I have a bit experience with leap and a bit with Unity but not the combination.
How do you normally load the library when you use leap with javascript?
Posts by clankill3r
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I think you have better luck asking on either the leap or unity forum.
I guess it is possible. -
I have read all the negative reviews today on steam. Funny how people can use "the whole game is" after playing 0.5 hours

Anyway, a lot of negative reviews seems from users that don't like using a brain which makes me really want to buy the game.
First I need to finish some freelance work
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Quote from Mazy
http://opencritic.com/game/1557/the-witness
Good shit, can't wait to try it out, think I'm in the perfect mood for something like this right about now.
Made the mistake of checking out some video reviews that spoiled some of the puzzles tho however

There are about 866 puzzles or something so I shouldn't be that worried
Quote from blackdogGame looks so beautiful, I'm really curious to explore it. Puzzles didn't convince me too much, i mean they are abstract puzzles, which is not necessarily bad but is the only thing that there is. Seems a bit of a wasted opportunity.
Well Jonathan Blow is good in making puzzles, it won't be the same all over again but it will build on previous knowledge. It makes me wonder what you would have added

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Looks cool! Only a bit to much slowmotion (in my opinion).
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Check if you have a free pci slot in your pc.
Then you could buy a usb card, which will be a lot cheaper then a new motherboard.[Blocked Image: https://www.nowthatsit.nl/media/catalog/product/cache/1/image/456x/17f82f742ffe127f42dca9de82fb58b1/l/o/logilink_pc0057a.png]
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Quote from leplubodeslapin
@clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !
Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job
Haha it is a photograph

I was just wondering if anyone would notice

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Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key.
[Blocked Image: http://www.iquilezles.org/blog/myContent/sanfran16.jpg]
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I have a book called "programming game AI by example" and one by o'reilly called "AI for game developers". The first book is really good, the book by o'reilly is not so good. I really recommend getting the first one.
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Thats why you end up with both

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I just watched this video:
It's kind of interesting. I suggest to play at 1.5 speed do.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
I really liked he simulates seasons for tree growth. -
I think good foliage is mostly in the render.
You might want to check out: http://www.thearchitectureacademy.com/Also I always loved this compound for softimage:
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Cool, I will check it out the t-rex tutorial later.
About rendering and UV mapping etc. I suggest to only do tutorials that are focused on the cycles render engine. It will save you a ton of time. So don't waste time on the default light sources etc. You probably have pc's with enough cuda cores in them to do some fast GPU rendering so why waste time on a old cpu renderer... -
I loved that game! I really hope there will be a sequel some day that does justice to the original. But that sounds very unlikely with current game developers those days.
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Kingpin life of crime?
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Also I'm amazed by the start up time of blender. It takes about a second!
About the tutorials, I'm also watching video tutorials at the moment and depending on the person I set the playback time between 150 and 200%.
Kinda feels nice when you watched a 40min video in 20 minutes
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Replace the skybox and delete the sun

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Anyone here using blender?
I just started with it (again), and so far I liked it. I tried it before but I always preferred softimage.
Blender also has a good gpu renderer now included called Cycles.https://www.youtube.com/watch?v=wDRTjz…lL39NEBPZLB50ey
Once I made something other then tutorial results, I will post some work.
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The windows in the OP are really huge.
Also, I just had an idea. Make it a night map first. This to add street lamps and other lights. Then once happy with that, make it a day map. I think this could lead to a more realistic placement of lights. (as in visual objects).