1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ng.aniki

Posts by ng.aniki

  • Star Wars

    • ng.aniki
    • November 28, 2014 at 4:58 PM
    Quote from Mazy

    ...


    So, I've heard you like lightsabers ?


    Quote

    [Blocked Image: https://pbs.twimg.com/media/B3igJDECQAAbbLT.jpg:large]

  • Assassin's Creed: Unity

    • ng.aniki
    • November 16, 2014 at 10:34 AM

    Yeah, totally.


    Architecture

    Was

    Terrible.


    Interior

    Design

    Was

    Terrible.


    People

    Looked

    Like

    Sockpuppets.


    What the fuck, man.

  • Call of Duty: Advanced Warfare

    • ng.aniki
    • November 4, 2014 at 7:37 AM
    Quote from Puddy

    Played 2 hours of MP. It feels muuuuuuuuuuuch better than any CoD since... MW2? Not sure, but a long time anyway. I've only tried the later ones during free weekends and I have never been impressed with what I've seen.


    The gameplay is INCREDIBLY fast, even faster than it already was. From what I've played, it's just a pure adrenaline kick that unfortunately feels like it might not have lasting depth and appeal. We'll see though!


    What I didn't like with the CoD MP since MW2 is that the main game modes are DM and TDM, or something similar where players spawn more or less randomly on the map, in the end leading to a map with no real flow, nearly impossible to predict where the ennemis will be and where they will go, people spawning in your back, etc.

    Is is still the case, or are there more linear kind of maps/game modes ? (Like Rush in BF, Territory/Countdown in Red Orchestra 2, any game mode in DoD)

  • WIP in WIP, post your level screenshots!

    • ng.aniki
    • October 28, 2014 at 4:29 PM
    Quote from Z3LCIAH

    [Blocked Image: http://replygif.net/i/1175.gif]

    It's like a fucking fairytale or something.

  • Alien: Isolation

    • ng.aniki
    • October 4, 2014 at 11:19 PM
    Quote from blackdog

    I don't understand kotaku's score/seems excessively harsh (to stand out the crowd)?


    ? Kotaku liked the game. They don't put a score though, they just say if they recommend or not to play, and they do recommend to play Alien.

  • Quixel Suite Open Beta

    • ng.aniki
    • July 13, 2014 at 7:55 PM

    Personally, what I am really waiting for is the Megascans beta, this one sounds really nice ! I am also curious about the prices and the terms of use of those textures.

  • Materialing - Free Photoshop Material Painting

    • ng.aniki
    • June 30, 2014 at 1:12 PM

    I think it is cool !

    The idea to in a way paint on all the channels of a pbr texture at the same time is very sexy !


    I know, I know that it is free, so I have no reason to complain. But when I make a tool for other people I want it to be successful. So I assume it is probably also your case, so those comments might interest you:


    Maybe it could go even further in the automated parts and interface features.

    Like material preview when you import one, or some way to select the mask automatically when importing a material (by a colormap or using the current selection, or I don't know).

    When I read the documentation, it seems that there are still manual steps that could be automated or avoided.


    Overall, really cool but not 100% user friendly yet.


    Also some downside with the videos, you are just going really fast about the important/key parts and manipulations (you present the plugin interface in one sentence and we see it for like 2 seconds). All the more or less important manipulations are just overviewed in a few seconds, it makes it hard to even make the link between what you are saying and what we are seeing in the video. When we get what you explained it is already gone in the video.

  • Valiant Hearts / Soldats Inconnus: Ubisoft's WWI game

    • ng.aniki
    • June 29, 2014 at 3:45 PM
    Quote from KoKo5oVaR

    That's really not how i would have do it, especially the artistic direction which is super nice but... not suited let's say. But i'm not in the dev team shoes so... However it's a good effort to see something like this i think.


    That remembers me the time i was visiting some friends in lorraine...


    I don't know if it is this specific location, but there is a level in the game talking about this strategy to blow up ennemy trenches.


    About the game itself I really liked it.

    I think the art direction is ok, it might look like it does not suit the theme, but I don't agree. The game is also meant to teach people about history (You have real life photographs and explanation about each locations in the game, and some short story about each collectible in the game). While the game looks a bit childish for us, I think it is perfect to tell the story to the younger audience. The characters look a bit fun, but the dark story behind is still serious.


    It remembers me a bit of how my father decided to make me read the small comic books 'Maus' to learn about WWII. While Maus is still more serious/hard than Valiant Hearts, I really like how it makes the information more accessible and also better to provoke empathy for the characters. (Which is a lot less easy to get through a history book for example)

    If you haven't read Maus, it is not too late, great book, even for adults.


    Edit: Also the soundtrack is great. For those interested: 1 - 2 - 3 - 4

  • Heartbleed security bug

    • ng.aniki
    • April 13, 2014 at 1:33 PM

    Not specially. if the bug is fixed on a website, it is better to change your password so if a hacker got your data he cannot access your account..


    If you are using lastpass, you can see which of your passwords are safe to change:


    [Blocked Image: http://korben.info/wp-content/uploads/2014/04/lastpass.jpg]


    Click on the lastpass icon > Tools > Security check.

  • Heartbleed security bug

    • ng.aniki
    • April 12, 2014 at 10:22 AM

    Because not every website has fixed the vulnerability yet... Which is really ridiculous.

    I am wondering if there would have been a way to push most website to update without openly explaining the vulnerability everywhere, by now most good hackers probably know how to exploit it, and all the website still vulnerable are listed online. Sounds like open market...


    Do someone here really understand the openSSL vulnerability ? I would like to concretely understand what hackers could get.

    Do they havve access to stored data on servers ? Allowing them to download huge list of users logins/password ?

    Or is it more of a case by case vulnerability, where the hacker would need to look for my login information to get it ?

  • 24 - Live another day

    • ng.aniki
    • April 9, 2014 at 9:54 AM
    Quote from blackdog

    And it's funny because at the beginning i saw just a few bits on tv and dissed it as "too cheap and old"(...)


    Same.


    And I don't know, I didn't really like Kiefer Sutherland at first. On the first look, he looks more like a family father than a badass mofo. That is the main reason of why it was really hard for me to start watching 24.

    But the character of Jack Bauer is just awesome.


    After watching the trailer, it is starting to get old: After saving the world 8 times the american officials should start to guess that he is there to save the world one more time and not kill the president....

  • Recruiting process vs salary

    • ng.aniki
    • April 6, 2014 at 9:43 PM

    Most of the time they write something like: ''Salary: Depending on profile and experience''.. Or they just leave it blank.

  • Tip of the Day

    • ng.aniki
    • April 5, 2014 at 6:03 PM

    Photoshop - Quick Save Maps

    This is not really a tip, but a really useful plugin for Photoshop: Quick Save Maps

    Website: http://felixschlitter.com/tool/qsm

    Demo video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Allow you to save with one button several textures that you have inside your psd file, that you separate in different groups in your psd layer hierarchy.

    It can save you a lot of time, I really love this plugin.


    Photoshop - Create your brush toolbar

    [Blocked Image: http://uppix.net/wnhvCS.jpg]

    A bit like in Zbrush.

    You can create a big brush toolbar visible at all time. It is not really easy to do, but you can follow instructions here:

    https://www.youtube.com/watch?feature=…q1Omv5yo#t=6733 (Starting at 1:52:00)

  • Dahell is happening in Kiev

    • ng.aniki
    • February 23, 2014 at 4:34 PM

    NSFL

    Quote

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Just found this.. This is sick... Shooting on someone trying to remove injured with bright orange stretcher.

    I hope that once all this gets quiet, people will be prosecuted for their crimes(on both sides).

  • Hi Mapcore!

    • ng.aniki
    • February 22, 2014 at 8:19 PM

    Next time, feel free to choose a topic title that tells about the content of the topic.


    More on the subject:

    Why a search engine -like interface ?


    People have to subscribe, so I guess there are not many things in there.

    I have no idea what is actually on the website.


    So now, I have to guess searchwords that could be related to indie projects subscribed to your website ? Or.. ? Did I miss something ?

    Search engines are made to find precise information among a huge amount of data.


    A list or some browsing through categories + news/update feed about the projects, or whatever, anything, seems better than a search engine when you have a limited amount of data like that.

    Right now I have more chance finding what I want with google than with your website.


    I must be missing something big, I am kinda lost here.

  • Ender's Game

    • ng.aniki
    • February 2, 2014 at 8:18 PM

    I did not read the book, but I really had the feeling when watching the movie, that the story was much deeper. That a lot of the themes of the movie were just the surface of what they are in the book.

  • Random games concept art

    • ng.aniki
    • December 22, 2013 at 2:10 PM

    Hey ! I don't know if this is the kind of thing that you are looking for but there is this tumblr (Managed by a member of polycount, I think ?): http://fuckyeahconceptart.tumblr.com/

    A little bit of everything, from AAA games, some personal works of concept artists, some concept arts from movies too.


    I also found this one in my favorites, but it is not really nice to browse, with only a handful of concept art per page: http://coolvibe.com/

  • Modular Modeling Showcase

    • ng.aniki
    • October 2, 2013 at 11:56 PM

    I did some modular prefabs for the ground and walls of my last finished scene. It is not a really complex set, but it did work well enough.


    Here is the scene:

    [Blocked Image: http://www.julienheijmans.be/pictures/portfolio/julienheijmans_HeiZhenZhu_CiC_134l.jpg]


    And a small breakdown picture:

    [Blocked Image: http://www.julienheijmans.be/pictures/portfolio/julienheijmans_HeiZhenZhu_CiC_152l.jpg]

    (And a Video showing the scene:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    )It was interesting to make. The main issue is the specular in UDK that does not render correctly when the lights are baked (I guess because every parts are rotated differently and there must be something wrong with the code that generates the baked speculat using the normal map.... ? ).

    Fortunatly, once the scene is lit and completed they are not really obvious.

  • Geoffrey Rosin - Environment artist / Texture artist

    • ng.aniki
    • April 11, 2013 at 10:47 PM

    I just discovered a video of the project you were working on:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Really really cool ! Too bad the camera angle does not give enough credits to your textures.

  • Watch Dogs

    • ng.aniki
    • March 22, 2013 at 3:02 PM
    Quote from knj

    still i was sure that FrostBite is DICE's soft, not EAs ? (in terms of right to it ?)

    Dice is now totally owned by EA. And apparently Frostbite2 is "EA Dice" 's property. so I guess...

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™