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  3. fonfa

Posts by fonfa

  • cp_lazytown - the first custom tf2 map

    • fonfa
    • October 11, 2007 at 2:11 AM
    Quote from SnipaMasta

    From the looks of your screenshot, that's because your computer isn't very good.

    yeah, my pc is crap, but what i meant is that in that exact place, looking at that exact angle, the fps is WAY below the map's standard. the rest of it is pretty playable even on my crap pc

  • UT3 System Score Calc

    • fonfa
    • October 8, 2007 at 12:59 PM

    3.950420625

    malditos riquinhos

  • cp_lazytown - the first custom tf2 map

    • fonfa
    • September 26, 2007 at 1:14 AM

    it's okay. got some issues though

    [Blocked Image: http://xs319.xs.to/xs319/07393/cp_lazytown0000.jpg]

    extreme fps drop looking this direction

    games can take forever, since apparently there's no sudden death.

    and there's some height variation between capture points, but the capture points themselves are uninteresting and flat.

    that's it. cool map!

  • Source Animated texture problems

    • fonfa
    • September 22, 2007 at 11:48 PM

    I did it before but i just can't remember how. I just remember using vtfedit to do it, maybe you should try.

  • converting textures to other games..

    • fonfa
    • September 22, 2007 at 11:35 PM

    just extract the materials from the css gcf and put them on the right folder inside the hl2dm folder. but you shouldn't do that.

  • 3DS Max 9 SMD exporter update.

    • fonfa
    • September 21, 2007 at 6:38 PM

    yay thanks!

  • Car Photoshoot

    • fonfa
    • September 18, 2007 at 11:03 AM

    yoink the microwave!

  • why is this rendering?

    • fonfa
    • September 14, 2007 at 5:05 PM

    well dude, maybe you should try remaking that single area and see if you get the same issue

  • De_Forest

    • fonfa
    • September 13, 2007 at 2:53 PM

    AWESOME

    how's the performance compared to stock css maps?

  • totally random texture thread

    • fonfa
    • September 9, 2007 at 3:50 PM

    it's a good start. but the texture is too dark and the gaps are plain black and too straight

  • Euro mutt

    • fonfa
    • September 9, 2007 at 3:49 PM

    20,2% african

    21,5% brazilian indian

    21,1% italian

    22,4% portuguese

    14,8% unknown (probably spanish, greek, lebanese or whatever)

    =

    100% mulato, white as milk unfortunately. monitor tan ftl

  • Football: Portugal - Poland

    • fonfa
    • September 9, 2007 at 3:34 PM

    viva portugal \o/

    (and poland too \o/)

  • Model transparency and self illumination doable? (source)

    • fonfa
    • September 7, 2007 at 5:12 PM

    you can make a separate map for it afaik

  • Want one of your own maps reviewed?

    • fonfa
    • September 4, 2007 at 4:37 AM

    ge_cradle if you can

    http://www.goldeneyesource.com

    forums.goldeneyesource.com

  • Mustang

    • fonfa
    • September 3, 2007 at 2:43 PM

    muito bom!

  • The random model thread!

    • fonfa
    • September 2, 2007 at 1:19 PM

    yup. some unnecessary faces you got there

  • games for kids

    • fonfa
    • August 31, 2007 at 8:47 PM

    http://www.orisinal.com

    i wouldn't say they're for kids, but they're pretty simple and good looking and can give you some ideas

  • Fake, or photo?

    • fonfa
    • August 31, 2007 at 7:34 PM

    got everything right, 10/10 and 4/4. kinda weird, some were just guesses

  • HL2 map designer needed

    • fonfa
    • August 29, 2007 at 3:35 AM

    I can do it and I do need the money. I'm curious about the paying method though, since I live in Brazil.

    If you want samples of my work, check it out:

    http://mods.moddb.com/gallery/image/53280/

    I'm the author of the 'cradle' map for the mod GoldenEye: Source

  • GoldenEye Source needs a coder! (HL2 mod)

    • fonfa
    • August 21, 2007 at 12:32 PM

    GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.


    #4 most anticipated mod on moddb in 2005

    #3 mod of the year on moddb in 2006

    Editors choice for reinvention on moddb in 2006 (the only mod to win two awards)

    We are looking for a talented, enthusiastic C++ programmer to join the team. Experience with a wide range of game and low level systems (networking, graphics, physics, memory management etc) will be useful, but not essential. Experience developing a recent game on PC would also be helpful, especially dealing with PC specific issues such as installers, network middleware issues, scalable machine specs etc. This is a great opportunity to be involved with an exciting mod, and become part of an experienced and friendly team.

    Requirements

    Excellent Knowledge of C++

    Excellent Communication Skills and Motivation.

    Good debugging skills.

    Experience in the following would be useful, but by no means essential:

    PC game development experience

    Graphics programming experience

    Network/multiplay experience

    Things we like to see

    Enthusiasm; a real love for the work

    Talent - this is far more important than qualifications for us!

    Commitment to both the product and the team

    The ability to see a project through to the end

    Ability to work under time pressure

    A good demo/samples of work

    Things we don't particularly look for

    18+ years of age

    Games industry experience

    Qualifications in the relevant subject (they can help, but aren't essential)

    *Any Additional information we should know about, let us know*

    Please post your application/portfolio in a new thread in our forums ( http://forums.goldeneyesource.com/ ). Please treat your application seriously, and use proper punctuation and grammar to the best of your ability.

    Sample work should be complete, try not to post WIPs. Cite all things relevant to the work (programs used, etc.) These cites will of course be relevant to the dept that you are applying for.

    Thanks again for applying and for showing interest in our game!

    Sincerely,

    GES Dev team

    http://www.goldeneyesource.com

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