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  3. Sentura

Posts by Sentura

  • Mapcore CSGO Server

    • Sentura
    • October 27, 2012 at 2:36 AM

    is there an inauguration play session coming up?

  • Medal Of Honour: Warfighter

    • Sentura
    • October 26, 2012 at 8:04 PM

    also the name is silly, what the fuck is a warfighter. i miss the time where people who fought were called soldiers or maybe WARRIORS

  • Mapcore CSGO Server

    • Sentura
    • October 26, 2012 at 8:02 PM

    boss dude, real boss initiative =)

  • Favourite video game music!

    • Sentura
    • October 26, 2012 at 5:41 PM

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  • Favourite video game music!

    • Sentura
    • October 26, 2012 at 5:40 PM

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  • Favourite video game music!

    • Sentura
    • October 26, 2012 at 5:40 PM

    External Content www.youtube.com
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    (shameless plug)
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  • Favourite video game music!

    • Sentura
    • October 26, 2012 at 5:39 PM

    i realize i might be going overboard with this, but whatevs. here's ~16 hand picked musics, enjoy.

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  • Hotline Miami

    • Sentura
    • October 26, 2012 at 2:19 PM

    i understood neither of the posts that quoted mine. let me rephrase: i get combat fatigue. games with a lot of shooting are boring to me.

  • Medal Of Honour: Warfighter

    • Sentura
    • October 26, 2012 at 3:05 AM

    gotta admit it looks amazing, but aren't those the cinematics?

  • The Natural Selection 2 Thread

    • Sentura
    • October 26, 2012 at 3:01 AM
    Quote from Skjalg

    Because I am getting a feeling that is where the market is going towards. Multiplayer only games need to be f2p in order to get the vast amount of players necessary to keep it alive more than a few months...

    a feeling is not a lot to go on for changing the entire business strategy of a company...

  • Hotline Miami

    • Sentura
    • October 25, 2012 at 4:27 PM

    love the masks, gameplay looked like it was too much gunning for me

  • Great games from the past

    • Sentura
    • October 25, 2012 at 3:29 PM

    [Blocked Image: http://www.adeptsoftware.com/jetpack/game4.gif]

    [Blocked Image: http://www.abandonia.com/files/games/217/God%20of%20Thunder_5.png]

    [Blocked Image: http://ps2media.gamespy.com/ps2/image/article/677/677298/mega-man-x-collection-20051216115350481.jpg]

    [Blocked Image: http://playofgame.pl/images/inne/Superfrog/superfrog3.jpg]

    [Blocked Image: http://gamerise.ru/files/games/2/asterix-and-the-great-rescue.png]

    [Blocked Image: http://www.mobygames.com/images/shots/l/324787-fallout-windows-screenshot-outside-of-the-glow-s.png]

  • EA sues Zynga for copyright infringement

    • Sentura
    • October 25, 2012 at 3:11 PM

    well there's always mcdonalds

  • EA sues Zynga for copyright infringement

    • Sentura
    • October 25, 2012 at 5:38 AM

    gotta agree there skjalg, i doubt any of them were blindsided by the company's foul practices.

  • DOTA 2

    • Sentura
    • October 25, 2012 at 5:35 AM

    steam has been generous enough to spare me 2 copies of this game, which apparently no longer is a beta but the real deal. if anyone is interested, let me know

  • [Feature] Interview with Jean-Paul Jarreau, Black Mesa level designer

    • Sentura
    • October 24, 2012 at 3:15 PM

    i think the page structure needs a bit of work, every question is like a new article title

  • CS_Museum by FMPONE

    • Sentura
    • October 23, 2012 at 3:47 AM

    dope shit bro

    btw looks weird in the first shot that the bridge doesn't persist on the other side of the building or extends into a highway or some such civil infrastructure

  • The Art of the first game job.

    • Sentura
    • October 21, 2012 at 11:37 PM

    obviously you want to take critique that compels you to change something in a constructive way. sometimes at work i show off something that i don't even think is flawed, but i do it because i'm blind to what the potential mistakes of my design could be.

    like, one of the critiques i would take out of this thread would be (and i'm just paraphrasing others here): put your work inside a game engine, do not just show off work in a 3d package.

  • The Art of the first game job.

    • Sentura
    • October 21, 2012 at 4:33 PM

    i want to emphasize the point about criticism. i think that one of the hardest things is to puncture your own ego, and realize that while your work may be of a certain quality, you need to swallow your pride and accept the critique that comes your way. once you've opened yourself in that way, things come much easier. at least that's my personal experience.

  • Dishonored

    • Sentura
    • October 21, 2012 at 12:08 PM
    Quote

    i think one thing they could have done better was to create a little bit more of a balance in the endings, there is only ultimately good or ultimately evil. but yeah, enjoyable.

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