Looks nice !
Sir, I have some questions !
Hmm..
First, for your windows, you just create plane near the wall and apply the texture on it ? Or did you cut the wall where there are windows ?
And next, you have only one texture for your model, but a wall texture just use a part of your entire texture.. How do you make it tile that right ?
Do you cut the wall and apply the texture on every poly, and adjust UV's, or there is an other way to set the tiling over a selected part of the texture ?