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  3. TermInator525

Posts by TermInator525

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • July 20, 2008 at 12:13 PM

    Some new WIP Screenshots of my second es (Eternal-Silence) map cp_warpath. And no my map has nothing to do with the map "warpath" in TFC / TF2. Only the game mode and the name are the same.

    It's a infantry only map and easy plus linear as hell. 5 Capture points in one giant space station on a asteroid or a small moon. :megaman:

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_3.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_4.jpg]

  • ***2nd MAPPINGCONTEST POLL [UPDATED 25-7-08]***

    • TermInator525
    • July 20, 2008 at 2:40 AM
    Quote from PogoP

    I voted for Portal but yeah, it'd be cool to support some of the mods out there, such as Insurgency/Eternal Silence. Never played ES but I'd love to try making a map for it one day.

    Nice to hear. I voted for no specific game or mod cause for example portal, everyone needs portal. But for a single mod like ES there is only 1 source game needed (the Source SDK Base).

  • POLL: Mappingcontest

    • TermInator525
    • July 10, 2008 at 1:39 PM

    i have no ep2 engine game. only cs:s dod:s hl2 hl2:lost coast

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • July 10, 2008 at 8:26 AM

    simply "wow" . And you have no compiler problems?

  • [HL2 - ES] cp_warpath beta1

    • TermInator525
    • June 25, 2008 at 5:47 PM

    This Map is for the Half-Life 2 Modification Eternal-Silence ( http://www.eternal-silence.net )

    This is how the map works:

    NGM (Attackers) need to invade the enemy UTF base (Defenders) and kick them out. In order to do that, all 5 controll points need to be captured.

    NGM begins the battle in the main hangar of the space station. Once all 5 spawn points are captured, UTF has lost the battle. The defenders can win the game by defending all spawn points within the time frame (20min).

    To avoid re-capturing spawn points, NGM hackers can secure a captured point.

    After securing a spawn point, defenders have no chance to capture it again.

    Story:

    Not too long ago the UTF captured an old space station on a moon. After a few days the NGM could regain strength to establish another ambush from their battle fleet.

    Because the station is a strategical key element of this battle, it can't be attacked from space.

    The NGM are running out of time. They need to invade the station now, since UTF called in reinforcements.

    [Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img1.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img2.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img3.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img4.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img5.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img6.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img7.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img8.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img9.jpg&width=160&height=120&quality=70][Blocked Image: http://www.michael-z.info/mambots/content/plugin_jw_sig/showthumb.php?img=maps/cp_warpath_b1/gallery/cp_warpath_b1_img10.jpg&width=160&height=120&quality=70]

    Download:

    http://www.fpsbanana.com/maps/56989

    hf

    Michael 'Term!nator525' Z.

  • Mapcore mapping contest?

    • TermInator525
    • June 16, 2008 at 11:09 AM

    hl1 i nice, but singleplayer & 1024? wow could be a problem ^^

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 11, 2008 at 10:08 PM

    oh really?

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath0020.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_8.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_1.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • June 10, 2008 at 4:38 PM

    Small map update.

    [Blocked Image: http://bildupload.sro.at/a/thumbs/cp_warpath0020.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/cp_warpath0021.jpg]

  • dod_reiser_b1/modelpack

    • TermInator525
    • May 13, 2008 at 9:39 AM

    dito

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • April 27, 2008 at 1:03 AM

    Hiho, some new screenshots from es_nebular (Eternal-Silence, HL2 Mod) crits desired

    (I know in the first screenbshot the glow is too mutch)

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_1.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_3.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_4.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_5.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_6.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/es_nebular_7.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • March 17, 2008 at 1:46 PM

    Work In Progress Map called es_nebular , a Space / Infantry Map for the Half-Life 2 modification Eternal-Silence http://%7boption%7d

    €dit: Two ships and fractions.

    Images:

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_small3.jpg]

    More Screenshots:

    http://%7boption%7d

  • Acony Games is hiring: Level Designer for FPS

    • TermInator525
    • December 13, 2007 at 8:20 PM
    Quote from e-freak

    Apply and I will visit you with hessi and FrieChamp and Sindwiller - you are right in our middle then!!!

    ... I want to go with you If it's possible

    Nice looking Screenshot.

    I will see how fast I can write an application, cause i really want to work as a level designer located in Germany...

  • de_jihad_final and fy_jihad version

    • TermInator525
    • December 9, 2007 at 11:16 AM

    de_halla texture set. Nice looking but a little bit too blocky. If you could change some edges (Rounding it a little) it will be lock much better...

    Models are from de_pacific? (or was it cs_?)

    If it possible, look for a custom fire, fixed on the x-axis.

  • Dr. house

    • TermInator525
    • November 28, 2007 at 11:21 PM

    another, in my mind the best picture for a model:

    [Blocked Image: http://bildupload.sro.at/a/images/promo_house12.jpg]

    btw: hugh laurie ftw!

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • November 22, 2007 at 1:27 PM

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_290018.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/newlamps.jpg]

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 23, 2007 at 1:31 PM

    Some new de_bahrain screenshots.

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_1.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_2.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_3.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_4.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories/maps/de_bahrain/de_bahrain_css_5.jpg]

  • de_cityfever

    • TermInator525
    • October 14, 2007 at 10:05 PM
    Quote from zaphod

    is this light model from bloodlines?

    Hi,

    nope -> cs_office standard model

  • de_cityfever

    • TermInator525
    • October 14, 2007 at 7:24 PM

    De_cityfever is the one of my largest projects ever. Over ~350 Hours of Work and over 80hrs of compile time was needed to make this becoming a nice playable, good fps standing and nice looking map for CSS.

    It’s made in cooperation with the German online magazine eFever.de.

    Change log:

    + added Sunshine

    + added new buildings

    + added nav file by chizbone

    + added new Spawn points (40 Spawns at all)

    + added Soundscapes (Environment sounds)

    + added better performance

    + added Fog

    ~ changed the lightning

    ~ changed the marks on the spot (A-> B)

    ~ grenades won’t flew in every gap

    ~ rebuild the 3D skybox

    ~ changed the Tree is now outside the player range

    ~ changed the CT spawn is now moved back (1-2 Seconds)

    ~ changed the tunnel lighting

    ~ changed the eFever Poster in the map

    ~ optimized cubemaps

    ~ redone the overview

    - deleted 60% custom content (Models & Textures) for a smaller mapsize

    - deleted some Crates on the Spot (A and B) to clear the Gameplay

    …


    Images

    [Blocked Image: http://www.michael-z.info/images/stories…fever3_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever4_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever5_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever6_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever7_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever8_bigt.jpg]

    [Blocked Image: http://www.michael-z.info/images/stories…fever9_bigt.jpg]

    Downloadlink:

    http://%7boption%7d (the harddisk with the green arrow)

    http://%7boption%7d

    Or @ FPS Banana http://www.fpsbanana.com/maps/35981

  • WIP in WIP, post your level screenshots!

    • TermInator525
    • October 14, 2007 at 6:59 PM

    ->

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_sunflare.jpg]

  • De_Forest

    • TermInator525
    • October 11, 2007 at 6:04 AM

    -> http://www.mapcore.net/forums/viewtopic ... 77&start=0

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