can we get a dramatic reading version
Posts by Sentura
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Rick going into comedy...
CALLED IT
also, good lols
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Quote from deceiver
EA's strategy is smarter than Activision's imo. They're leap-frogging between two modern war franchises rather than the same one like Activision. One year MOH, one year BF3, one year MOH 2 (where we are now!), next year BF4. So they're using both games to take on CoD, not just one or the other really.
not at all far fetched. i may even go so far as to say that the way COD has been released every year with a new MP has shown EA that they could do the same with battlefield.
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since medal of honor didn't work as EA's CoD, BF has to take on that role...
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i'm thinking the way Rick sees it it's the content itself that matters, not which shot you line up as your preferred.
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Rick "The human side of game development" D
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Quote from Marvin.Star
lol. Yes, but no. I want realistic ones!
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Quote from Marvin.Star
Although... mechs just might get me... hehe.
Samurai mechs that is, I'm talking Escaflowne feudal age japan or something. The classes could be: Battle Field Ninja/ Shinobi (recon), Samurai (assault), Yari Ashigaru / Spear Man (support), and Engineer (engineer). I figure every class can carry ranged weaponry of some sort, and 'vehicles' would be horses, light horse drawn wagons (could have mounted weapons), and Escaflowne style mechs ftw (these mechs could have flying and ground versions that function much like tanks and jets). :derp: by Escaflowne style I mean mechs that use essentially medieval weaponry: swords, axes, claw hands, some of them use extending metal blades for cool ranged attacks
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Quote from Puddy
Well, we decide the goals, motivations and personality of our characters on our own (mostly anyway). But we jointly decide the state of the world and coordinate when (and if!!!
) the characters cross paths. Oh, and of course we have a very broad story arc for the blog as a whole.i was asking because i could picture this working as an improvisation act.
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Quote from seir
The greatest and most creative works come from limitations, whether it's time pressure or crazy arbitrary rules.

True, but still prev-gen engine.
Sorry that I'm so annoying with that prev/current-gen editors but come on, Source is old.
...who cares...?
do you also stop people on the road that are driving old cars, saying they can't use them anymore?
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yeap, well worth whatever price it's at right now. it's doing a lot of things right, the main point being it's not casual in any way. it hits that sweet spot of challenge that isn't frustrating. and it has causality. IT HAS FUCKING CAUSALITY. last game i saw out of a genre that had causality was the original red alert that removed missions if you failed them. springing a trap or falling down a hole doesn't end the game, and that also makes this so much more interesting.
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playing that grimrock game, and it's addictive as fuck. i waste WAY too much time on games like these. superb buy
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it's an interesting way of telling a story. how coordinated is it between you?
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