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  3. fonfa

Posts by fonfa

  • Random acts of criminal stupidity.

    • fonfa
    • November 16, 2007 at 12:06 PM

    I didn't witness this but it happened in my city:

    A guy jumped in a kids buffet (dunno how to call it, it's a place that you can rent to throw parties for kids) at night to steal monies, dvd players, videogames and whatever he could find. Then he found some frozen food on the refrigerator, he made it and ate it.

    The next morning, the people went to work and found a guy sleeping on a chair with lots of food around him, then proceeded to call the police. PWNT

  • Need help with scaling a room! *headdesk*

    • fonfa
    • November 15, 2007 at 11:46 PM

    the bed is kinda big. i'm not that tall, not even 6 feet, but my mattress is just a few inches bigger than me. like 3 or 4

  • why I hate physical media

    • fonfa
    • November 15, 2007 at 7:41 PM

    i hate physical media too

    clutters!

  • totally random texture thread

    • fonfa
    • November 13, 2007 at 12:56 PM

    You did a good job but it's hard on the eyes. You should soften the shadows (specially that pitch black line) and make the nod logo appear a bit more.

  • Gears of war pc?

    • fonfa
    • November 12, 2007 at 10:51 AM

    It's a bad and boring game imo. The only reason that'd make me get it is the editor, but since hourences said it's unstable... I'd rather wait for ut3

  • John Mischief

    • fonfa
    • November 12, 2007 at 10:35 AM

    that's pretty cool, i think you should model it

  • Latest Mapcore console owernship survey

    • fonfa
    • November 8, 2007 at 11:17 AM

    I was supposed to have a wii but my bro just couldn't find it anywhere for me

  • Making of COD4 maps

    • fonfa
    • November 5, 2007 at 10:50 PM

    Pretty cool videos. terrain texture too repetitive though

    But tell me, how much of the original idea translates into the final map? It seems that the first sketch was just a place to start, since apparently a lot of routes were added around it. And what's up with that picture in the background?

  • WIP in WIP, post your level screenshots!

    • fonfa
    • November 5, 2007 at 10:18 AM

    lookin pretty good. but the floor's normal map is kinda excessive

  • Automatic Texture Update

    • fonfa
    • November 4, 2007 at 11:52 PM

    do want phong on world geometry

    <3

  • THIS IS SICK! 3DRipperDX

    • fonfa
    • November 2, 2007 at 11:11 AM
    Quote from Quakis

    Does this thing work with console games too? That's be great to see the gamecube RE's mansion in full 3D.

    But isn't it prerendered?

  • mapCon: europe

    • fonfa
    • November 2, 2007 at 11:04 AM

    You guys should meet up in brazil. Expensive flying ticket, but everything else is cheap here

  • de_terminus2

    • fonfa
    • October 31, 2007 at 9:21 PM

    the white railings stand out too much...

    and you could improve the lighting a bit

  • De_Forest Released!!

    • fonfa
    • October 29, 2007 at 2:48 PM

    7-15 fps on mine.

    stock maps run 20-40

    looks pretty good, but unplayable

  • Post your desktop 2007!~

    • fonfa
    • October 29, 2007 at 12:32 PM

    [Blocked Image: http://xs220.xs.to/xs220/07441/maidesktop.JPG]

  • The random model thread!

    • fonfa
    • October 28, 2007 at 12:43 PM

    I tried, didn't find any base texture of that kind of plastic. I made it a bit noisy though, a bit hard to see from the pic. And the lens will have specularity for sure. I'm just not really satisfied the way it is now.

    For your stuff, i think you should try a model with more straight lines and less small details like the soda holding thing. Since you're planning on making the whole cinema room, why don't you try a seat like this one?

    [Blocked Image: http://www.cinestructures.co.uk/images/santander500.jpg]

    The most important part of the seat is the silhouette. You don't need to spend that many polys on the inner parts, since you can give that detail via texture. You need a lower poly seat, make it as simple as possible so you can have lots of them in the scene.

  • The random model thread!

    • fonfa
    • October 27, 2007 at 8:51 PM

    that could be a problem in the vmt itself. post it here so we can help you

    i'm having a hard time texturing this little guy. crits plz!

    [Blocked Image: http://xs320.xs.to/xs320/07436/fail.jpg]

  • Showbudget

    • fonfa
    • October 26, 2007 at 8:26 PM

    Just compare your map's performance to stock maps.

  • Advanced Source Level Design DVD

    • fonfa
    • October 26, 2007 at 8:24 PM

    Well, i never watched that but hammer is really easy to learn

  • Deer Hunter 2005

    • fonfa
    • October 26, 2007 at 7:29 PM
    Quote from Rick_D

    eating is totally lame

    lets leave the omnivorism x vegetarianism discussion for another thread kthxbai

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