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Posts by cincinnati

  • Uncharted 3

    • cincinnati
    • October 20, 2011 at 5:08 PM
    Quote from Thrik

    There's never been a really good Indiana Jones game anyway apart from point-and-click adventures in the 90s

    raiders of the lost ark was one of my favorite atari 2600 games...

  • Counter-Strike: Global Offensive

    • cincinnati
    • October 18, 2011 at 5:01 PM

    i'm looking forward to cs:go to some extent, but surely inferno needs more than a just a new logpile?

  • Square's New "Luminous" engine can render tiny static boxes!

    • cincinnati
    • October 14, 2011 at 5:24 PM
    Quote from Minos

    [Blocked Image: http://media.pcgamer.com/files/2011/10/Luminous-2.jpg]

    looks like a tf2 control point with no artistic direction. great job.

  • Fantasy Graveyard Mini Scene

    • cincinnati
    • October 9, 2011 at 10:49 PM

    nice work.

    why not play up the cut the turntable makes in the earth to surprise us with something buried under there...?

  • Team Bondi is no more

    • cincinnati
    • October 6, 2011 at 5:11 PM

    [Blocked Image: http://30.media.tumblr.com/tumblr_l9lwg9MUIi1qas3t5o1_500.jpg]

  • $200 - Map Request

    • cincinnati
    • September 29, 2011 at 8:31 PM

    i keep waiting for 200 dollars to come out of her mouth.

  • Counter-Strike: Global Offensive

    • cincinnati
    • September 22, 2011 at 5:27 PM

    bricks/cinder block are proportioned/weighted so that a mason can lift them with one hand.

    thusly, i conclude you live amongst giants. that or you're talking about bricks of weed you saw in a warehouse somewhere?

  • Homefront 2

    • cincinnati
    • September 20, 2011 at 6:18 PM

    i have that reaction, too, whenever i run into a watermark.

  • Max Payne 3

    • cincinnati
    • September 14, 2011 at 9:49 PM

    and the color palette is very of the moment.

  • WIP in WIP, post your level screenshots!

    • cincinnati
    • September 11, 2011 at 11:45 PM

    if you've got versions of photoshop that support it, use adjustment layers. you will avoid having to remake textures.

  • Quantum Conundrum

    • cincinnati
    • August 30, 2011 at 8:20 PM

    yes.

    spanish anarchists!

  • Holy shit ! Rendering with atoms !

    • cincinnati
    • August 27, 2011 at 5:51 PM

    modeling scale buildings and working in clay are incredibly more time consuming than digital modeling. however, i wouldn't be opposed to it in practice, as they're great ways of producing results that you wouldn't necessarily arrive at via digital means.

    i think it makes more sense that laser scanning would be more commonly used for found/mundane objects, while spec'd stuff will continue to be digitally produced...you'll just be able to skip the whole normal/tesselation shortcutting and use models straight out of mudbox/modo/whatever.

  • Quantum Conundrum

    • cincinnati
    • August 26, 2011 at 11:38 PM
    Quote from FrieChamp

    loled hard

    same for me, looks like fun, but then again it is Portal with new environment,

    That's a bit of a stretch. They are both 1st person puzzle games but the one is about portals and the other one is about different dimensions. The puzzles seem to be quite different.

    yeah, i'm not trying to undercut it. narbacular drop was cutsier than portal, and this game seems to be reclaiming some of that.

    looks fun...there needs to be more of this.

  • Quantum Conundrum

    • cincinnati
    • August 26, 2011 at 5:58 PM
    Quote from Buddy

    So basiclly she left Valve to make Narbacular Drop?

  • Counter-Strike: Global Offensive

    • cincinnati
    • August 26, 2011 at 1:37 PM

    looks like they sneaked the hard rain finale into that trailer.

    can't wait to see a little more of what's actually new. so far it just looks like somebody from the community came through and dropped a bunch of (well-crafted) EXTENDED maps at fpsbanana.

  • Battlefield 3

    • cincinnati
    • August 19, 2011 at 8:25 PM

    borrow some fermented shark from iceland.

  • When big cats attack!

    • cincinnati
    • July 21, 2011 at 10:51 PM

    business insider always has the best leopard mauling news.

  • Whatever happened to Insurgency Mod

    • cincinnati
    • July 18, 2011 at 2:32 PM

    there is a (group) of people working with the [open source] beta 1 content somewhere on moddb. you might check that out, but it doesn't look too promising.

    i believe they're calling themselves insurgency:redeployment.

  • Hammer shortcuts not responsive?

    • cincinnati
    • July 16, 2011 at 3:40 PM

    my shortcuts became reliably unresponsive when i moved from vista 32 bit to win 7 64, and i don't have any controllers plugged in.

    my solution is to just press every button 8 times in succession.

    success.

  • CANVAS: Site launch of an upcoming Source Engine game

    • cincinnati
    • June 15, 2011 at 4:50 PM

    good works. following.

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