that was probably the only song i didn't like in the game, it felt really unfitting to have music with lyrics playing while i was
QuoteAT THE AIRPORT
that was probably the only song i didn't like in the game, it felt really unfitting to have music with lyrics playing while i was
QuoteAT THE AIRPORT
Quote from Skjalggot you both. I'm fine with playing on US EAST. Just have to be careful with what I pick. Hooking with pudge is close to impossible with 100ms
aim for where they are going, not where they are. there's a lot of small techs you can do with skillshots, which is what makes them beautiful mechanics
that would be stealing, and d3 is no communist...
i'm up for a game every now and again, steam name sentura.
just played the precursor mod, solid stuff, recommendable!
i think a major problem that is overlooked in both dota and hon is how stalemates are created and drag out the game. i think TF2 did something great by trying to adjust the game to balance towards the winning side, which also means that the games end faster. i'm wondering why especially valve haven't considered putting this in, even in a separate mode, given that it's from the same company... i guess nostalgic people would be furious
i was in particular referring to the movespeed, it really feels like every character is taking their time with each step. i might be wrong, it might just be the animations... but it doesn't seem that way.
Quote from ErraticI just had two 80 minute games in a row. If anything is gonna convince me the game needs a speed up it's that.
gotta agree. in comparison to hon it's like everything moves in slow motion (which, obviously makes it easier and maybe that's a good thing), but dang dem matches take long.
do those physical game magazines still come with a cd FULL OF NEW DEMOS? ![]()
Quote from SkjalgNah dude, I'm usually the first one to speak up about things. But the problem here is that you call them truths while I have a more humble opinion on what my thoughts are. And I think this is the key difference between you and me. Time and time again I've seen you speak out on a subject and be completely wrong, and be called out for your bullshit and then you just reply by changing what you meant in the previous post to align with what is actually the truth. You are never humble about being wrong and you always enter a discussion assuming that you have nothing to gain except stomp the opponent and you will use every cheap trick in the book to accomplish that.
i think it's mostly because of bad phrasing, which i am diligently working on. but then here you call me out for saying that games should be challenging, but not frustrating and should have a learning curve that is easy to learn, but hard to master, which in my head (and by logic) is a sound argument. i didn't change anything, at worst i rephrased so you could understand what i originally meant. i'm not changing my argument and i'm not changing definitions of anything; i'm not even arguing semantics - just trying to put it in a way so that people can understand what i'm saying. i'm not saying i've never been wrong, or that i've never said some things in a wrong way, and i've definitely thought of how i could improve on situations like that - but at this point it seems you want to call me out for almost whatever i say (which is pretty much the type of person you described in the above quote).
you can PM me if you want to argue more about this.
QuoteI have said, a lot of times, that Diablo 3 is not the super awesome game as you think I do. But this is something you bring up. I cant possibly be right or have any valid points because I'm just a fan boy. (ridiculous statement btw, me loving blizzard doesn't make me less right it only makes my opinion biased.) The point I am trying to make in this discussion is that Diablo 3 is a lot of things but it is not the utter fail train that a lot of people seem to believe. Sure the story is shit and the game is a little repetitive. But the core mechanics are fucking tight, and to me that is what is most important in a game. Hacking and slashing at creatures in a dungeon full of gore. Cool skills (leap etc). This combined with awesome sound and particle effects that are really super tight made this a game that was worth playing an entire weekend for me. Those kinds of games are still rare. Only games that last longer are games that are made to be competitive multi player like Dota 2. You also compare it to Diablo 2 and say that it did stuff so much better, but that is just pure bullshit when you actually combine features and how they work. And before you go blind with rage at that statement then try to remove nostalgia and Lord of Destruction from your thoughts and compare vanilla D2 with vanilla D3. Because you seem to forget that when Diablo 2 first came out it had a serious bunch of problems as well. Problems that got addressed with the expansion pack.
good for you, i guess? i don't see why you have a problem with people having the opinion that d3 is not as good as you think it is. you said yourself you have a biased opinion of blizzard, so i'm not even sure if i should respond to this. if people didn't have a good time with the game, and even go as far as listing proper reasoning for this (something i have done twice now), then who are you to argue that they did in fact have a good time with the game? that isn't having a humble opinion, that is just being arrogant towards people and belittling their opinion.
and you keep referring to the comparison that i should compare d2 vanilla with d3 vanilla, otherwise "it's not fair". d3 was made years after d2lod, so wouldn't it be natural that the lessons those developers learned from having that expansion would seep into their third game, so that the d3 expansion(s) could focus on something else and potentially make the game even better? even so, there are vast differences between vanilla versions of both games, and i would still prefer playing d2 vanilla than i would go back to d3.
another thing you keep claiming is the nostalgia argument, which is just as flawed. sure, games never live up to nostalgia, but the last time i played d2 wasn't 10 years ago, it was at most 2 years ago. i kept leaving it, then coming back, then leaving etc. why? because it was fun and interesting for a while, with the ladder resets. the reason i stopped playing the game all those times was that i would challenge myself to acquire some insane runeword or combination of runewords and then just work towards that goal. once i had acquired them, the endgame of d2 was kind of boring (something they should have thought of for d3, honestly). but, the trading and general item hunting to get to that point was absolutely exhilarating, a word i can't use for anything i've experienced in d3. i don't know when you last played this game, but try to go back and see if it's really as bad as you think it is.
EDIT: sorry, i didn't see vivi's post (check the time), if necessary ill delete this.
yeah your assumption is right, i clearly hate everything all the time and i'm using a lot of energy on hating all these things that's why i'm so negative towards everything etc.
...no dude. first off, i was not handing out life advice, it was a question because i am genuinely curious on how you rationalize your own statements. i'm sure blizzard is a big boy by now, and don't need people to defend them (they could probably find professionals even if that was the case).
secondly, it's obvious we come from different worlds in terms of culture and upbringing. i was raised with the belief that you should say the truth about things, because if you don't then nobody else will (case in point). it's become ever prevalent on the internet not to say anything bad, and if you do, you're a troll or naysayer or whatever. people don't want to challenge others, or the product of others for most anything. if it's good, then it's praised, if it's bad then it's at worst ignored. constructive criticism, as much as it hurts, gives a lead to create better things or become a better person. i say these things not because i have spiteful feelings towards diablo 3 or any game for that matter, i say these things because if nothing else, they serve as points to take into consideration for future or present day game developers (read: you) and myself. as with most things, writing them down here also helps to understand why i don't like a game myself, for some reason or other. you can look at this as a troll post/idiot opinion/internet curse or you can look at as something positive that should be shared. plus, it's not like i was being nonconstructive, i'd like to think that the rationales i have for my arguments are fair. maybe i'm just not phrasing myself correctly, maybe i am being arrogant for criticizing an industry giant whose every employee could probably stomp me with their game design knowledge, but blizzard games have just not worked for me in the same way they have for many others. does that invalidate any opinion i may have about their games?
i do want to thank you for your message, because if nothing else it's honest and that deserves some respect in its own right. no hard feelings ![]()
also, lol erratic
Quote from SkjalgI actually thought D3 was pretty challenging. I really struggled, especially with the last three levels. No idea how you can justify saying that it wasnt challening when even Blizzard was forced to nerf the minions a lot (after I quit playing).
you're misunderstanding the whole concept of challenge in a game. challenge does not equate struggle, or the frustration that one would have with struggling through a game - that's just a product of bad game balance. challenge should be balanced so that it's easy when you're inexperienced, but gets harder once you get into it. challenge should also reward you appropriately for how much you push yourself.
an example would be how to make combos in street fighter - everyone can make simple combos, but the good ones take a lot of practice to nail down. in the case of d3, the difficulty goes from no challenge to pretty much instant death, with no point between. to call that a challenge would drastically undermine how hard it actually is. i stopped playing d3 because i struggled with the game to the point where it wasn't fun anymore, it just became pure frustration with no real reward. with how you described that you're not going back to it again it sounds like you've had a similar experience, except you bothered to push yourself through for whatever reason.
QuoteThe horadric cube was just irritating. It was just something stuck forever in your backpack that could combine your gems. Might as well have been something they embedded in the UI. And how exactly was the items deeper or more complex in d2?
i'm not arguing that the cube UI couldn't have been done better, i'm arguing that what you could use it for had extreme complexity. d2 fan pages had databases full of different combinations that you could use the cube for. and the game didn't actually instruct you to see these beyond the first few simple recipes. you'd have to explore that for yourself. this is game depth; that you can pull this sort of shit and still have players trying to figure out recipes YEARS after the game has been out.
as for the items - the amount of different items that were viable to use at any given point in the game was huge. uniques had their place, but so did rares and magic items. i remember at least two instances where people (especially in pvp) would choose gear that was magic/rare over uniques (teleportation amulet with +2 skill levels && magic elite greatsword with huge +max dmg bonus and IAS). but at the same time uniques were sought after as they provided a high standard of item quality (while not necessarily being the best); meaning they were STILL VIABLE. in d3 there are a lot less viable choices, and that removes the depth/complexity from items. as much as they have tried to replicate this system, magic items are rarely as good as rares, and do not have unique modifiers like they did in d2.
then comes the actual bonuses the items could give, such as auras and procs (neither of which exist on items in d3), as well as the balance of magic find to items that were more rare, which definitely does not exist in d3. jay wilson (the lead designer on d3) stated himself that this was his idea, and that the other designers on the game actually talked him out of it, so there would be a patch where items would get better droprates.
in closing i just want to say: i don't understand what sort of fanatical loyalty drives you to praise or defend blizzard for whatever they do. is it really so hard to believe that a company can make mistakes, despite being critically and publicly acclaimed? i fucking love valve, but that doesn't mean i will defend all their games to death; i personally think how they handled left 4 dead 2 was a huge mistake, and in general i think left 4 dead is boring as fuck. man up and start thinking critically instead of just giving out blind praise because of reputation/track record/personal loyalty.
d2 was more than just farming; and even so, the farming aspect of it was deeper/more complex than anything in d3. the way items work in d2 work is amazing - just look at the different options you have for acquiring items and utilize the cube to create new stuff. people were constantly looking into the game to find new ways of acquiring whatever currency was dominant in the game. and even if items weren't your thing, levelling in itself to the highest level was a feat. in every way, d2 challenged you as a player, whereas d3 did not.
what you get when you put an RTS designer in charge of a hacknslash
NOT REALLY INTO STRATEGY GAMES LIKE THIS ONE, BUT I'M INTO WRITING CAPS
refs, om nom nom