Aha, well the bots were a test for adding a referee running around blowing a whistle. Adding diving should be easy, but should have a purpose as well, I want to maybe have players fall over if they run into a ragdolled character ![]()
Posts by Pampers
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Quote from KoKo5oVaRDisplay More
Haha pampers that is amazing
loving those characters !Cool thread btw, I have my own never ending game too, some of you guys already saw it, it's in standby for the moment, and ... NOT DEFINED YET
Right click to set a movement order for a character, backspace to erase it, and B to launch the movements. I know this sucks but that's how it is
http://kokosovar.free.fr/radioactivetoast/
DON T UNZOOM !!!!!!!!!! FOR THE LOVE OF GOD
Love the look of this!
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what is a schwalbe? too afraid to google it at work

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Had to upload this as well, kind of relaxing to watch, like some sort of advanced fish AI
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Got some new stuff in, the sprint animation is bad so I need to change that
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I would clean up your presentation a bit, that is very noisy.
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cool cool cool
should maybe be give a tweet to the UT team and do a thread on their forums if not already done

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Call of Duty: Advance Planets
11/10 - IGN
Less is more, is something I wish they will go for next.
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Blueprint is fantastic, you'll love it!
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The art is lovely, but that is the longest kickstarter page I've ever seen.
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Gz!
btw, I think this is the first post from you without the words "fuck" or "shit" in it

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I think you need to launch 4.4 first, then pick the projcect from the vault to convert it.
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Quote from PaulH
In my experience so far I've updated two editor versions and transferred my project between both. The only issue so far has been that a blueprint door with a timeline in it now throws up errors on load, which I can't find reference to online. The door works fine though, so I'm not sure if it's a massive issue. I tried re-making the timeline but the error persists. Annoyingly also you have to re-download any tutorial projects every time you upgrade, as they all change to work with the newest version, and some of these are 2-3gb.
All else seems ok, though my project isn't that complex yet. I'd say give it a go and buy a month's subscription, cancelling it straight away. It's pretty cheap and a month should include at least two different editor versions.
you can convert these the same way you convert your own projects, or just keep the engine version you downloaded them with
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don't forget hats and your kawaii little sticker for you favorite gun in cs:go
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The fact that you can twist another mans dick at work, without it getting weird, is a sign of complete trust in eachother
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Got some new stuff in, cornerflags, morphtargets and you can type in your own player name when joining.
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my master rig is a few years old now, and tw2 wasn't that optimized
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does the graphics hold up on ps4`? or should i get it for my pc?
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gameplay complements graphics and vice versa, no need to be binary about it