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Posts by Scinbed

  • Overwatch

    • Scinbed
    • August 18, 2016 at 6:25 PM
    Quote from Jetsetlemming

    8 hours ago, Jetsetlemming said: I got 2599, Silver league, btw. Very disappointed, my season 1 placement was way better :(

    This actually puts you in the "Platinum" league (2500-2999). Blizzard needs to clarify these Icons or at least add some UI to show this...

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Scinbed
    • July 27, 2016 at 8:20 PM

    Excellent work everyone! Congrats to the winners :D

    Big thanks to Epic and Mapcore for hosting the contest!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • Scinbed
    • July 4, 2016 at 3:54 AM

    Name: Ben Edney

    Nickname: Scinbed

    DM-Croft

    Download: https://www.dropbox.com/s/8swbwpz4o86y…Editor.pak?dl=0 (124mb)

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )[Blocked Image: http://i.imgur.com/aOQgpQT.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Scinbed
    • April 28, 2016 at 2:27 AM

    Name: Ben Edney

    Nickname: Scinbed

    Map: DM-Croft

    Download: https://www.dropbox.com/s/32bb3mj75ihu…Editor.pak?dl=0 (35mb)

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]

    Changes to a03: (Updated Sunday, May 15th, 2016

    • Set some surfaces to unlit material
    • Re-cooked for new game build

    Changes to a02: (Updated Sunday, May 1st, 2016)

    • Some geometry additions and flow improvements, around Stinger Minigun, Rocket Launcher, Flak Cannon and Shield Belt.
    • Added some extra ammo pickups.
    • Added extra and balanced health pickup locations.
    • Many material alignments fixed, or at least improved.
    • Low walls around the top of buildings have some additional cutouts for better attack/defense opportunities.
    • Consistent door-frame trims.
    • Some dodge-ramps added.

    [Blocked Image: http://i.imgur.com/tj6vml7.jpg]

  • The skyrim screenshot thread

    • Scinbed
    • November 15, 2011 at 8:13 PM

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/7900d558.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/778694f9.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/53edd5be.jpg]

  • The new X-COM game

    • Scinbed
    • August 27, 2011 at 7:07 AM

    Looks like a terrible, boring, tedious game, regardless of the name or XCOM lineage.

  • L.A. Noire

    • Scinbed
    • March 9, 2011 at 9:09 PM
    Quote from e-freak

    Actors playing they have something to hide will always look the same, so this is kind of missing the point for me.

    How do you know that? This looks somewhat more advanced than the Oblivion "persuasion" system, so I don't see why this would be the case.

  • Say NO to low FOV Petition - (Idea)

    • Scinbed
    • February 10, 2011 at 12:45 AM

    Crysis 2 could be using Vertical FOV as opposed to Horizontal FOV.

    90 Horizontal FOV is approximately the same as 60 Vertical at 16:9

  • genuinely scary/disturbing movies for halloween?

    • Scinbed
    • October 30, 2010 at 2:35 AM

    Audition is definitely disturbing...

  • The UK internet sucks. This is why.

    • Scinbed
    • October 21, 2010 at 3:45 AM

    Off Topic, but I couldn't help but notice your postcode is 12 miles from where I lived during the 90's. SA44 4PB

  • Continuity [Flash game]

    • Scinbed
    • December 9, 2009 at 3:01 PM

    Yeah I got bored of this after the third level.

  • Call of Duty: Modern Warfare 2 Teaser

    • Scinbed
    • December 1, 2009 at 4:20 PM

    Or they could just leave the server and play somewhere else. Which is what I do when I get a laggy host.

  • Oh god. Here we go with the FOV again.

    • Scinbed
    • November 30, 2009 at 7:35 PM
    Quote from Steppenwolf

    I wonder if there is also a reason from a art pov for a small fov. The higher the fov the smaller stuff looks. Often too small even if its scalled correctly.Games like Dead Space and Bioshock play with fear and the levels are mostly indoor. Could it be that they tried to achieve a more claustrophobic look?

    Also could it be that they did it intentionaly to trigger uneasiness in players? It's a horror game after all. The movie Irreversible comes to mind here where the director added a low frequency noise to the ambient sound. It's barely hearable but it triggers discomfort and anxiety in a lot of people.

    Yeah, I remember reading somewhere that the developers chose a low FOV and the position of the camera for those reasons.

  • Call of Duty: Modern Warfare 2 Teaser

    • Scinbed
    • November 8, 2009 at 11:54 PM

    The Redeemer was pretty stupid and unbalanced in UT to begin with.

    This is on a whole other level though. Once you launch it, it's game over.

  • Unreal engine 3 for consumers? WTF ?

    • Scinbed
    • November 5, 2009 at 7:57 PM
    Quote from Psy

    I'm a bit annoyed that they've done this now when I only purchased UT3 the other week to gain access to the tools.

    Don't worry, UT3 is still an amazingly popular and fun Multiplayer game.

  • Unreal engine 3 for consumers? WTF ?

    • Scinbed
    • November 5, 2009 at 2:10 PM
    Quote from Zeta

    Clever attempt at retaining market share.I hope this comes with the advanced features that aren't in the UT3 sdk.

    It's pretty much the latest build of UE3.

  • Left4Dead 2

    • Scinbed
    • November 5, 2009 at 12:21 AM

    You're also at risk of being shot by team members being so close to the zombies.

  • cp_mainline_rc6

    • Scinbed
    • October 19, 2009 at 8:22 PM

    The hanging vines and green vegetation don't really fit in at all, imo. With the dead trees around too.

  • [UT3] HOLP3 Volume 2 Released!

    • Scinbed
    • October 4, 2009 at 1:11 PM

    [Blocked Image: http://img.photobucket.com/albums/v497/Sl…ld/HOLPLogo.png]

    The aim of HOLP is to provide Unreal Tournament 3 levels with high quality gameplay and performance, and oldskool UT visuals. This pack is not meant to rival the graphics found in the retail UT3 levels, using limited bloom, normal maps and clutter.

    HOLP3 Volume 2 contains the following 12 maps for UT3:

    CTF-Compression by Sjosz (8 - 10 players)

    [Blocked Image: http://img223.imageshack.us/img223/5576/ctfcompression.jpg]

    CTF-Delude by Mclogenog (4 - 6 players)

    [Blocked Image: http://img12.imageshack.us/img12/219/ctfdelude.jpg]

    CTF-Lapse by Slainchild and Hazel.H (6 - 12 players)

    [Blocked Image: http://img34.imageshack.us/img34/6587/ctflapse.jpg]

    CTF-Lime by Sefyra (4 - 8 players)

    [Blocked Image: http://img223.imageshack.us/img223/7017/ctflime.jpg]

    DM-Azul by Hazel.H (2 - 4 players)

    [Blocked Image: http://img223.imageshack.us/img223/3912/dmazul.jpg]

    DM-Ith by milb (3 - 6 players)

    [Blocked Image: http://img202.imageshack.us/img202/9087/dmith.jpg]

    DM-Psi by Mclogenog (2 - 3 players)

    [Blocked Image: http://img203.imageshack.us/img203/8103/dmpsi.jpg]

    DM-Remorse by XYZ8000 (2 - 4 players)

    [Blocked Image: http://img223.imageshack.us/img223/8572/dmremorse.jpg]

    DM-Tumult by Daze (2 players)

    [Blocked Image: http://holp.beyondunreal.com/screens/DM-Tumult.jpg]

    DM-Wounds by Ignotium (6 - 12 players)

    [Blocked Image: http://holp.beyondunreal.com/screens/DM-Wounds.jpg]

    DM-Z by Cr4zyB4st4rd (2 - 6 players)

    [Blocked Image: http://img269.imageshack.us/img269/9959/dmzd.jpg]

    WAR-Flux by Cr4zyB4st4rd (8 - 12 players)

    [Blocked Image: http://img34.imageshack.us/img34/8465/warflux.jpg]

    Download the pack (.zip archive 331mb):

    Beyondunreal Fileworks (don't use the GameWorldNetwork link for now, it only seems to have mirrored part of the file)

    nuky.geektips.org

    FilePlay

    Check out the previous HOLP packs at our website: http://%7boption%7d

    The HOLP packs are available on the two servers below, as well as those on our servers page. Don't forget we meet up every Friday around 8pm (UK time) for fun and games!

    [Blocked Image: http://cache.www.gametracker.com/server_info/85.236.101.106:7777/b_350x20_C00CCFF-002244-FFFFFF-000000.png]

    [Blocked Image: http://cache.www.gametracker.com/server_info/85.236.101.106:7877/b_350x20_C00CCFF-002244-FFFFFF-000000.png]

    Enjoy

  • WIP in WIP, post your level screenshots!

    • Scinbed
    • September 22, 2009 at 11:39 AM

    Could do with more light (torches, lanterns etc).

    Erratic: Lighting looks very flat and the architecture is very square, but i know UT3 doesn't leave you much choice sometimes.

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