LOL Yeah you cheeky git
at least your honest ![]()
Posts by IZaNaGITheKorn
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Just pointing out that i remember you posting on older maps of mine at Interlopers a couple of years back, except you went by the name Gabriel Logan back then :wink:
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Quote from MrBaracuda
Post a layout if you can

Narr that would be far too difficult for me buddy
:wink: ... oh wait there, ...[Blocked Image: http://www.btinternet.com/~robnik.molde/arroyo2.jpg]
Its a bit old and has changed a small amount since this was taken. Your entitled to your opinion of course, thats why i posted this here after all
Quote from Rick_Dmultiple levels of height make a map more interesting to play - you are not just swiveling your mouse left and right, but worrying about up and down too.
I see what you mean, and that go's without saying Gabe. As stated though there are 2 levels for that reasoning
but if people are more concerned about this i'll be sure to make my next JB map have more levels for interests sake. I guess my main concern this time was create something more balanced then any previous map i have built and i got sidetracked because of that.Dux, i didn't really see a problem with them before, but they are kinda random looking in this image (too bright maybe) :wink: nothing i cant reskin though and i'll change the man holes to a custom one that blends in more! Ta mate!!
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Quote from MrBaracuda
Your rocks could use some more variety and a less squared shape.How much of the map is seen here and how much of the whole map is taking place on more than one height level?

Aye, as already stated i'm still working on the displacements despite the fact the rest of the map is pretty much complete and i will increase the texture size of the cliffs as well as add a bit of spice to them using bumpmaps. You can see about half of the map in the screenshots and the map actually has two levels split at about 70% by 30%. Is only having one level a problem anyway?

Anyway, thanks for the comments thus far, i really appreciate everyones views, be it positive or negative!!
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Nice!! I'll look into that then. The wife also mentioned how green the grass was, maybe i should start listening to her
Thanks mate! -
Hiya everybody, some of you may know of me from Interlopers but although i have been registered here for a while i've never introduced myself or posted any of my work. I'm a long time mapper for HL2 and now mapper for Jailbreak: Source (http://www.jailbreaksource.com/) where i'm responsible for new map, model and texture content. I'd just like to pimp my latest map that will be released in the next couple of months with Jailbreak 0.4, as well as muster up some new support for our mod (which BTW is being built up from the ground by only 4 of us).
Set in a gulley or Arroyo far off in a nonsensical future, this is a completely team based affair with 2 opposing bases.
Heres some screens ...
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo1.jpg]
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo2.jpg]
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo3.jpg]
This is the red base, leading into the gully. the displacements still need some work but you get the gist.
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo4.jpg]
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo5.jpg]
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo6.jpg]
This is the blue base which again leads to the gulley area which connects them both together.
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo8.jpg]
[Blocked Image: http://www.btinternet.com/~robnik.molde/newarroyo91.jpg]
And a couple of random images from other areas of the map. I'm really interested on your thoughts/comments, and i hope you like the shots as i like to think there a good taster of the other content which will be available in next version of JB, which apparently has suffered so far due to its lack of custom content.
Thanks everyone!!!
IZ