1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Pampers

Posts by Pampers

  • FF15

    • Pampers
    • October 31, 2014 at 9:30 AM

    Looks good, except for One Direction running around in the forest in hipster clothing

  • Circulation

    • Pampers
    • October 26, 2014 at 2:05 PM

    Why not use UE4?

  • Civilization: Beyond Earth

    • Pampers
    • October 26, 2014 at 1:48 PM

    Only been playing for a bit, so much new stuff to get into. Why do they have to obscure so much with new and fancy space names for everything. The learning curve would have been so much easier if you could relate some of the new stuff to the old civ games. The tech tree is a complete mess because of this, and I don't want to spend hours just reading up on stuff. Still feels like civ though so I will probably like it after a while

  • Free Art & Level Design Resources Megathread

    • Pampers
    • October 25, 2014 at 10:55 PM

    Noice


    you also have https://game-development.zeef.com/

  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Pampers
    • October 23, 2014 at 11:08 PM

    So many entries! dis gun b gud

  • Avengers: Age of Ultron

    • Pampers
    • October 23, 2014 at 8:33 PM

    [Blocked Image: http://wac.450f.edgecastcdn.net/80450F/comicsalliance.com/files/2014/10/CA_Supermovies2.jpg]

  • HATRED

    • Pampers
    • October 17, 2014 at 5:41 PM

    They've had their 15 mins in the spotlight now. No need to give this anymore attention.

  • HATRED

    • Pampers
    • October 16, 2014 at 11:51 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Models vs Brushes

    • Pampers
    • October 15, 2014 at 6:43 PM

    but thats what a mesh culling system is

  • Models vs Brushes

    • Pampers
    • October 15, 2014 at 5:45 PM
    Quote from cashed

    If source had a mesh culling system it would be amazing.

    wut, cant be right, you have occluder brushes and stuff like that? years since I've used source now though

  • How do I keep being motivated to finish projects?

    • Pampers
    • October 14, 2014 at 2:45 PM

    Don't close your editor frustrated or unhappy with something, makes it real hard to start working on it the next day. Look at some of the parts you are happy with before closing down, helps motivation.


    It's a little trick I like to use

  • Flame in the Flood - Ex Irrational

    • Pampers
    • October 14, 2014 at 11:36 AM

    is this team smaller than the other "bioshock" team that also released their kickstarter? the difference in the amount of money they are asking for is quite a lot

  • Flame in the Flood - Ex Irrational

    • Pampers
    • October 14, 2014 at 9:45 AM

    looks amaze!

  • What have you purchased recently?

    • Pampers
    • October 11, 2014 at 11:00 AM
    Quote from Minos


    Requesting pics of this thing on your head!


    [Blocked Image: https://images.indiegogo.com/file_attachments/913160/files/20141007211059-Prize_4.jpg?1412741459]


    Now if only I was asian and had hair, that would look cool on me xD

  • Reflex

    • Pampers
    • October 9, 2014 at 5:41 PM

    https://www.kickstarter.com/projects/191095869/reflex/posts

  • What have you watched recently?

    • Pampers
    • October 6, 2014 at 10:41 PM

    so you are saying they didn't make a GUI interface with visual basic to track the killers IP address??

  • (UE4) Sci-fi Colony Bunk Room

    • Pampers
    • October 6, 2014 at 9:49 PM

    Tested a bit in the editor now. So put everything in the construction script, which will allow you do to everything like before while in the editor. For matinee I guess it would be best to then put everything in a normal function if you want to control everything with just one value. You can also use a timeline within the blueprint to control stuff if you want


    Edit: you only need to set the variable to be replicated if you are networking stuff

  • (UE4) Sci-fi Colony Bunk Room

    • Pampers
    • October 6, 2014 at 9:23 PM

    Start with making the dynamic material instance in the construction script instead. You can then set the EmissiveMultiply to be Rep_Notify in its properties and you will get a function that runs every time the variable is changed, so you can put the rest of your blueprint in there. Will boot up the editor to make sure I'm not full of shit

  • (UE4) Sci-fi Colony Bunk Room

    • Pampers
    • October 6, 2014 at 8:49 PM

    Not sure if it is a good idea to update the blueprint in every tick, instead of updating it whenever the variables are changed.

  • Middle-Earth: Shadow of Mordor

    • Pampers
    • October 6, 2014 at 6:12 PM
    Quote from Puddy

    Please do share as I was intending to buy it from there as well.

    Pretty sure it was VBHGBM-JS2VN9-0J5OFM

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™