Excellent, I can spend that pound on some penny sweets! ![]()
Thanks Chris!
Excellent, I can spend that pound on some penny sweets! ![]()
Thanks Chris!
Just letting you know there's 30 minutes left till it's over, if you want the rewards, now is your last chance!
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24 hours left, and we've almost reached 4 additional Grant Kirkhope tunes! ![]()
In these final hours, we at Gears for Breakfast want to thank you guys so much for your help and support!
A lot of you have been asking if we are ever gonna be supporting Paypal; we are happy to let you know that we've been speaking with the folks over at Humble Bundle to set up a Humble Store for A Hat in Time, which supports Paypal, Amazon and Google Wallet! We hope to bring you this feature on our website soon, so even if you missed the Kickstarter you'll still be able to get in on the action!
And one last thing... please consider voting for us on Steam Greenlight! I know we bring it up often, and we wouldn't if it weren't really important!
Thanks, it's funny, I've always wanted to work on several type of games, this being one of them and it evokes a strange feeling. It's my turn to pass on the torch of platforming inspiration to the next generation of COD'ers ![]()
Still early days. I did most of the city on my own and I'm not an artist but I had to pull up my pants and just get on with it or we wouldn't be here with 200k ![]()
Though I'm sure we'll satisfy your artistic side! Lots to do, so little time.
We're in the final 57 hours! We met all the stretch goals and raised a massive $200,000. From now till the end, every 15,000 will add a new Grant Kirkhope song to the game.
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And if you want to see more of the game including challenge levels inspired by Mario Sunshine then go here and watch this 3 hour stream by a well reknowned speedrunner, CosmoWright. He really pushes himself to beat that ghost hehe.
Hey guys, new update. We have only 8 days left till our kickstarter ends and a lot has happened since I last updated you. First of all check out this recording of Awesome Video Games playing our prototype which we built with a 0 dollar budget in our free time.
These are the winning t shirts that the backers will receive!
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and the badges:
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As also added more stretch goals:
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Showed off the Banjo styled mumbling:
We explained the Wii U situation and the attention we've received from publishers.
http://www.kickstarter.com/projects/jonas…er/posts/510837
We showed off the physical box which was inspired by the N64 design:
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And a concept of the HUB world, Hat Kid spaceship!
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Finally our director did a developer walkthrough of the Subcon Forest:
New Update, we reached 95k which means full voice acting! And we also posted this video as thanks.
http://www.kickstarter.com/projects/jonas…er/posts/501553
Finally we made these, which one do you like?
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Just letting you know that:
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http://www.kickstarter.com/projects/jonas…latformer/posts
Just to make it clear, the huge stretch goal isn't all for him, rather it's to make the game even better. He's offered to help us with a special single song.
Thank you very much. I should also add we've been getting quite a few voice acting submissions, if you really want to try then send some samples of your voice to [email protected] but keep in mind we need to reach the stretch goal first ![]()
Small update, we've ported some of the character models to Source Film Maker in case anyone wants to make a fan film or something ![]()
Cheers dude. We've had some interesting developments since yesterday, might bring back the attention if we do it right. That's all I'm saying ![]()
Oh yes, most of us have Source backgrounds so a hat game was inevitable ![]()
It will probably remain that way. I can't stand Source anymore after going back to UDK :<
And thanks, I think I did pretty well fighting UDK's lightmass ![]()
In just 2 days we've reached 200% of our intial goal. The people wanted it and they got it, co-op will be officially added to the game as well as developer commentary.
As a reward we released this music teaser to give you a taste of the music in the game. Enjoy.
[url='']http://www.youtube.com/watch?v=-_WBjtyZj8o[/url]
Thank you! We're doing surprisingly well and the Kotaku article has given us even more exposure. Turns out there's a HUGE demand for Wii U version...we've been caught off guard by it and are swimming in the deep end of the pool but should be interesting.
Ah I knew I could count on the Great General Vivi
Cheers dude, we appreciate it a lot. Feel proud that your money is going towards feeding my cat ;P
Hello my old friends from Mapcore, it has been a while since I came here showing off de_cistern. I have since joined a small indie game company and have spent the last four months helping them bring A Hat in Time to Kickstarter in all it's colourful glory! E3 is coming up and the team and I believe we are ready to start raising funds to bring our game to the public. It is currently still in early development so keep that in mind when looking at what we've made so far!
Yesterday we launched our kickstarter page and already we've raised over 50% of our target. Of course we are hoping the stretch goals are met as we would love to put all the love we can into the game. I mean who doesn't love split screen / online co-op in adventure games?
Kickstarter Link: http://www.kickstarter.com/projects/jonas…thon-platformer
Therefore I introduce to you, A Hat in Time, a collect-a-thon, platforming adventure game in the spirit of the old N64 games you once loved, Banjo K / T, Zelda MM, Mario 64 and Donkey Kong 64.
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You control Hat Kid, a time traveller who is collecting Time Pieces in order to fix time. Along the way you'll run into Mustache Girl who wants to use the Time Pieces for evil! You'll travel to new worlds like the City of the Mafia Cooks or the Subcon Forest with the shamed inhabitants who hide behind masks.
We consist of a small team of 8 people from around the world and we are in dire need of funding so that we can put our full focus into this game. Right now we either have full jobs or are students or in my case, unemployed. The game is being developed on the Unreal engine and is currently for PC / Mac only however we have had talks with a publisher who might be interested in bringing it to the Wii U. We can't promise this but it's an aim we have in mind.
The game will also include lots of hats! Something we found amusing and it seems to have charmed a lot of people. Of course this game will feature lots of places to explore and things to collect but we intend to add story and character to each one of them so that they don't feel like a shopping list of stuff to collect.
You have the power to make this game a reality, we just need your help to spread the word!
Please watch this video to get a glimpse of what we have to offer:
Thank you!
Yeah that's fair points. I'm going to gamble it all on the CSGO workshop which Valve said they are finally working on. Hopefully that'll help bring more attention to it.
The problem I've noticed is the performance varies heavily based on how good your PC is...durr but what I mean is I've noticed good PC's are actually struggling more so than older PC's like my own. I get a solid 60fps which I know isn't acceptable for some people who like 100-300 but it's good for me.
Regardless we wanted to get this out there first as a B1 and see how it's reacted to and then base what we do next from there. I mean it's been a long process and I felt it was at a stage ready for the public eye. Depending on what happens next we'll see, I may not have the time anymore.
From what I understand people now buy these cheap servers that contain a 64mb limit for custom maps. I was told this by a current server owner who tells me a lot of people use these type of servers. This is also backed up by the one comment I received already on fpsbanana about it being too big for a map.