1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

DayZ Mod for ARMA II

  • PogoP
  • May 10, 2012 at 12:47 PM
  • KoKo5oVaR
    • January 4, 2014 at 3:52 PM
    • #201

    What about pressing the reset button of your computer ? :x

  • Em'
    • January 4, 2014 at 4:25 PM
    • #202
    Quote from Beck

    Yeah in the mod if you fired your gun or were in close proximity to another player you would have to wait to log out. I guess stuff like that will come in the future but right now it's really annoying.


    In the many propositions from the community to solve the insta-logout-in-fight, this was the baddest...

    Imo, the easiest way to solve this would be to let a persistent image of the character where and when someone disconnects for few seconds.


    This would be more realistic, and if you disconnect when you think you are safe but you were chased by a hunter that kills you, at your next spawn you'd have a popup message like "you are dead, taking a nap in these woods was not a good idea".

  • deceiver
    • January 4, 2014 at 7:19 PM
    • #203

    So someone posted this on Kotaku on this article http://kotaku.com/i-had-two-of-t…this-1494193135


    Quote

    I had two of the weirdest things ever happen to me this morning when playing.I spawned in on a new life, and ran into the first building I saw, a dude came up behind me, dropped his shovel, hat, and backpack and said 'Dude just beat me to death please, take my things'. So I did and I walked away, thinking he had a buddy who was gonna snipe me or something (he didn't).

    So I go to the other side of town and see this guy standing outside a building. I ask him 'is there anything inside that building?' and he says 'No man.. but hey, HI FIVE!' and so I high five him....

    ..he proceeds to crouch and assume the crouching surrender pose, and whispers softly 'make me your prisoner' and starts leaning back and forth.

    I never ran so far away in my life.

  • -HP-
    • January 4, 2014 at 10:37 PM
    • #204
    Quote from deceiver

    So someone posted this on Kotaku on this article http://kotaku.com/i-had-two-of-t…this-1494193135


    ROTFL

  • Sprony
    • January 6, 2014 at 5:06 PM
    • #205

    This is insane! More than 800k sales within the month as an alpha. Seriously thinking about getting it as well. Gaming backlog is huge but I must know what all the fuzz is about! Are there Mapcore groups?

  • -HP-
    • January 6, 2014 at 6:54 PM
    • #206

    Hopefully, we'll get one up, I get this feeling this game is a lot better appreciated if you play with at least a friend.

  • Nerve
    • January 6, 2014 at 7:04 PM
    • #207

    I'm tempted to get this myself, more so if there's a Mapcore group. I don't think I'd enjoy it so much on my own, I need protection while I learn the ropes.

  • Sprony
    • January 6, 2014 at 7:12 PM
    • #208
    Quote from (HP)

    Hopefully, we'll get one up, I get this feeling this game is a lot better appreciated if you play with at least a friend.


    We shouldn't invite KoKo5oVaR though. Can't trust that guy after what he posted here

  • Pampers
    • January 6, 2014 at 7:53 PM
    • #209

    [Blocked Image: http://imgur.com/LiJjCyM.png]

  • Sprony
    • January 6, 2014 at 10:23 PM
    • #210
    Quote from Pampers

    [Blocked Image: http://imgur.com/LiJjCyM.png]


    Ok ok, if I get this, what about?


    [Blocked Image: http://i.imgur.com/NEWvxxH.jpg]

  • Pampers
    • January 6, 2014 at 11:31 PM
    • #211

    like Dean Hall, the creator, have said, if you are new to the game you really should wait until it's in a more finished and polished state

  • Buddy
    • January 6, 2014 at 11:57 PM
    • #212

    Yeah, not really worth getting into quite yet, unless you have a group of friends that love laughing at game bugs.

  • Grinwhrl
    • January 11, 2014 at 6:21 AM
    • #213

    I can't believe I paid 30 bucks for this POS :/

  • PogoP
    • January 11, 2014 at 5:04 PM
    • #214

    Dark, could you give us a further break down? I'm interested in trying this but I do worry that it isn't very complete yet.

  • Em'
    • January 12, 2014 at 8:29 AM
    • #215

    As said, unless you like to deal with a buggy-unstable-unfinished game, you should wait to buy it : price should remain the same when released.

    But if you are really curious and if you think you might try it now then play to it later, go !


    Now, the game is empty and unless you have friends, it's boring (but maybe that's just me, i spent so much hours in the mod that i know almost all mecanics).

    3 guns, 100 zombies per map, 40 max players, horrible collisions and Character/control/camera (wont change but i like to point this out), no hunting, no crafting, no vehicles, no loot respawn until server restart every 6h, etc...


    So now, it's basicaly a platform for people who did play the mod and want to hitchhike in a more detailed Chernarus. And kill fresh spawns on coasts.


    If you think of those 9 months of dev, you can ask yourself where theses month are in this stage of the game : right now, C/C/C are a copy-paste from Arma 2.5.

    The server architecture is even more buggy than the mod : you have to wait 1 minute till the object you put on the ground appear.

    Only the map have been a bit improved, but you still need an Alienwere to run it in HD. I have 8go of RAM, quad core at 2.7go and a GPU at 3go, can't play in any quality at 60fps. Most of the time game is playable, but when i'm in towns = big FPS drops, even if i had a gun i couldn't shoot at people. And in fact, even without lag you couldn't because of the shitty mmo structure.


    But, beside all this, you can have some laught with friends. And might think that 30$ isn't that expensive you.

    Enjoy

  • -HP-
    • January 12, 2014 at 8:34 AM
    • #216

    --Em--, yeap. If only I read that a week ago. I kinda regret having paid for this really, probably the very first time I regret having bought a game, in my whole life! This is borderline horrible, buggy, laggy, performance is really bad, and overall the game just feels really horrible to play. (Probably due to the ARMA2 stuff behind it)

  • FMPONE
    • January 12, 2014 at 8:52 AM
    • #217
    Quote from (HP)

    --Em--, yeap. If only I read that a week ago. I kinda regret having paid for this really, probably the very first time I regret having bought a game, in my whole life! This is borderline horrible, buggy, laggy, performance is really bad, and overall the game just feels really horrible to play. (Probably due to the ARMA2 stuff behind it)


    This is so frustrating to read, because ever since the mod I felt like Day-Z had the potential to be the ultimate game. I still think it could be, by other developers on another engine.

  • Em'
    • January 12, 2014 at 9:33 AM
    • #218

    FMPONE, yeah, that's what i tell to anyone asking me if Dayz is good : overall idea is genius but production and execution are really bad. Right concept, wrong company.

    Seriously, an open semi-mmo where peope have to scavenge and loot in order to survive, kill random encounters to steal their loot, build camps and gather as community, with good graphics and smooth gameplay. Wow. Such game.

  • KoKo5oVaR
    • January 12, 2014 at 9:43 AM
    • #219

    Thing is, they probably made the majority of the total sells in time with this alpha. People who would be interested in dayz already bought it, so if we adopt a cynical point of view, there's a lot less financial interest for bohemia to continue the developpment to a complete full release, because this will be at loss. (but that's actually depending on the cost of the dev team).


    Except maybe the players wrath and the hit to their reputation would justify a financial investment. Although they are striving on a stable niche market, and dayz players aren't the same customers as arma players, so they should be pretty safe.


    Actually let's hope they are honest, or scared for their reputation.


    (although i had a lot of fun on the alpha and if you compare the hours of fun / price ratio to other games, it's already rentabilised for me)

  • Pampers
    • January 12, 2014 at 4:03 PM
    • #220

    lul at people buying an early alpha product then whine about a unpolished experience

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™