1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. fonfa

Posts by fonfa

  • 3.93 GByte photos of France [torrent] [RE-SEED]

    • fonfa
    • May 22, 2007 at 7:23 PM

    awesome. but why not hi quality jpegs instead of raw?

  • Use of CZ content in Half-Life modifications

    • fonfa
    • May 22, 2007 at 7:15 PM

    not okay. i don't know if they'll care, but everyone should avoid those kind of things.

  • low poly contests

    • fonfa
    • May 22, 2007 at 12:26 AM

    what if everyone models the car they own, or a bike, or a bus, or whatever you use for transport, making a clean and a dirty/rusty version? that'd be SO useful for a lot of people! with a very limited polycount and a texture of no more than 512² or 1024², what do you say?

  • Piano Model Release

    • fonfa
    • May 20, 2007 at 5:35 PM

    nice. do you work for a mod? would you like to?

  • Piano Model Release

    • fonfa
    • May 20, 2007 at 2:06 PM

    awesome. in which rl piano was this based?

  • hl2 map scale

    • fonfa
    • May 20, 2007 at 7:18 AM
    Quote from cnflkt

    The tessellation is related to texture size and scale iirc. this is true for both goldsrc and source.Something apparently inherent with source engines. O_o

    I suppose generally it's a good thing for culling, probably the only reasoning behind it.

    the thing is - in goldsource, when scaling the textures, you scaled the lightmap along with it. but in source you can handle both scales separately. that's why a lot of mappers put lightmaps with HUGE scales on ceilings and surfaces with less lighting contrast - you end up with less world rendering load and a lower filesize for the map too

  • totally random texture thread

    • fonfa
    • May 19, 2007 at 4:14 PM
    Quote from Minotauro

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/janela_tosca.jpg]

    favela!

  • go-kart model

    • fonfa
    • May 19, 2007 at 4:10 PM
    Quote from zaphod

    I'd rather do my own thing.

    your choice. but the chances of releasing a playable game working alone are quite null. btw, this new render looks nice. maybe you should try upping the values a bit, so it's not lit just at the almost 90º angles.

  • hl2 map scale

    • fonfa
    • May 19, 2007 at 4:05 PM
    Quote from merkaba

    I might be wrong but I am fairly certain that the scale of your textures determins how often the faces are split up. So, reducing your map to a 1/4 scale while also scaling the textures down would be a futile act; it would just give you more map space to play with, but not solve any problems with splitting faces.

    nowais. i thought it was like that too, thats how it works in hl1. but i fiddled a bit with stuff and found out that:

    in source, what determines the number of subdivisions on a brush face is the lightmap scale.

  • WIP in WIP, post your level screenshots!

    • fonfa
    • May 18, 2007 at 1:22 PM

    the trusses on the left of the 3rd pic look weird because of the vertex lighting.

  • go-kart model

    • fonfa
    • May 18, 2007 at 1:20 PM

    looking awesome. i think this needs a bit of rim lighting to look like mario galaxy. why don't you join the mario kart source team?

    http://mks-mod.com

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™