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Posts by clankill3r

  • Counter-Strike Map-Making in Source 2: A Hypothetical Concept

    • clankill3r
    • January 11, 2017 at 10:49 AM

    I just checked if it would be possible to make a larger map with the new hammer that comes with dota 2. I was hoping for 64bit instead of 32bit so maps could be insane huge. But no, still stuck to the old size. Time to go to another engine...

  • [HL2_Odyssey] Project Thread

    • clankill3r
    • January 10, 2017 at 9:04 AM

    I tested 5 maps so far. But a few of them had AI disabled. I was not able to override it with the console (sv_disable_ai 0 or something). Also, if it is not meant that you continue with the weapons and the ammo from the previous map, you can use:

    https://developer.valvesoftware.com/wiki/Trigger_weapon_strip

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • clankill3r
    • December 30, 2016 at 3:15 PM

    I opened an issue. It probably won't help but who knows...

    https://github.com/ValveSoftware/csgo-osx-linux/issues/1278

  • Random Photo Thread

    • clankill3r
    • December 30, 2016 at 3:04 PM

    Old stuff

    [Blocked Image: http://doekewartena.nl/work/files/gimgs/49_img1209.jpg]


    [Blocked Image: http://doekewartena.nl/work/files/gimgs/62_img9255e.png]

  • Counter-Strike: Global Offensive

    • clankill3r
    • December 26, 2016 at 7:22 PM

    Close before the gloves update I had a obvious hacker again. And during switch to second half when we went T, the CT hacker spawned in our T spawn!I thought Valve fixed this issue twice already.

    I still love this game but this game also can piss me off so much! Also, I saw a video where a hacker explains you need 11 reports within 24 hours to get overwatched. So you never get overwatched banned if you play one game every 24 hours. And with a team of 5 hackers you can play 2 full games. Every year I start to love valve less and less.

  • The Steam Sale Thread

    • clankill3r
    • December 26, 2016 at 7:15 PM

    Got 'Kingpin life of crime' some time ago. I really loved to play it again. Some old games are not fun anymore when you play them so many years later but this is still great. And damn this game is hard, I started the game on normal. After playing a while I started with the first map again to play the game on easy. Cause damn... it is so hard to kill people after the first 2 maps.

    Even on easy the game is not easy, but it is fun!

    Map design is also great in this game. A great variance. And I love how you can talk positive and negative to people on the street. This game would be so great for a sequel.

    'Hey you got a dollar?',

    'Come back to me when you have a dollar!'

  • Red Alert 2 VR

    • clankill3r
    • November 17, 2016 at 9:48 PM

    I really dislike the pad that you have to use. I rather would aim at the ground and see a pie menu popping up. Also I would prefer ortho over perspective. Anyway, i really like they give it a try. Things might develop positive over time.

    Atleast it is something else then shooting from a position like most of the other VR games.

  • Heidel WIP and Design explanations

    • clankill3r
    • October 25, 2016 at 8:45 AM

    @GRiNET I knew they weren't embedded. It's just that it takes so many actions to see all the screenshots. It so much nicer if I only can use a scroll wheel to see your progress.

    The overview looks nice.

  • Heidel WIP and Design explanations

    • clankill3r
    • October 24, 2016 at 11:31 AM

    no pics no clicks

  • Live Stream Today from our Amsterdam Studio!!

    • clankill3r
    • October 24, 2016 at 11:29 AM

    valve soon

  • Games that hooked you?

    • clankill3r
    • October 24, 2016 at 11:28 AM

    doom red alert tiberiun sun swat 3 delta force delta force 2 need for speed 3 hot persuit the settlers 3/4 carmageddon tomb raider half-life half-life 2 need for speed underground insurgency natural selection 2 project zomboid cs:go

  • Counter-Strike: Global Offensive

    • clankill3r
    • October 11, 2016 at 3:51 PM

    I'm totally not impressed with the new inferno. But maybe that is to much the source engine being really outdated when it comes to lightning.

  • Live Stream Today from our Amsterdam Studio!!

    • clankill3r
    • October 10, 2016 at 10:29 PM

    Any youtube of it soon?

  • Counter-Strike: Global Offensive

    • clankill3r
    • October 10, 2016 at 10:27 PM

    I have no problems with the new sounds. I do have with sprays in competitive, it's to distracting for me. Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money...

    One day they will make a system where you have to pay to play without Russians...

  • Live Stream Today from our Amsterdam Studio!!

    • clankill3r
    • October 4, 2016 at 11:45 AM

    Hey Xanthi. Could you archive it on youtube? Before it's gone by another stream. I would love to watch when I have time.

  • Counter-Strike: Global Offensive

    • clankill3r
    • October 4, 2016 at 11:42 AM

    I'm really getting sick of hackers. Before I never wasn't sure. But I have seen so many spin bots lately. And what I don't get, spin bots should be easy to detect by a VAC system.

    if a player kills someone, and he killed one before in the last second and he rotates more then 15 full rotations a second... something like that (a bit more complex, but hey, it should be possible).

  • Terra Nove - Dynamic in-game environment system [Unreal Engine]

    • clankill3r
    • October 2, 2016 at 8:46 PM

    Just came across this, It seems nice:

  • Counter-Strike: Global Offensive

    • clankill3r
    • September 6, 2016 at 8:57 PM

    later more

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  • Day of Infamy

    • clankill3r
    • August 6, 2016 at 4:09 PM

    Mapping contest...

  • de_oakwood

    • clankill3r
    • August 6, 2016 at 4:01 PM

    Since when is lanmaniax back?

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