Posts by Scinbed
-
-
-
Name: Ben Edney
Nickname: Scinbed
DM-Croft
Download: https://www.dropbox.com/s/8swbwpz4o86y…Editor.pak?dl=0 (124mb)
I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )[Blocked Image: http://i.imgur.com/aOQgpQT.jpg]
-
Name: Ben Edney
Nickname: Scinbed
Map: DM-Croft
Download: https://www.dropbox.com/s/32bb3mj75ihu…Editor.pak?dl=0 (35mb)
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”[/i]
Changes to a03: (Updated Sunday, May 15th, 2016
- Set some surfaces to unlit material
- Re-cooked for new game build
Changes to a02: (Updated Sunday, May 1st, 2016)
- Some geometry additions and flow improvements, around Stinger Minigun, Rocket Launcher, Flak Cannon and Shield Belt.
- Added some extra ammo pickups.
- Added extra and balanced health pickup locations.
- Many material alignments fixed, or at least improved.
- Low walls around the top of buildings have some additional cutouts for better attack/defense opportunities.
- Consistent door-frame trims.
- Some dodge-ramps added.
[Blocked Image: http://i.imgur.com/tj6vml7.jpg]
-
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/7900d558.jpg]
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/778694f9.jpg]
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/53edd5be.jpg]
-
Looks like a terrible, boring, tedious game, regardless of the name or XCOM lineage.
-
-
Crysis 2 could be using Vertical FOV as opposed to Horizontal FOV.
90 Horizontal FOV is approximately the same as 60 Vertical at 16:9
-
Audition is definitely disturbing...
-
Off Topic, but I couldn't help but notice your postcode is 12 miles from where I lived during the 90's. SA44 4PB

-
Yeah I got bored of this after the third level.
-
Or they could just leave the server and play somewhere else. Which is what I do when I get a laggy host.

-
Quote from Steppenwolf
I wonder if there is also a reason from a art pov for a small fov. The higher the fov the smaller stuff looks. Often too small even if its scalled correctly.Games like Dead Space and Bioshock play with fear and the levels are mostly indoor. Could it be that they tried to achieve a more claustrophobic look?
Also could it be that they did it intentionaly to trigger uneasiness in players? It's a horror game after all. The movie Irreversible comes to mind here where the director added a low frequency noise to the ambient sound. It's barely hearable but it triggers discomfort and anxiety in a lot of people.
Yeah, I remember reading somewhere that the developers chose a low FOV and the position of the camera for those reasons.
-
The Redeemer was pretty stupid and unbalanced in UT to begin with.

This is on a whole other level though. Once you launch it, it's game over.
-
-
-
You're also at risk of being shot by team members being so close to the zombies.
-
The hanging vines and green vegetation don't really fit in at all, imo. With the dead trees around too.
-
[Blocked Image: http://img.photobucket.com/albums/v497/Sl…ld/HOLPLogo.png]
The aim of HOLP is to provide Unreal Tournament 3 levels with high quality gameplay and performance, and oldskool UT visuals. This pack is not meant to rival the graphics found in the retail UT3 levels, using limited bloom, normal maps and clutter.
HOLP3 Volume 2 contains the following 12 maps for UT3:
CTF-Compression by Sjosz (8 - 10 players)
[Blocked Image: http://img223.imageshack.us/img223/5576/ctfcompression.jpg]
CTF-Delude by Mclogenog (4 - 6 players)
[Blocked Image: http://img12.imageshack.us/img12/219/ctfdelude.jpg]
CTF-Lapse by Slainchild and Hazel.H (6 - 12 players)
[Blocked Image: http://img34.imageshack.us/img34/6587/ctflapse.jpg]
CTF-Lime by Sefyra (4 - 8 players)
[Blocked Image: http://img223.imageshack.us/img223/7017/ctflime.jpg]
DM-Azul by Hazel.H (2 - 4 players)
[Blocked Image: http://img223.imageshack.us/img223/3912/dmazul.jpg]
DM-Ith by milb (3 - 6 players)
[Blocked Image: http://img202.imageshack.us/img202/9087/dmith.jpg]
DM-Psi by Mclogenog (2 - 3 players)
[Blocked Image: http://img203.imageshack.us/img203/8103/dmpsi.jpg]
DM-Remorse by XYZ8000 (2 - 4 players)
[Blocked Image: http://img223.imageshack.us/img223/8572/dmremorse.jpg]
DM-Tumult by Daze (2 players)
[Blocked Image: http://holp.beyondunreal.com/screens/DM-Tumult.jpg]
DM-Wounds by Ignotium (6 - 12 players)
[Blocked Image: http://holp.beyondunreal.com/screens/DM-Wounds.jpg]
DM-Z by Cr4zyB4st4rd (2 - 6 players)
[Blocked Image: http://img269.imageshack.us/img269/9959/dmzd.jpg]
WAR-Flux by Cr4zyB4st4rd (8 - 12 players)
[Blocked Image: http://img34.imageshack.us/img34/8465/warflux.jpg]
Download the pack (.zip archive 331mb):
Beyondunreal Fileworks (don't use the GameWorldNetwork link for now, it only seems to have mirrored part of the file)
Check out the previous HOLP packs at our website: http://%7boption%7d
The HOLP packs are available on the two servers below, as well as those on our servers page. Don't forget we meet up every Friday around 8pm (UK time) for fun and games!

Enjoy

-
Could do with more light (torches, lanterns etc).
Erratic: Lighting looks very flat and the architecture is very square, but i know UT3 doesn't leave you much choice sometimes.
