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Posts by Scinbed

  • Skate Demo

    • Scinbed
    • August 23, 2007 at 8:44 PM

    You're pretty much guaranteed to bail if you get your timing, landing angle, speed, etc wrong. Whether (or how well) you pull something off depends on a lot more than just landing straight like in THPS.

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • August 23, 2007 at 3:58 PM
    Code
    The     randomly
    
    
    placed
    
    
          lit
    
    
    
    
                            windows
    
    
    
    
      look                  kinda
    
    
    
    
       odd           to
    
    
    
    
                            me
    Display More
  • Skate Demo

    • Scinbed
    • August 22, 2007 at 7:55 PM

    Yar, sweet demo.

    I predict a lot of retry attempts at challenges in the final game, especially ones that fail you for bailing (I imagine there will be some).

  • BioShock demo up on XBL!

    • Scinbed
    • August 20, 2007 at 6:30 PM

    I think thats enough info there.

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • August 20, 2007 at 8:59 AM

    Yeah, what Rick said.

    Though I might make some new textures anyway...

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • August 19, 2007 at 11:06 PM

    From my seriously neglected warsow mapping attempt

    These are the only two half-decent looking areas..

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/wsw00012.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/wsw00013.jpg]

  • BioShock demo up on XBL!

    • Scinbed
    • August 13, 2007 at 7:42 PM

    Slooooowwwww....

  • game dezign iz funz!!!!!!

    • Scinbed
    • August 11, 2007 at 5:18 PM

    Pretty accurate depictions there

  • Shack (UE3) [update: september 5, Near final screenies]

    • Scinbed
    • August 4, 2007 at 3:34 PM

    Looks nice..

    Are you lightmapping all of the meshes?

  • Unreal vs Source.

    • Scinbed
    • August 1, 2007 at 12:54 PM

    I can build a complex underground WW2 bunker with half a brush in unreal

  • Unreal vs Source.

    • Scinbed
    • August 1, 2007 at 10:51 AM

    Like Hourences mentioned, I think it would be best to revisit this whole debate this time next year, when the engine (UE3) and communities (UT3, GoW, whatever else) have matured to the point Source is at...

    (although tbh I'll still think source is shit)

  • CTF-Archanastre (UT2004)

    • Scinbed
    • July 3, 2007 at 11:49 AM

    I still think the metal beams running around the top of the map look totally out of place.

    Good job overall though.

  • Warsow

    • Scinbed
    • June 10, 2007 at 8:00 PM

    Warsow is awesome

  • [UT2004] DM-1on1-Aerowalk

    • Scinbed
    • June 7, 2007 at 3:43 PM

    Yes it would have been cooler if it was my own floorplan. I absolutely prefer working on original maps. This was just a quick project I was asked to finish to an acceptable standard (without changing architecture or structure too much, though I did somewhat), and I had a fun time doing it.

    insta: Yep, the 'players' certainly do appreciate the map. UT2004 1v1 players aren't usually the easiest crowd to please either.

  • [UT2004] DM-1on1-Aerowalk

    • Scinbed
    • June 6, 2007 at 10:33 PM

    Correct. Not intended to be eye candy. Only static meshes are the yellow lights and teleporter background pieces...

    I think it looks polished enough though.

  • [UT2004] DM-1on1-Aerowalk

    • Scinbed
    • June 6, 2007 at 7:26 PM

    DM-1on1-Aerowalk

    Recommended Players: 2

    Description: Remake of the classic Quake map of the same name. Original layout by Preacher.

    Authors: Slainchild & RubberChicken

    Testers: daddy, ioX, kransch, luxxiz, skAven, tewic, ynZ, zeD

    Credits: Custom textures by evillair.

    Screenshots:

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero5tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero2tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero3tn.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Aerowalk/aero4tn.jpg]

    Comments: RubberChicken made the initial UT2004 layout and tested/tweaked it endlessly with some of the top 1v1 players around, until it was perfect. At that point... I was asked nicely to finish it off. So I did.

    Bonus!!! There will be a SteelSeries sponsored, Aerowalk-only cup running later this month (with prizes!). Click here for more info.

    Download (7.1MB):

    Nalicity

    My FTP

    Unrealnorth (need to be logged in)

    More soon...

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