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  2. Bigfootmech

Posts by Bigfootmech

  • A Combine's Life is recruiting!

    • Bigfootmech
    • April 26, 2007 at 8:08 PM

    I am a modeller for this mod, and I told reonid to look for a nurbs modeller... that last answer was my exact words.

    "So you're going to import those characters into hl2 as nurbs? Polygonal modelling gives you just as much control if done properly, and in my experience been less taxing on the computer."

    First of all: No. Sweep/Lathe was what I meant, but creation with nurbs. I also have no idea if you can import splines directly into hl2 lol.

    Section_Ei8ht

    Second of all: I am not the most experienced modeller out there so correct me if I'm wrong but I assume that as with any other simple shape NURBS can control the level of detail easily...

    Third of all: I am a modeller, and I'm getting to grips with this, but I don't know what you mean by "Subdivision faces".

    I also noted that NURBS and NURMS are differrent things from the google I just did.... I'm not too experienced with splines at all.

    I just meant work with splines to create curved objects easily...

    EDIT: I haven't even considered "Patch" as I haven't even learned anything about that yet sorry. As I said, I'm not an expert.

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