you shouldn't be, i mean, i only played a link to the past like 2 years ago... on an emulator...
...i'm a terrible person
you shouldn't be, i mean, i only played a link to the past like 2 years ago... on an emulator...
...i'm a terrible person
i watched like 2/3rds of that movie and got so bored i had to leave. i'm never getting those 6 hours of my life back
Quote from SteppenwolfTechnically speaking the Peter Basilica is late Italian renaissance architecture. Neoclassicism started in the 18th century.
Quote from cincinnatigahg!
st. peter's facade and a good bit just behind it are a travesty of design, if for no other reason than it totally cockblocks michelangelo's vastly superior building behind it.
don't fall too far under the spell of ornament, D3ads. it will eat your soul.
damn and here i was thinking i was an architecture nerd
this actually makes me want to pick up the game. multiple paths = nerdgasm
Anyway the distortion is probably the least gimmicky effect offered. Not sure if it's worth the thousands of dollars this setup will inevitably cost.
Quote[...]The most obvious way to increase immersion is to simply extend the contents of the TV-screen into the room.
I'd love to see them prove this.
i don't know if you have noticed, but all those building from all those games are pretty much the exact same building....
wish i had time... next week should be better~
is it just me or does the graphic fidelity seem low?
dear god please just let this come out soon, i'm done with stalker, i need something new and fresh and horrific and rotten
that was fucking sweet, what the hell are you talking about? combat that requires brainpower? the chance to visit alien homeworlds? the 1960s?! what's not to love
since it's so close to release maybe stop being skeptics about it and think about it as a marketing thing? I highly doubt that the reason they're not showing gameplay is because LOL GAMEPLAY SUXXXORS GG 0/10
Quote from knjthis is that FPS like game ?
srsly soo down on this game ATM but maybe it will turns out fine
are you fucking kidding me? you want the new Call of Duty but you think this will be shit?
looks awesome, getting a super awesome X-Files vibe from this (which we all know was the alpha and omega of TV series), I'd not only watch this if it were a feature length movie, I'd also play the living shit out of the game. 1960s alien investigation? WHAT IS NOT TO LOVE ABOUT THIS
Hype++
text scripting is hard to follow, just like genuine programming is. the point is, much like kismet attempts to do, to make it presentable enough that everyone understands it. there's a variety of tools out there created explicitly for this purpose, and there is a reason for why text editors haven't been taken over by flow chart box scripting... yet.
kismet wouldn't be so bad if the underlying layer would be exposed in a simple language that you could work, so that you could charge classes and variables on a whim. buuuuuut still, i prefer text editors =)
i disagree. a button for opening a door could be done in a few lines of code, and it would omit matinee as well (which i personally think is a hassle to work with for entities that are prefabbed - such as doors, buttons etc.). pretty much all gameplay related scripting would be so much better if there at least was the code alternative to kismet that wouldn't crap out memory leaks or give programmers additional hassle.
the material editor is kismet just for materials, and it creates the exact same pro/con dynamic. HLSL trumps it, but for those not experienced with shader languages, it is clearly an easier choice to work with. there might be a little less options in general when working shaders, which is why it would probably fare better in the grand scheme of all things presentable.
i don't work in Unity currently, but I would probably not miss it as I'm neither a technical artist nor a 3D modeler. I do level design.
Because if you want to do e.g. logical puzzles kismet and its wiring will make extremely complex what would otherwise be a simple nested if statement. its presentation leaves much to be desired, and i much prefer using C# to using kismet (i'd do it everywhere if i could). the hand holding part is that it is set up so that pretty much everyone can use it from the get go. there's a ton of premade options that make it easy for anyone without previous programming experience to just go in and rig up a simple system. on the other hand, if you need something more complex to happen out of your code, kismet will obstruct this since it will not always have the necessary components exposed. So if you at some point need something specific that kismet won't be able to do, you need to ask a programmer to expose it in the underlying layer. C# trumps this entirely by letting you control what you need exposed and what not.
And don't even get me started on UnrealScript. So glad they got rid of it for UE4