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  3. Sentura

Posts by Sentura

  • Guild Wars 2

    • Sentura
    • June 28, 2012 at 4:03 PM

    so soon?!

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  • Meet the Pyro / Valve Movie Maker

    • Sentura
    • June 28, 2012 at 12:35 AM

    holy fuck the ending is amazing. for everyone else, THIS IS HOW YOU SHOW A PROPER NARRATIVE.

    and the concepts and shit is fucking sweet as fuck, i just hope they can tie it in properly with how the story has progressed so far.

  • Mission Improbable WIP thread

    • Sentura
    • June 27, 2012 at 9:05 AM

    some really boss stuff there, boss.

    also gives a good impression of how to make a room more interesting

  • jesus christ this is awesome

    • Sentura
    • June 26, 2012 at 8:59 AM

    i think it being a nuclear submarine is more likely than a shipwreck, but even at that it's in an unusual shape. perhaps it's one of those weird soviet experiments...

  • Mass Effect 3

    • Sentura
    • June 25, 2012 at 10:29 PM

    my sentiments exactly.

    origin can go fuck itself.

  • Euro 2012

    • Sentura
    • June 25, 2012 at 7:20 AM
    Quote from dux

    So, Germany v Portugal for the final, anyone?

    same thing as every other year, right?

  • jesus christ this is awesome

    • Sentura
    • June 24, 2012 at 9:55 PM

    http://edition.cnn.com/2012/01/28/world ... index.html

  • jesus christ this is awesome

    • Sentura
    • June 23, 2012 at 10:25 PM

    it's genuine, which is why it isn't in EOT

    http://reinep.wordpress.com/2012/01/30/ ... -verified/

  • jesus christ this is awesome

    • Sentura
    • June 23, 2012 at 6:50 PM

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    RIDLEY YOU WERE RIGHT!!!111111

  • QuantumFiOS is godly

    • Sentura
    • June 23, 2012 at 4:58 PM

    do you miss escargot?

  • Euro 2012

    • Sentura
    • June 22, 2012 at 4:19 PM

    word. the "human side" of judging is just plain bullshit

  • Wolfenstein Returns?

    • Sentura
    • June 22, 2012 at 4:17 PM

    lmfao

  • Happy birthdday Thiago Klafkeeee

    • Sentura
    • June 21, 2012 at 2:20 PM

    have we forgotten our roots?!

    [Blocked Image: http://2.bp.blogspot.com/--WmaQG4Ljfc/T8xZ90a-9dI/AAAAAAAACBE/_aIX_TPTKsw/s1600/HBD.gif]

  • WIP in WIP, post your level screenshots!

    • Sentura
    • June 21, 2012 at 4:04 AM

    looks pretty good, are all the assets yours as well or...?

    also,

    NO! you must listen to my critique about how small your buildings look!

  • map project from concept art

    • Sentura
    • June 20, 2012 at 8:58 PM

    just an addendum to my post - you could use narrative clues in creating more landmarks. usually when you enter a new area there's a whole bunch of things going bad. either it's a faction war or zombies attacking or maybe it's more subtle, like a disease or something. in any of those cases though, it gives you rich possibility playing around with the environment to see just what exactly the area holds.

  • Indie Game - The Movie

    • Sentura
    • June 19, 2012 at 11:58 PM
    Quote from Mclogenog

    Psychonauts is a particularly good example. Its gameplay and level design are used to address the complex issues of repression, self-criticism, facing inner demons, and coming-of-age. As a mainstream game it was unsuccessful, and it's hard to judge exactly why. But it was a big risk. Many of the individual levels in Psychonauts could be an indie game of smaller scale than many of those I already listed, and for the development costs it would have been a more acceptable risk. For example, Costume Quest, as a smaller (low-risk) project with some thematic overlap from Psychonauts, was a commercial success.

    timing is very important and a very underestimated part of (indie) marketing. while i don't think this is the case for what happened to psychonauts, i do know other examples where similar games have been released with as little as a 6 month interval, where the latter succeeded while the former didn't. a game with any grip and little hype (something along the lines of minecraft) needs to be released into the public at the right time. who knows, maybe if minecraft was released earlier it wouldn't have the same amount of backing as it came to have now.

  • FunnyJunk sues American Cancer & National Wildlife Fed.

    • Sentura
    • June 19, 2012 at 2:31 PM

    i'm pretty sure this is going to be entertaining to watch and turn out for the better...

  • What is next after Blorange?

    • Sentura
    • June 19, 2012 at 2:30 PM

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  • GDC Europe

    • Sentura
    • June 18, 2012 at 11:56 PM

    i might be going with a friend

  • map project from concept art

    • Sentura
    • June 18, 2012 at 2:36 PM

    for an RPG or adventure game this map is pretty cool. i'd even go so far as to say i'd expect it to be in a sort of MMO game, simply because of the vastness of the area. one thing that kind of bothers me is that for an area like this, it seems like there's no thought to subdividing the area into smaller areas. when looking at similar maps (especially in terms of MMO games), maps are often subdivided into smaller maps that each have a proper landmark. so in one large area you'd have a monolith, a town and a cave area (which are good landmarks), but then the rest is kind of blurry - what are you supposed to do there? what is it supposed to be? just hills and water covering more than 50% of the map?

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