Looks good, except for One Direction running around in the forest in hipster clothing
Posts by Pampers
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Why not use UE4?
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Only been playing for a bit, so much new stuff to get into. Why do they have to obscure so much with new and fancy space names for everything. The learning curve would have been so much easier if you could relate some of the new stuff to the old civ games. The tech tree is a complete mess because of this, and I don't want to spend hours just reading up on stuff. Still feels like civ though so I will probably like it after a while

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So many entries! dis gun b gud
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They've had their 15 mins in the spotlight now. No need to give this anymore attention.
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but thats what a mesh culling system is

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Don't close your editor frustrated or unhappy with something, makes it real hard to start working on it the next day. Look at some of the parts you are happy with before closing down, helps motivation.
It's a little trick I like to use

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is this team smaller than the other "bioshock" team that also released their kickstarter? the difference in the amount of money they are asking for is quite a lot
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Quote from Minos
Requesting pics of this thing on your head!
[Blocked Image: https://images.indiegogo.com/file_attachments/913160/files/20141007211059-Prize_4.jpg?1412741459]
Now if only I was asian and had hair, that would look cool on me xD
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so you are saying they didn't make a GUI interface with visual basic to track the killers IP address??
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Tested a bit in the editor now. So put everything in the construction script, which will allow you do to everything like before while in the editor. For matinee I guess it would be best to then put everything in a normal function if you want to control everything with just one value. You can also use a timeline within the blueprint to control stuff if you want

Edit: you only need to set the variable to be replicated if you are networking stuff
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Start with making the dynamic material instance in the construction script instead. You can then set the EmissiveMultiply to be Rep_Notify in its properties and you will get a function that runs every time the variable is changed, so you can put the rest of your blueprint in there. Will boot up the editor to make sure I'm not full of shit

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Not sure if it is a good idea to update the blueprint in every tick, instead of updating it whenever the variables are changed.
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