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  3. Sentura

Posts by Sentura

  • What's going on with your life?

    • Sentura
    • May 20, 2016 at 3:44 PM

    Reminds me that I need to get glasses as well. The joys of old age.

  • Overwatch

    • Sentura
    • May 11, 2016 at 9:47 AM

    guys I don't think it's the community that's toxic, it's just people in general that are toxic

  • Marvel Cinematic Universe

    • Sentura
    • May 10, 2016 at 10:01 AM

    Saw this movie, it was like I was watching kids on a playground playing superheroes. Maybe I am getting too old for this shit.


    Spoiler It was ok during the siberia stuff, even though the reason captain and iron man are fighting is retarded, the fight itself is kind of ok. but then the ending just nullifies what just happened and returns everything to status quo.

  • Level Design Portfolio Requirements?

    • Sentura
    • May 9, 2016 at 5:22 PM

    He's lying, he just doesn't want you as a competitor!

  • Daredevil

    • Sentura
    • May 9, 2016 at 5:21 PM

    Yeah I'll cede that I only watched a few scenes, but even so because of the acting it just made me not care about it. I always feel subject matter related to comic books should be treated with the best acting possible to counteract the inherent tackiness that comic book lore offers.

  • Daredevil

    • Sentura
    • May 9, 2016 at 12:44 PM
    Quote from blackdog

    On 5/2/2016 at 4:22 PM, blackdog said: Shit is real nau

    External Content www.youtube.com
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    some speculations for those who are interested

    https://youtu.be/HXK2uzOdXXA

    Saw this and the commentary, got interested and went to watch some of the daredevil stuff with punisher. Got a bit disappointed, didn't feel very punisher at all, was more just random kills without meaning or intent. Yeah yeah punisher kills people, but IMO he's one of the best examples of a guy that kills for a reason. here it just seemed more like killing for the sake of killing, and that feels like its betraying the depth of the character in favor of a shallow bloodbath.Plus, in the scene in the prison with kingpin it felt like both characters were reading from a script. I'll try watching it when it comes out but I'm not holding my breath for it being good.

  • Battlefield 1

    • Sentura
    • May 7, 2016 at 3:28 PM

    what did I miss? certainly not another battlefield game


    AYOO

  • Valve: Future Hardware Plans

    • Sentura
    • May 7, 2016 at 1:21 AM
    Quote from Minos

    On 5/2/2016 at 11:08 PM, Minos said: I think we are safe for now but imagine the kids who will have easy access to VR porn... I think that generation will be doomed.

    it'll be the next pot

  • Approaching the Unknown (aka Interstellar 1.5)

    • Sentura
    • April 28, 2016 at 12:55 PM

    I'd watch this

  • BLACKROOM by John Romero and Adrian Carmack

    • Sentura
    • April 26, 2016 at 11:42 AM

    Yeah I've taken a back seat with all this "new old" FPS stuff. I feel the market's already getting oversaturated with this stuff... and to be honest, it wasn't all that great to begin with. Where are the people that want to create the next half life 1 type game instead? That would get my nostalgia dollar.

  • Mirrors Edge Catalyst

    • Sentura
    • April 21, 2016 at 1:26 PM

    Feels like the game would have been better off as a third person game. The melee system seems to take up a lot of screen real estate, and it seems weird that we have to see the takedown in third person after you perform all your actions in first person. First person view also seems to unnaturally restrict vision, to the point where I could see running around in a hectic environment being nauseating for some people.

    Also as a general note for a lot of games that do this, I really dislike when characters run (or are performing an action) in a cutscene, only to see them return to idle, beginning to run or perform the exact same action afterward.

    But hey, maybe it does have that little slice of fun that will make it worthwhile.

  • Push & Pull - The art of guiding players through an environment

    • Sentura
    • March 18, 2016 at 6:42 PM

    Great stuff dude!

  • Escape From Tarkov

    • Sentura
    • March 10, 2016 at 3:56 AM

    I would be so interested in this if it wasn't an mmo. The STALKER series were great games, but not because of their multiplayer.

  • The Division - Open Beta Info

    • Sentura
    • March 9, 2016 at 12:14 AM
    Quote from Pampers

    My first 20 min, people actually lined up to try and use the activation laptop. Found a similar picture online[Blocked Image: https://i.imgur.com/R1mHi60.jpg]

    I GUESS THEY FINALLY ADDED THE LAST BIT OF REALISM INTO COMPUTER GAMES

    WELL DONE UBISOFT

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • Sentura
    • March 8, 2016 at 11:53 PM

    Sucks man, a game like this should be making waves.

  • Version control softwares

    • Sentura
    • March 7, 2016 at 12:56 PM
    Quote from tomm

    I'd say git is great for beginners, then there's also Git Large File Storage

    LFS is a piece of crap to get to work properly. Use P4. If you want a server, assembla.com offers free p4 space.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Sentura
    • February 23, 2016 at 11:58 PM

    I always felt left 4 dead was fun for 30 mins then it got extremely repetitive. I do get combat fatigue fast though.

    Also fucking lol, the VNN video confirms there's a material for Half-Life 3 from anonymous source. The video sounds like something from the X-Files, as if HL3 was this mythical legend that was unconfirmed until we saw this material. THE TRUTH IS OUT THERE, TYLER.

  • The Genius of BioShock's Level Design

    • Sentura
    • February 18, 2016 at 1:36 AM

    Yes, no other companies other than Naughty Dog, Valve and Thatgamecompany have ever used these techniques! Most game developers have no clue what they are doing! How dare they use other navigational tools?! Showing players the way with a reticle is so clunky!

    Aside from the smug, patronizing intro - yes, these are important elements to use, but that doesn't mean that they can't be used in conjunction with other navigational tools. Most if not all tools have trade-offs that should be weighed against each other by the designer for the context of the game or level. A linear game works differently from a sandbox or even an open world game, so why would you apply the same rules to all 3?

  • What's going on with your life?

    • Sentura
    • February 17, 2016 at 7:10 PM

    #shrink.core

  • Street Fighter V

    • Sentura
    • February 16, 2016 at 4:33 PM

    It just got released. Is anyone playing?

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