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  3. Mr. Happy

Posts by Mr. Happy

  • THE DOOR CHALLENGE: Rules and Discussion

    • Mr. Happy
    • May 20, 2011 at 4:27 PM

    Maybe the deadline should be changed to tommorrow so that we can vote before the end of the world.

  • MapCore Challenge Discussion

    • Mr. Happy
    • May 11, 2011 at 8:18 PM

    Official Portal 2 SDK beta has landed

  • WIP in WIP, post your level screenshots!

    • Mr. Happy
    • May 10, 2011 at 4:04 PM

    @ Sarge Mat, I agree you need some color. Maybe one color for contrast. Maybe you could add some red fog/light behind the trees? It would be totally unrealistic but totally awesome. Also looking at on a less than ideal monitor it is very difficult to find the fore/mid/background, in the first two screens it all melts together. so maybe there could be a bit more contrast rather than the same tone in varying hues of gray.

  • Portal 2

    • Mr. Happy
    • May 8, 2011 at 2:23 AM

  • WIP in WIP, post your level screenshots!

    • Mr. Happy
    • May 7, 2011 at 8:51 PM
    Quote from Froyok

    Yeah, not very fun. I must close hammer before (or after) launching the game because my viewport become black. Only a restart of hammer work to get my viewport back.

    If you launch the game first, and then launch Hammer, that won't happen, and you will also have access to steam community (-hijack disables steam community it seems)

  • What? Not a map yet!?

    • Mr. Happy
    • May 7, 2011 at 5:07 PM

    Why are the plans in english?

  • THE DOOR CHALLENGE: Rules and Discussion

    • Mr. Happy
    • May 7, 2011 at 5:04 PM

    Sweet I was having that EXACT SAME PROBLEM (don't worry though, not for the door challenge ), thanks for posting the solution!

  • Black Mesa Source

    • Mr. Happy
    • May 6, 2011 at 3:29 AM

    Interesting!

  • Black Mesa Source

    • Mr. Happy
    • May 4, 2011 at 2:30 AM

    Sorry!

    I mean, obviously half life was alot more than jumping exploits

    Please, don't let comments like that phase you! Post more updates!

  • WIP in WIP, post your level screenshots!

    • Mr. Happy
    • May 3, 2011 at 11:15 PM

    I really like the color scheme, it seems more friendly than your typical dark sci-fi grunge filled scary space.

  • How to break in the games industry - an insiders' guide

    • Mr. Happy
    • May 3, 2011 at 6:24 PM

    Cool, thanks for the info. That's what I was hoping since I don't speak French but I can get help translating my resume!

    I do level design and environment art withheavy focus on LD, I don't actually apply to art positions, just try and use those skills when needed

    My portfolio (and resume) @ http://www.happy-hills.net please feel free to pass them along. I was going to apply to Ubisoft (and a few others) after finishing my current project. But maybe I should do it now!

  • Black Mesa Source

    • Mr. Happy
    • May 3, 2011 at 5:46 PM
    Quote from Pampers

    aww maan

    thats so completely whack...jumping exploits were half the fun of halflife!

  • How to break in the games industry - an insiders' guide

    • Mr. Happy
    • May 2, 2011 at 3:17 PM

    Has anyone here applied for foreign jobs? (foreign to you) Any suggestions? Particularly in regards to French Canada. All companies there require a French copy of your resume (by law?) but do they generally care if you speak French? Should I spend the time making a french version of my resume (with outside help) and applying to those companies if I don't speak french?

    Also, I stupidly got a felony conviction when I was a teenager. Should I give up on international positions entirely or put that on my resume?

  • Bin Laden is DEAD!

    • Mr. Happy
    • May 2, 2011 at 3:09 PM
    Quote from Skjalg

    Lol you gotta admit that its a little suspicious that no images or videos of evidence has surfaced of his death.Its just as likely that he got taken alive and is being held somewhere and tortured.

    Supposedly they have graphic photos of his dead body and DNA samples which they are debating release.

  • WIP in WIP, post your level screenshots!

    • Mr. Happy
    • April 30, 2011 at 3:58 AM

    go vivi go!

    Quote from Vilham

    lol wtf is that an observer?

    [Blocked Image: http://1.bp.blogspot.com/_Q2iQkra7ffU/Sv683hw2_TI/AAAAAAAAHkk/5Mqf1cegec4/s1600/fringe_observer-thumb-330x306-18229.jpg]

  • [TF2] cp_tidal

    • Mr. Happy
    • April 26, 2011 at 4:43 PM

    It's looking pretty good dude, I'll keep an eye out for her on the servers and post any comments on the gameplay I may have.

  • Learning Hammer

    • Mr. Happy
    • April 25, 2011 at 12:13 AM

    Tools->Options->2D views

    check "arrow keys nudge selected object/vertex"

    check "default to 15 degree rotations" (you can still rotate freely with shift)

  • THE DOOR CHALLENGE: Rules and Discussion

    • Mr. Happy
    • April 24, 2011 at 11:40 PM
    Quote from You CAN

    Change the surrounding geometry, prefab lighting, player start position, door type or visual appearance as you see fit

    seems to conflict with

    Quote from You CANNOT

    Move the door or its surrounding geometry.

  • The Potato Sack

    • Mr. Happy
    • April 22, 2011 at 9:04 PM

    The Portal themed levels were alot of fun and pretty challenging. I had to use hints from a people at a couple places even!

  • Portal 2

    • Mr. Happy
    • April 22, 2011 at 8:43 PM

    what an incredible game. there was so much in it, so many directions they took which I was not expecting. amazing!

    Quote

    You can take the WCC with you through the whole game? And that's why he pops out at the end? Awesome!

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