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  2. Habboi

Posts by Habboi

  • de_cistern (CS:GO)

    • Habboi
    • January 19, 2013 at 5:35 PM

    Hey dudes,

    Sorry for the long delay but testing showed that we had a lot of problems regarding framerate due to the refracting textures we used so I've replaced them and fixed up many bugs and we've decided to release B1 to the public. This has been in the works for 8 months and I'm glad it's finished so enjoy!

    DE_cistern for CS:GO is set in a water treatment facility and features a lot of custom content made by me. At the moment this is beta so expect some bugs but based on our feedback we'll decide what to do next. Thanks for your understanding!

    This has been a collaboration between William T. Nicholls and Richard Acherki.

    DOWNLOAD: http://csgo.gamebanana.com/maps/171828

    -----

    I also documented my development thoughts in a .pdf called "The Making of Cistern" which can be downloaded here: http://upload.habboi.co.uk/makingofcistern_final.rar

    It contains my methods for getting flow maps to work as well as some other things I experimented with. If you could please upload it to other places as I don't want my server to be overloaded. Cheers.

    Enjoy!

    [Blocked Image: http://www.habboi.co.uk/images/cistern_01.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_02.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_03.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_04.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_05.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_06.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_07.jpg]

    [Blocked Image: http://www.habboi.co.uk/images/cistern_08.jpg]

  • WIP in WIP, post your level screenshots!

    • Habboi
    • December 30, 2012 at 6:25 PM

    That's an interesting point I haven't considered. I'll have to do research on it to see if it helps, thanks for the suggestion.

  • WIP in WIP, post your level screenshots!

    • Habboi
    • December 30, 2012 at 1:57 PM

    Most of the map is model based and the final VRAD uses those commands like -staticproplighting or whatever it's called etc etc and combined with the low light maps in places that uses it and an outdated PC it takes 9 hours but like I said it does VRAD twice now, I don't understand why except that it makes the lighting sexy so the reality is 9 hours, you just double it. Regardless the map is fully optimized in hints, areaportals etc and I've done my best to cut back on excessive detail but really it's the models, they eat the large part of the cake and a lot of the structures are model based like stairs and stuff.

  • WIP in WIP, post your level screenshots!

    • Habboi
    • December 30, 2012 at 1:26 PM

    Phew lots of feedback there. More so than anywhere else. Three people have pointed out the railings so it looks like I'll have to revise them. Such a pain since it means sorting through this mess:

    http://puu.sh/1Hcu4

    I'll take all your suggestions and put them in my bag. Lighting is such a pain in Source and it took me so long to get it to an acceptable level. I really need to discuss things with my partner before I start changing stuff and as for a top down pic, let me see if I can whip one up right now. Sorry it's not 100% clear but I don't have a vector version on me. Suffice to say it's a simple map and was originally blocked out by Smokerscough before I came along and arted it up for him. The railings are models but it's clear they're more brush like in appearance. I can see where it's coming from. I want to release a B1 and see how it's received and if I get time I will try replacing the railings. The thing is I'm in dire need of a job and this is meant to be my last project otherwise that's it, game over. Sad but true, I've been trying to get work in the industry for years and get nothing so I put my all into this.

    http://upload.habboi.co.uk/layout.jpg

    Quote

    looks really pro! but you might want to adjust the lightmap scale on the far end wall (right) on this screenshot:

    @killertomato: That's actually Source's shadow LOD in the works. If you go real close it becomes sharper. What's really odd is that in my cordon compiles the window frames would cast shadows on to it but a full compile removes it. It's a pain of Source I believe and I'm losing my patience with it considering compiling on full takes 19 hours. (calculates VRAD twice)

    Overall thanks for the positive & constructive comments. I look forward to releasing it and moving on

  • WIP in WIP, post your level screenshots!

    • Habboi
    • December 29, 2012 at 4:15 PM

    hey dudes, I don't post here often but I do sometimes check out the WIP thread to see the hot talent. I'm nearing the end of my partnership with Smokerscough aka Rock 24 creator. It's a DE map called de_cistern for CSGO and it's set in a water facility. I've spent I think 5 months on it or more though it wasn't 24/7 so I'm really just guessing. Either way it's been a long project and I'm glad to see the end of it. I implemented caustics, moving foliage, flow maps and I attempted an experiment to make cloud shadows cast across the map however it proved negative though I've written up my findings and will post them along with the release of the map. I have to wait till my partner comes back from his Christmas away from the PC.

    [Blocked Image: http://upload.habboi.co.uk/cistern_01.jpg]

    [Blocked Image: http://upload.habboi.co.uk/cistern_02.jpg]

    [Blocked Image: http://upload.habboi.co.uk/cistern_03.jpg]

    [Blocked Image: http://upload.habboi.co.uk/cistern_04.jpg]

    More pics so as not to spam this thread:

    http://%7Boption%7D[Blocked Image: http://upload.habboi.co.uk/cistern_05.jpg]

    http://%7Boption%7D[Blocked Image: http://upload.habboi.co.uk/cistern_06.jpg]

    http://%7Boption%7D[Blocked Image: http://upload.habboi.co.uk/cistern_07.jpg]

    http://%7Boption%7D[Blocked Image: http://upload.habboi.co.uk/cistern_08.jpg]

    http://%7Boption%7D[Blocked Image: http://upload.habboi.co.uk/cistern_09.jpg]

  • Zelda models for source

    • Habboi
    • April 14, 2007 at 12:43 AM
    Quote

    Who the hell is this?http://www.thelastboss.com/photo.phtml? ... o_key=1651

    The fountain fairy from the past Zeldas. You meet her in the desert cave after moving the broke bridge piece and fighting in the dungeon below.

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