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Posts by Pampers

  • Annoying lightmap specular seam in UDK

    • Pampers
    • January 20, 2014 at 1:12 AM

    Found this on polycount

    Quote

    UDK uses directional lightmaps, and to compute that directionality UDK has to establish some tangent basis for the surface. The editor does this based on whatever UV's are in channel 0 by default. So, if your doing any kind of texture atlasing or mirroring UV's with normal maps, you can do a little trick. Since your lightmap UV's will always be laid out nice and clean with no overlaps or mirroring, put your lightmap UV's in channel 0 so UDK calculates tangent basis based on those, then your diffuse UV's in channel 1. Then use the coordinate node to set all your UV coordinates to channel 1 in your shaders.

    It takes a few extra steps to set up your materials like this but it should fix the issue. Otherwise, stick a mesh in front of it and cover it up [Blocked Image: http://www.polycount.com/forum/images/s…ons/poly120.gif]

    Try that


    http://www.polycount.com/forum/showthread.php?t=94079


    http://www.polycount.com/forum/showthread.php?t=98050

  • Annoying lightmap specular seam in UDK

    • Pampers
    • January 20, 2014 at 12:37 AM

    I think you can either offset the texture coords of the mirrored parts by 1 or disable spec lightmaps in the material iiiiiiiiiiiirc

  • Alien: Isolation

    • Pampers
    • January 19, 2014 at 10:51 PM

    Geometry isn't that much of a problem anymore, especially in a corridor environment like that.

  • Respawn Entertainment's - Titanfall

    • Pampers
    • January 18, 2014 at 1:30 AM

    Remember when everyone hated steam?


    [Blocked Image: http://i.imgur.com/VdiqwH1.gif]

    [Blocked Image: http://i.imgur.com/lalMEZS.gif]

  • Respawn Entertainment's - Titanfall

    • Pampers
    • January 16, 2014 at 9:38 PM

    [Blocked Image: http://gifrific.com/wp-content/uploads/2012/04/smile-shock.gif]

  • SimCity V

    • Pampers
    • January 16, 2014 at 1:27 AM

    It took them six months to make it work, so some heaven and earth had to be moved. You think they just twindled their thumbs in the meantime?

  • SimCity V

    • Pampers
    • January 15, 2014 at 11:57 AM

    Well if the system was built for cloud storage, I'm sure they couldn't rely on using the same approach as a bedroom hacker and have it stable and optimized, but actually had to rewrite a lot of stuff to make it work. A quick hack isn't the same thing as an official update that has to go through QA and all that other stuff. I think the idea of having peoples city interact with each other and have everything in the cloud sounds like a neat idea on paper, but translated very badly into the finished product.

  • Going crazy at work, need help!

    • Pampers
    • January 15, 2014 at 9:44 AM
    Quote from SpronyvanJohnson

    You know what's worse? That a lot of people IRL come up to you saying how they love your status updates but on Facebook none of them clicks like :S

    Troubles in the first world

  • DayZ Mod for ARMA II

    • Pampers
    • January 13, 2014 at 6:29 PM

    External Content www.youtube.com
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  • DayZ Mod for ARMA II

    • Pampers
    • January 13, 2014 at 9:03 AM

    you should check out wasteland for arma 2 em

  • DayZ Mod for ARMA II

    • Pampers
    • January 12, 2014 at 4:03 PM

    lul at people buying an early alpha product then whine about a unpolished experience

  • Going crazy at work, need help!

    • Pampers
    • January 10, 2014 at 1:08 PM

    TIL I'm Steppenwolf

  • Evolve (Turtle Rock Studio's new baby)

    • Pampers
    • January 10, 2014 at 1:06 PM

    are they making it on source?

  • Going crazy at work, need help!

    • Pampers
    • January 9, 2014 at 11:01 AM

    If someone is committing fraud, shouldn't you contact the authorities?

  • aw yeah

    • Pampers
    • January 9, 2014 at 10:29 AM

    are you sure it wasn't a steam sale you were subconsciously missing?

  • Get Even

    • Pampers
    • January 8, 2014 at 10:42 PM

    do you have to find real life location for every environment you make? how much can you change after you have completely scanned a room? it looks really nice, but seems like you have to design everything around what you are able to scan

  • How to tell someone they aren't good enough

    • Pampers
    • January 7, 2014 at 7:22 PM

    maybe you can give possible applicants some hints on what sort of skill level you are looking for, before they apply?

  • DayZ Mod for ARMA II

    • Pampers
    • January 6, 2014 at 11:31 PM

    like Dean Hall, the creator, have said, if you are new to the game you really should wait until it's in a more finished and polished state

  • DayZ Mod for ARMA II

    • Pampers
    • January 6, 2014 at 7:53 PM

    [Blocked Image: http://imgur.com/LiJjCyM.png]

  • List of your goals for 2014

    • Pampers
    • January 5, 2014 at 6:44 AM

    -find a cheaper and bigger place to rent

    -get better at cooking

    -workout more

    -post more dog pictures

    -make a small game

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