1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Scinbed

Posts by Scinbed

  • [UT3] DM-Acquisition Beta

    • Scinbed
    • April 26, 2008 at 4:13 PM

    Name: DM-Acquisition

    Version: Beta

    Compatibility: UT3 v1.2

    Description: This is the beta version of DM-Acquisition, test the crap out of it.

    Comments: There are a few (lack of) collision issues, but nothing that will harm gameplay at the moment. If anyone can find any real problems with collision, sticky areas, whatever, let me know. There are no sounds in the map, will get to that next. Bots still don't use the lifts correctly, I totally overlooked that, but otherwise they should be fine. Menu integration will obviously come later when its final. Any feedback welcome as usual, thanks.

    Screenshots:

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/acshot1.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/acshot2.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/acshot3.jpg]

    Credits: Everyone at BuF, everyone at Epic's forums, everyone at Unrealnorth and anyone else who gave feedback on the alpha versions. Everyone at http://%7boption%7d

    Download from Filefront: DM-Acquisition_beta.zip (33.89mb)

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • April 25, 2008 at 10:10 AM

    Some new screens of my UT3 map, almost done now...

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg]

  • Just bought UTIII

    • Scinbed
    • March 1, 2008 at 1:53 PM
    Quote from Phopojijo

    Yea the single player sucks -- just avoid it.Mapping for Multiplayer is what matters.

    fixed

  • Bionic commando rearmed

    • Scinbed
    • January 20, 2008 at 3:36 PM

    I take it this is separate from the fully 3d "next-gen" version...

  • Crysis Character Facial Detail

    • Scinbed
    • January 14, 2008 at 10:33 AM

    Only 1024x1024?

  • DICE: Mirrors Edge Screenshots

    • Scinbed
    • January 11, 2008 at 11:36 PM
    Quote

    ":10qrabfn]

    Pre-rendered shadows?! Call me an ignorant, but I had never hear such thing before! How come the shadows be pre-rendered?!

    Prebaked lightmaps and global illumination...

  • What Are You Playing '08 Thread

    • Scinbed
    • January 10, 2008 at 12:03 AM

    Call of Duty 4!

    Thats pretty much it really...

  • De_supply_beta RELEASED!

    • Scinbed
    • January 9, 2008 at 9:00 PM

    Veh nice.

    Looks hot indeed, about 100 degrees hotter than it should be.

  • Q4 MP - Yan's Test

    • Scinbed
    • January 9, 2008 at 9:58 AM

    Looks very nice, I'm a big fan of rundown industrial-ish arenas.

    Almost makes me want to reinstall Quake 4.. almost.

  • The Most Annoying Toy In the World :)

    • Scinbed
    • January 7, 2008 at 9:43 PM

    [Blocked Image: http://img228.imageshack.us/img228/5599/660275cit4.jpg]

    :wtf: :wtf:

  • UT3 on PS3 gets first user-created mod

    • Scinbed
    • December 21, 2007 at 12:59 PM
    Quote

    ":16i796a9]Deja vu, anyone?

    Well, at least it looks better than the Quake 4 edition.

  • MapCore Job Census

    • Scinbed
    • December 18, 2007 at 4:10 PM
    Quote from Algor

    Either you're all finally posting where you work at,

    this

  • MapCore Job Census

    • Scinbed
    • December 17, 2007 at 3:09 PM

    Ben "Slainchild" Edney

    http://www.slainchild.com

    Level Designer at Chemistry - http://www.gamechemistry.com

    :monocle:

  • Welcome to the New Forums!!

    • Scinbed
    • December 17, 2007 at 10:39 AM

    Argh whats going on.

    Confused, but I like it. I think

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • December 4, 2007 at 1:15 AM

    I made a BSP ramp: http://img229.imageshack.us/img229/7827 ... 003dv9.jpg

    Then I made it into a staticmesh ramp \o/

    [Blocked Image: http://i10.tinypic.com/6tbwo3t.jpg]

    With added brown.

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • December 1, 2007 at 4:22 AM

    [Blocked Image: http://img80.imageshack.us/img80/9615/screenshot00008btr4.jpg]

    techy techy ut3 tech

  • DM Krodan - WIP - UT3

    • Scinbed
    • November 30, 2007 at 12:32 AM

    Glowing, mushroom eating cave-spiders plz. thx

    bye

  • Crysis Reviews

    • Scinbed
    • November 19, 2007 at 9:22 AM

    btw spoilers

    Finished the game last night. Funnily enough, my favourite level by far was the Core mission. I had the music switched off completely (didn't like the music in the game at all), so it was really atmospheric and quite creepy. Reminded me a lot of Alien or... Sunshine, i guess. Good stuff.

    The boss fight before that with Cpt.Korea was probably one of the most retarded boss fights in videogame history. All he did was stand up on his little raised platform, fire up his minigun anytime he got me in his line of sight, and mostly missed. Then he took at least 300 SMG bullets and 10 sniper bullets to the face before dying (I counted). Dumb.

    ...

    The tank mission frustrated me to no end. I died and reloaded at least 50 times before getting past one point. In the end I just got out of the tank and finished the mission on foot.

    After the first few levels I was thinking, "god, please let there be something more interesting to do than disabling radar things and AA guns". But that didn't happen until the Koreans got killed off, and by that point there were only 3 levels left (the three best levels I might add, minus the one where you're flying the aircraft to the carrier). The open-ended nature of the missions was kinda boring to me, since none of the objectives seemed very worthwhile or fun. The predator-like jungle fights with Koreans were good fun, the first few times...

    Things like destructible trees, destructible buildings, some of the set-pieces, guns, combat, etc, were probably the best things about the game. And of course it looked great most of the time.

    I'll give it a 3.5/5

  • Latest Mapcore console owernship survey

    • Scinbed
    • November 8, 2007 at 8:54 AM

    xbox 360

  • COD4 Engine

    • Scinbed
    • November 5, 2007 at 4:41 PM

    http://www.codhq.com/modules.php?name=C ... age&pid=12

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™