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  3. Sentura

Posts by Sentura

  • Tropes vs Women in Video Games

    • Sentura
    • March 13, 2013 at 1:22 AM
    Quote from Jetsetlemming

    There's a whole lot of talking in this thread, and I've yet to see a single real critique of the video. People saying "Oh it's boring, it's wrong, it's just opinion," but never actually citing anything directly, or arguing anything. You know, if you don't want to be interpreted as a misogynist you should probably pretend to respect women enough to actually argue with them instead of dismissing them out of hand.

    u wot m8

    i posted a crit on the video that holds up

  • Tropes vs Women in Video Games

    • Sentura
    • March 9, 2013 at 6:51 PM
    Quote from Rick_D

    apinians

    i openly support equality for all, race, gender, sexuality notwithstanding. i think, as someone else mentioned that she should be free to make and post these videos regardless of if her opinion is seen as "counter-sexist". it's fine, i don't mind being labelled whatever because i know it wouldn't be an unanimous decision by everyone on the planet. i think she could do a better job at convincing people why her topic is so important, but that's among my greatest criticisms for her. i think the crux for her videos or her message in general (i guess this is for zealous feminists) should be focusing at putting people in the imposition that women are in. when discussing this subject among women i often hear, "you don't know what it's like". and that's the thing: if i knew what it was like, i would have an easier time grasping what to do about it. it's hard to explain a feel to someone else in words, and in our day and time we have a boon in media (books, films, games) that could allow us to create a scenario where one could make a reader/goer/player be in the imposition that women are in. the message would be better conveyed, and instead of instigating this kind of provocation (i'm speaking purely based on observation here - males in general seem to not take too kindly to how she puts forward her points), you could have people that would push further for equality in vidya games/whatever other medium.

    my problem with this kind of feminism lies in (again based on observation) that the people behind feminism seem more focused riling up the audience and causing an "us versus them" separation instead of focusing on pushing forward something worthwhile. i know the series isn't done yet, but i'm hoping we will see more of things done right instead of just her telling us things in the past done wrong. at least in that way, she could inspire future game developers to have a template understanding of how to maturely handle women in video games. doing the "here is a list of things that are wrong" without a comparison for what is right simply becomes a hate speech more than anything else.

    i also thought that this was relevant:

    Quote

    [Blocked Image: http://i.imgur.com/f4JSONf.png]

  • Tropes vs Women in Video Games

    • Sentura
    • March 8, 2013 at 7:06 PM

    she'll eventually become an agent provocateur as an image and people will completely disregard her opinions. good riddance, I SAY

  • Tropes vs Women in Video Games

    • Sentura
    • March 8, 2013 at 4:17 PM

    I think I agree with Step's point completely. I also think it's likely that this video series will spark more hate towards feminism in general than it will do good for it.

  • Tropes vs Women in Video Games

    • Sentura
    • March 8, 2013 at 3:13 PM

    "hey let's talk about gender problems in society because every other more important problem up here has been solved properly and perfectly. also let's just TALK about it, let's not make our point come across better by creating a GAME that removes these tropes."

    "i'm an empowered woman but i need this much makeup or i'll look ugly in front of my viewers!!!"

    i had some good laughs though, this is funny.

  • Deus Ex: Human Defiance

    • Sentura
    • March 7, 2013 at 3:01 PM

    a new triology... amagad

  • Thief 4

    • Sentura
    • March 6, 2013 at 3:56 PM

    i'll probably buy it anyway, but why not just have kept the character as is?

  • Thief 4

    • Sentura
    • March 6, 2013 at 3:57 AM

    i think i'm more pissed about his facerag than about the architecture. garrett never hid his face, and he was well known by the city guard. also, no mechanical eye?

  • Playstation 4

    • Sentura
    • February 28, 2013 at 7:05 PM

    still not a fan of the share button, but looks better than in presentation. i honestly think they should change the material they use for the analogue sticks, it's terrible

  • What are you playing now?

    • Sentura
    • February 28, 2013 at 4:16 PM

    i don't quite understand how you do not see it as entirely countered. my point is that riki is likely to get destroyed post teamfights because his ultimate leaves him with nothing due to gem. whereas e.g. armadon's ulti gives him movespeed and damage regardless of whether a gem is in existence. what you mention with roaming is irrelevant because riki could do the same thing if he didn't have his ultimate.

  • What are you playing now?

    • Sentura
    • February 27, 2013 at 3:21 PM
    Quote from Skjalg

    I'd agree with you if the gem wasn't dropped at death and had map wide range. Which means his ulti is only countered if you are there and only until you die, and riki is very proficient at getting close to people even when they are carrying a gem (because of blink strike). Of course you could put the gem on a tank like bristleback, which is a direct counter to riki with his passive, but then the supports need to be very close to the tank and they'd rather not be close to him when he initiates because they'll get picked off so easily in a team fight. Thats when riki should strike from behind, thus rendering the gem useless as it is too far away from the supports who are dropping like flies..

    gem range is 1100, riki's blink is 800. in the heat of the teamfight you may say that gem obviously doesn't counter him, as the other team may be focused elsewhere, except that he attacking all this while, making the point moot. if his team doesn't succeed riki's escape is very limited, because his ultimate skill is entirely countered by a 700g item. the whole point of this conversation is that his ultimate doesn't give him an advantage that he otherwise wouldn't have without it.

    ...maybe what it actually needs is an activate part that stealths him with his current fade time into true invis, shielding him from every kind of detection for 2-3 seconds.

  • What are you playing now?

    • Sentura
    • February 26, 2013 at 10:52 PM

    but riki is only a ganker secondary, he is too reliant on farm to be proper useful as a ganker. then you could say he's a semi carry but really, that doesn't fit his skills either because in both cases he is lacking immediate burst damage.

    it still does not in any way rectify his ultimate skill being countered by a 700 gold item.

    additionally, his passive never stops scaling, meaning that he only gets stronger into lategame, not weaker. there is an obvious conflict in this

  • What are you playing now?

    • Sentura
    • February 26, 2013 at 9:33 PM
    Quote from Skjalg

    You're wrong. Most heroes with stealth as their main mechanic (such as bounty hunter, nyx assassin, riki maru and maybe broodmother) are all roamers which all peak mid game and then fall off. Only carries are really what you'd call late gamers. There are a few other heroes that has stealth but this is mainly used as an escape mechanic such as Sand King, Broodmother, Phantom Lancer. Mirana who can stealth her entire team kind of falls outside of this.

    Which leaves Lanaya who can stealth when standing still, which makes her a surprise when she appears, but after she is mainly a carry that doesn't need that skill late game as it is much more needed early to mid game (Where stealth is dangerous).

    Also, I wouldn't go so far as to say that rikis best ability is his stealth, its by far his smoke screen which silences, slows, and makes them miss. Absolutely horrible to be up against as a support player, and it synergizes really well with his other abilities. And even if he is spotted he can in most cases smoke screen and blink strike away to safety.

    Now compare this stealth ultimate to bristleback's ultimate which makes him run faster, but only if he casts a spell.. +ms is all he gets... Not so great. Its the syngergy with the rest of his abilities that makes it killer. Also, he is a super great tank yes, which you should never chase, but other than that you should just ignore him in team fights because unless he is really fed he has no damage output compared to a carry...

    Also, you forget that stealth is largely tweaked around fade time and visibility range and line of sight of the gem/wards.

    riki, who has a scaling damage modifier, a trait inherent to carries, peaks midgame? or gondar, who has the same? news to me. both riki and gondar are fearsome lategamers that can rip through an enemy team given enough time. what's more, riki's scaling damage stacks with critical strike, making lategame one hits an absurd reality. i've played both well, i know various ways of countering reveals, but that doesn't mean that stealth isn't inherently broken. honestly, i think stealth would be fine if by stealth it did more than just hide you, and lasted for shorter durations. i love weaver's stealth because it's an amazing speed boost for 4 seconds with low cooldown. riki and gondar really need something like that to add to their stealth, because they're near useless in higher tiers as is.

    and what the fuck is this shit about you telling me i'm wrong? it's not like there is one right answer to this; that's why it's a design problem. besides that, my suggestion didn't remove any of the functionality that already exists, but rather expanded on it in a way that would make sense.

    as for bristleback, he gains more than just movement speed. he gains insane damage, allowing him to easily plow through enemies. he is considered a carry by many, because of his quill frequency and stacks, dealing massive damage in a short timespan. saying that his damage output is nothing compared to a carry's is not looking at the picture as a whole.

  • What are you playing now?

    • Sentura
    • February 26, 2013 at 3:09 PM

    i'd agree with you skjalg, but the point is that most heroes with stealth abilities are late gamers, and for someone such as riki, he even uses his ultimate and best skill on only getting free stealth. it's not as easy as just focusing the person with the eye, refer to my previous example with bristleback, who can literally kill your entire team because he can just soak up the damage like it was nothing. i think balancing it out so it takes more than just one item to see through all kinds of stealth would be a step in the right direction, more so than just leaving it as is. the whole fact that you can counter a heroes ultimate skill, supposedly the best skill for a hero, with a 700g item is just silly. stealth isn't fine, it's never been fine and it needs a severe overhaul. it's by far one of the biggest gripes with dota/hon

  • What are you playing now?

    • Sentura
    • February 26, 2013 at 1:42 AM

    i think that's one of the best things HON did: balance only after highest tier players. and sure it's a money sink, but effective use of a gem on a really tank hero (bristleback) renders a stealth hero completely useless lategame, which works contrary to e.g. riki.

  • What are you playing now?

    • Sentura
    • February 26, 2013 at 12:49 AM

    i agree on the mindgames, but to have stealth as is only for the mind games would be enabling terrible design for the offshot chance that you can juke or bait people around with it.

    those same mindgames are already enabled without stealth and can be done with just juking anyway.maybe stealth should have tiers, so that you can disguise yourself better. level 1 stealth requires 1 item, level 2 requires a recipe + item etc. i think this would perhaps make it more worthwhile lategame, since it would scale a bit better.

  • What are you playing now?

    • Sentura
    • February 25, 2013 at 11:35 PM

    riki was always underpowered, but then stealth is generally a problem in dota. it's too easy to detect with the right instruments, too hard to play against without those instruments. i generally think they should just overhaul the stealth system to make it work better

  • Destiny

    • Sentura
    • February 25, 2013 at 6:38 PM

    i wouldn't call halo a good fps at all. compare it with half life.

  • The worst game mechanics?

    • Sentura
    • February 25, 2013 at 6:36 PM

    checkpoints. really, fuck everything else as long as you can manually save your shit.

  • What are you playing now?

    • Sentura
    • February 25, 2013 at 5:55 PM

    yea i got 24 keys sitting around doing nothing.

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