Posts by Sentura
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Quote from ChimerayDisplay More
Sadly, it does not.
I think I know where they wanted to go with the story (unless you believe some of the more exotic theories out there). The Booker after the credits is a Booker together with Anna because Comstock cannot ever exist again. But they shouldn't really have fixed anything by killing the older Booker (the one you're playing as, the one 20 years after the baptism divergence point happened).You're supposed to kill the young Booker. So I'm super frustrated, I just have to suspend my disbelief, they somehow, managed to stop Comstock from happening.
I'll quote someone from a different forum that basically says the same things as me but might do it better:
When Booker is drowned by Elizabeth at the end of the game, are we to assume that this is the same Booker you have played through the game with?The game alludes to it being the same Booker by him making the choice before you walk into/through the final lighthouse, when Elizabeth asks if you're "sure you want to do this".
However, this Booker has ALREADY made his choice to reject the baptism after Wounded Knee. He is a Booker 20+ years AFTER declining the baptism so drowning him is pointless and will alter/eradicate nothing.
An analogy of this would be trying to stop WWII by taking a 1945 camp Hitler back to some point before the war and topping him. It would serve no purpose because he has already transitioned through this choice/point.
...therefore, we must assume that the Booker who steps through that final lighthouse IS NOT the same Booker we have been playing the game as, but the Booker who Originally made that particular choice in the first instance.
And another one: http://www.giantbomb.com/forums/bioshoc…finite-1432092/
Thank God I'm not the only one.
the whole point is that they don't know if they stopped comstock in all universes. in the clip after the credits he wakes up, but we don't know if the events are being repeated or not. it's an infinite number of worlds, once something happens, by laws of entropy, it cannot be recalled.
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Here's a list of principles the game will apparently be built on, some make for an interesting read.
http://camelotunchained.com/en/category/foundationalprinciple/
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watch the segment after the credits, it should shed light on your question
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Quote from Al Anselmo
It does seems promising.
But if he already got more than 2kk, why would Kickstarter be needed to fund his project? He said that as soon as it gets funded (reaches 2kk), he would invest 2kk of his own pocket etc.
I assume you mean millions by 'kk'. I honestly don't know what the budget is for the game. They probably want to expand on it and create a better game. I don't know this.
Quote from Tschoppo"Camelot Unchained features three distinct realms (Arthurians, Tuatha Dé Danann and Vikings)"
seriously?
Back in Dark Age of Camelot, the 3 same factions existed. 3 completely different mythologies acting against each other. It was not boring.
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Quote from Chimeray
As far as I remember he didn't really say it was borrowed from Fringe, he just remembered it being used there as well, coincidentally. None of the stuff here is super revolutionary.
#1 Alright, I understand that when you travel through a tear you go to a different dimension where things happened differently, endless possibilities and all that. But it's still not explained while throughout the game you get duplicated into other universes when you go through tears and then at the end of the game when you step through a doorway you become the Booker/Comstock in that very universe and play those sections like flashbacks. It doesn't resonate with me

For instance, you stepped into Columbia, you are Booker. You don't become the old Comstock, seeing things through his eyes, you're a duplicate in the same universe; there's a Booker, there's a Comstock. Killing him proved that much. Then at the end of the game you step through a tear in the universe where Comstock was supposed to be "reborn" and then you let yourself die. Which doesn't make sense to me cos if we apply the same concept it would mean that you yourself just walked into a different universe and then committed suicide, there still would be the "real" Booker of that universe; perhaps even standing next to you. And he'd all be like: Damn boy, why the fuck do you drown yourself, retard. And he then becomes baptized and becomes Comstock.
Is this because it's the past and not the future/present or something?
Visitor duplicate <> Becoming another Booker in a universe. That's where my head hurts. Fuck I feel retarded.
but you don't become the booker of that universe. it's just that you don't see the other bookers because they are not where/when you are. The booker of the universe where you enter the first lighthouse may be dead, since the events of Bioshock take place somewhere around 1960 (and we know that this is post those events, which may be even further down the line), we can assume the booker of that universe is really old or dead. Just because you don't see him doesn't mean he isn't/hasn't been there.
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http://www.kickstarter.com/projects/13861…melot-unchained
I don't know if any of you play MMOs, or if any of you played them back before the World of Warcraft era. Back then there was a game that I still hold in regard for possibly the greatest combat system ever. While this game is not a successor in any way to that game, it is really similar (made by the same lead designer), and seems to feature everything you'd want in a proper PvP game: No PvE, just the stuff that matters.
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some really cool sci fi movies coming out this year/next year, damn good to see
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but a story can affect you in other ways than emotions, i have frequently been inspired by how two separate things have been presented in a new light. i will say that i have spent a lot of time on reading up about quantum physics, cosmology and philosophy, so maybe that's why i was more connected to the story.
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Quote from Nysuatro
[Blocked Image: http://www.significancemagazine.org/SpringboardWeb…80374275631.jpg]
Was not an easy read, but interesting nonetheless.
i have this book, still need to read it.
after finishing my quest of attempting to find bruce chatwin's "in patagonia", i'm currently reading it.
i'm also reading antimatter, which gives a good insight into antimatter, what the universe is, and how physics work on a a deeper level. fairly easy read.
[Blocked Image: http://frankclose.net/images/AntiMatter-medium..jpg]
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i stopped watching that after he went on about how stuff was borrowed from fringe. really? all of these concepts are older than any modern tv show, what the fuck makes you think this is from fringe? way to seem uneducated.
as for your questions: #1, the doors don't differ from the tears. there is just an infinite amount of bioshock lighthouses.
#2 this is purely speculative - the whole interdimensionality may be just his depression/grief putting images of what could have been in his head. remember that he almost drowned in the beginning of the game, this could be his last moments before death. if it was real, then there'd be an infinite amount of universes where he would be trying to rectify his mistakes, but also an infinite amount of universes where he didn't. there is no infinite loop, infinity exists beyond that. to understand this better, read up about string theory. according to it, all space, all infinite universes exist inside an 11 dimensional manifold. there are infinitely infinite possibilities in all those universes.
also, if you haven't, there a little bit of extra at the end of the game, if you sit through the credits.
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needs more this:
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ok so i finished it. story wise, i kind of saw it coming that DeWitt was Comstock. There weren't any obvious clues, but it just seemed like it'd be the major plot twist considering the whole time paradox thing. it's like a thing.
i really liked the story because like any great story, IT IS WELL TOLD. the plot and narrative itself may have been slapped around a bit - perhaps a bit too much, but in the end it worked out.
the one thing i wish they would have done better is to establish a connection between the tears in the universe. they are all separate timelines, but what made them different? what made them happen in the way they did? why did she summon a tear to that particular universe and not one of the other million universes? the full scale of this is never revealed in a way that makes the player understand it. the bit at the end with the lighthouses tries to remedy this, but it is way too little, way too late in the game. having the universes the players traversed relatable to the universe of origin earlier on would have created a much greater feel for the story, especially if those storylines would have run parallel and the player could see all the events that transpired in the different universes match up to their consequences.
writing this reminded me how much this game and the movie cloud atlas have in common. cloud atlas, while only concerned with a singular storyline, could easily be interpreted as having multiple storylines set across different universes. but they are all bound together. there are remnants from each storyline put into every storyline the movie portrays. and this tangle of remnant is what binds a connection between the worlds in other ways than chronology. it makes it seem cohesive, even when the chronology gets fucked up.
anyway, enough pseudo philosophical bullshit, i give this game a 5/5 BRETTY GOOD :DDDDDD
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one thing about columbia isn't believable: at the height of where the city supposedly is situated, (est. 20k-30k ft), temperatures are on any given day around -50 degrees celsius/ -58 F. People walking around in their summer clothes or being at the beach would be extremely unlikely unless they wanted to contract instant pneumonia and die within a few hours/days. there's a point where a dude remarks that it is set in july. fun fact: at those altitudes, seasons don't matter as temperature isn't going to drop below -40 degrees either how. It is also mentioned that columbia swerves all over the world, hypothetically the temperature could easily get below -100 degrees celsius/-148 F. for as much as other things are explained in the game, nothing is offered on how people survive this.
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posting this here just to be safe--
i think we can all agree on that the story is for the most part interesting and the art is amazine. there's a few things that drag this game down for me, most notably the combat, enemies and weird clipping/collisions in levels.
let's start with the first: combat feels weird mostly because enemies appear out of thin air behind me all of a sudden or shoot me from some unknown position. before i get a chance to react or look around to see where they are shooting from, i die, or at the very least have 0 shield and quite possibly low (<5%) hp. this is not helped that kiting is practically impossible due to the collision on every object in the game. i get stuck constantly on the environment while moving around in combat, which is extremely frustrating. most of the times i can get free at a heavy loss of health, but sometimes if certain enemies are around (e.g., handymen), they can lock me against a wall/corner so that i get genuinely stuck and can only suicide to get free.
...which leads me to the second point: enemies. the heavy hit - heavy armor enemies especially are morbidly annoying and frustrating, because they seem incredibly imbalanced to face as a player. with a few of those around (say, 2), and a handyman on top of all of that i'm pretty much suppressed into a position i can't get out of basically anywhere on the map (assuming i'm not dead from standing in the open).
there's also something about the vigors, they seem less than useful in most situations because their powers do not directly affect the enemy. the plasmids in the original bioshock by contrast seem like a better version of these. makes you wonder if that was intentional, y'know, in the timeline or whatevs.
i gotta say though, the pacing is marvelous. i literally played the game for 12 hours straight without getting bored, and i usually hate pure combat games. there were a few times where i wished i could sneak past the combat, but it's all good.
still need to finish it, almost at the end.
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i went on a binge with the in flight movies across the pond. watched cloud atlas, django, 2/3rds of the hobbit and the new dredd
was really impressed with cloud atlas and dredd for cinematography. also the city design in dredd totally gave me a LD boner. cloud atlas' narrative was at times hard to follow, but still very entertaining, i loved the intertwining of every period in the movie. dredd had some pretty good acting by the villians, even tho the psychic thing was a bit over the top.
django was entertaining and had some really good acting, but i couldn't get over some points where the movies just tried too hard with creating a perfect scene, each in succession. overuse of music especially, and the lacking cohesion between previous scenes, their music, and the current scene (and its music). a little bit too tryhard, but still a damn sweet movie.
no comment on hobbit.
oh, i also got to watch seven psychopaths, which i hugely recommend to errbody. especially if you like in bruges. loved everything about the ending.
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To clarify, West hall, near the stairs (not north hall)
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Ok since nobody has responded how about we meet right next to award show north entrance/exit, the one closer to the stairs? Moscone west, ground floor