_003a.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_004.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_005.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_006.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_007.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_009.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_010.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_011.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_012.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_013.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_014.jpg]

    [Blocked Image: http://www.binaryspace.info/wp-content/gallery/metroplex/cs_metroplex_015.jpg]

  • WIP in WIP, post your level screenshots!

    • m8nkey
    • December 23, 2010 at 10:59 AM
    Quote from e-freak

    Haha, I think it's just great, seeing this in line with the other mini mods you created. As long as the game doesnt force you to watch any of this (which then would be offensive) the hint of it is just a great way of telling a part of the character/story.

    The web browser in the screens offends me more than their content

  • The random model thread!

    • m8nkey
    • November 22, 2010 at 4:37 AM

    cool dynamic poses Em. are you making this character for a specific game engine or just practice?

  • Sprite prop flickering?

    • m8nkey
    • September 15, 2010 at 12:32 AM

    thanks for providing your solution Wesley

  • Sci-fi apartment complex (WIP UDK Environment)

    • m8nkey
    • September 7, 2010 at 12:33 AM

    Looks awesome Mino. Do you intend to release a map or the assets as a pack? It would be a shame not to see them used ingame.

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