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  3. Sentura

Posts by Sentura

  • What have you watched recently?

    • Sentura
    • December 15, 2012 at 2:04 PM

    oh my fucking god

    when will people realize that school shooting are a SYMPTOM and not an end result. i can't believe nobody ever tries to analyze what went wrong in these scenarios, it's always people blindly blaming some or other scapegoat. i saw that some website quoted the gov. of connecticut saying, "evil came today" or some other such bullshit. it wasn't evil you moron, it was an obviously troubled kid who saw no other way out of his situation. get your shit straight america, this is on the high school culture and the education system.

  • What Books inspired you?

    • Sentura
    • December 12, 2012 at 8:16 PM

    [Blocked Image: http://4.bp.blogspot.com/-_MhZp2q4sPQ/UCD-bQZYDeI/AAAAAAAACY4/8H0HUeK9g3I/s1600/THE+FOUNTAINHEAD+by+Ayn+Rand.jpg]

    [Blocked Image: http://www.federicopistono.org/files/img_thumbs//emimage-custom_url-http:--krur.com-wp-content-uploads-2012-10-asimov-the-last-question-545x235.jpg.jpg]

    [Blocked Image: http://www.menstylepower.com/wp-content/uploads/2011/02/PlatoRepublic.jpg]

    [Blocked Image: http://lahslibrary.files.wordpress.com/2012/07/blink.jpg]

  • de_ali (working name)

    • Sentura
    • December 12, 2012 at 3:52 AM

    The content cannot be displayed because it is no longer available.

    i marked 4 areas here. the green area is fine, the yellow areas are areas that could be worked on. to the left of the green area, the wall down gives the CTs a really strong flanking advantage that isn't mirrored elsewhere. it's not a bad idea to have something like that, but the time it takes for a CT to get there is about the same as for a T - which it definitely shouldn't be. something worth looking into for that would be some stacked crates, or just some way to let the Ts have a bit more breathing room. i would suggest a staircase, but it may change the flow too drastically to be viable.

    the second part to the left are the buildings that should be made taller. this is most due to, again, the CTs being able to get on top of the balcony way sooner than they should be able to for such a vantage point. making the buildings taller also narrows down the space where CTs can jump/fall down, limiting any potential flanking associated with that.

    the area on the right is mostly just to suggest that something could be done with that area on a balcony height, if the balcony area would suddenly seem less viable for some reason.

  • de_ali (working name)

    • Sentura
    • December 11, 2012 at 10:43 PM

    like 3Dnj said, the map is solid. the main problem i saw with the map was the balconies gave too much of an advantage to the counter terrorists. one way you could go about this would be to make the buildings around the balconies taller. this would probably save you some work and be the easiest solution, but you could also go ahead and restructure some of it, so you'd maybe have an overlook over bombsite A.

    if you post an overview i can show you which buildings i'm talking about.

  • Mapcore CSGO Server

    • Sentura
    • December 11, 2012 at 8:25 PM

    was up for me a sec ago, playing dust?

    ...says i'm banned from the session now... wtf?

  • Mapcore CSGO Server

    • Sentura
    • December 11, 2012 at 8:23 PM

    nobody on the server?

  • Man of Steel (Superman)

    • Sentura
    • December 11, 2012 at 5:46 PM

    i'm gonna watch this if only to see if they can make an interesting movie about a boring character

  • Mapcore CSGO Server

    • Sentura
    • December 11, 2012 at 3:00 PM

    i'm game!

  • After Earth

    • Sentura
    • December 11, 2012 at 1:56 AM

    avatar 3 obviously...

  • Metal Gear Solid 5

    • Sentura
    • December 11, 2012 at 1:36 AM

    jesus christ just make the goddamn stealth game already

  • Hotline Miami

    • Sentura
    • December 10, 2012 at 4:09 AM

    ok i played it through, supposedly 2/3 of the way (ending wise).

    in the beginning the gameplay pissed me off, but then i got used to it and it actually started getting interesting. killing so many while only being able to take one hit forced me to be very methodical, which is definitely a sweet take on what would otherwise just be shooting people. i guess that's the reason why it works, it offers ways of completing a level that are similar to the likes of x-com, and the strategy and tactic mixed with logic and timing almost makes the combat puzzle-like.

    it'd be interesting to see a game like this in full 3d

  • Oblivion

    • Sentura
    • December 9, 2012 at 4:40 PM

    don't really see the connection to avatar, trailer looks pretty cool though. the environments are really cool though, and they are the main reason i wanna watch this

  • Random Photo Thread

    • Sentura
    • December 9, 2012 at 12:40 AM

    hella good image ref for deus ex style skyline too

  • Anyone into AC3?

    • Sentura
    • December 8, 2012 at 8:25 PM

    sure, pc i take it?

  • Oblivion

    • Sentura
    • December 8, 2012 at 5:03 PM

    more images:

    [Blocked Image: http://geektyrant.com/storage/0999-post-images/oblivionconceptart12620128.jpeg]

    [Blocked Image: http://www.scifimoviepage.com/blog/wp-content/uploads/2012/01/oblivion.jpg]

    [Blocked Image: http://www.cinemasoldier.com/storage/post-images/oblivion-art-bubbleship-air-battle.jpg]

  • Oblivion

    • Sentura
    • December 8, 2012 at 5:01 PM

    just saw this, no trailer yet. looks pretty cool though, anyone know of the works related?

    [Blocked Image: http://www.upcoming-movies.com/image/oblivion-movie-poster.jpg]

  • VGA 2012

    • Sentura
    • December 8, 2012 at 4:49 PM

    this thing is a joke

  • LawBreakers

    • Sentura
    • December 5, 2012 at 6:11 AM

    read it earlier. with these people leaving epic better have a pretty good sleeve up their hand....

  • Stealer

    • Sentura
    • December 2, 2012 at 10:17 PM

  • Stealer

    • Sentura
    • December 2, 2012 at 12:03 PM

    it's not hate it's indifference

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