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  3. Sentura

Posts by Sentura

  • Game industry questionmarks

    • Sentura
    • April 7, 2009 at 5:22 AM
    Quote from Hourences

    And about teaming up with a uni: then you get the crap that the uni would like me to have at least a bachelor in whatever, or perhaps even a teachers degree. And I'd have to listen and convince people that know nothing of this all the time...

    i don't know whether you've tried to pitch this to any universities yet, but i know the one i am at right now would welcome you with open arms. you've released books, you've got a strong portfolio and good work references. if that doesn't say anything about you skill level, then what does?

    if a university tells you you're lacking a degree or whatever, explain to them what it means to have hands on experience and how you can teach people for more practicality. while theory may be academic, it doesn't work well when you're sitting in a corporate environment. if they can't understand that, it's their loss. it's not like you're going to beg them to take you when there are thousands of universities in europe alone; and i am willing to bet there are more than one that would willingly accept a pitch or proposal.

    if you really want to do teach vis-a-vis, it's probably the most accessible solution.

  • Scene from a Movie - Aliens

    • Sentura
    • April 6, 2009 at 1:13 AM

    i wasn't really impressed with the whole work in progress (maybe the scene it itself just wasn't convincing), but i gotta say that last scene is amazing. the tower in the background adds immense stature, it really made the scene twice as good.

  • Game industry questionmarks

    • Sentura
    • April 5, 2009 at 10:43 PM
    Quote from Hourences

    I have been considering starting up my own level design education, not a full time one, but a one day in a week type of course. It would be quite costly though, to get the expenses covered, so I wonder how much someone would pay for such a very specialized course?

    i think that's a brilliant idea. you should try and contact a few universities and see whether they would be interested in creating a course for that sort of thing. otherwise i reckon it would be too costly for all parties involved.

  • Game industry questionmarks

    • Sentura
    • April 4, 2009 at 12:50 PM

    so very zen, frie

  • What have you purchased recently?

    • Sentura
    • April 2, 2009 at 1:28 PM
    Quote from Erratic

    I bought it this weekend also... all enemies are hostile, every mission is the same... novelty of the game world wears off fast... I am glad it was only $20. It doesn't feel like a game, more like a polished tech demo..

    Not to turn into the Far Cry 2 defense force or anything, but I think it's a game you really have slip into, rather than brute force through missions. It definitely tests your patience and really does screw you over every chance it gets but that's sort of the crux of the game, I think. The survivability aspect of it really provides a unique experience; finding alternate routes, using the rivers instead of main roads, learning to avoid enemies instead of constantly confronting them. It can be easily overlooked if you get frustrated by that sort of shit though, and it's unfortunate, cause it really is a great game and did a lot of things really well.

    Not to say it's infallible, I think what exists as the overarching sort of pattern of the game could have used more variety, and makes it easy to fall into a monotonous routine of mission grinding. But I think once you accept that the game really isn't about that, you can start taking in a lot of the emergent little crazy moments and situations that arise and really see what the game does best. It's a demanding game but it works in its favor in the end.

    oh please. you like killzone and halo as well, your opinion is void

  • Alpine Legend - Are you ready to yodel?

    • Sentura
    • April 1, 2009 at 7:37 PM

    ahahaha, that's the second best commercial i've ever seen.

  • CS_Metroplex

    • Sentura
    • April 1, 2009 at 11:43 AM

    you've come a long way. i think you've exploited the outside geometry to its maximum extent, so for me it would be all about props placement and general decoration. i'm not sure how you're going to make the building facades more appealing, but consider statues or the like, as well as banners hanging down. i still get the overall feeling of emptiness when i look at those shots. use more trash on streets and sidewalks, get some dumpsters in some alleys. also, when using spraypaint overlays, never use just one. make a few so it seems there have been different gangs trying to "tag" their territory. it adds to the immersion.

    the overall props and decorations also extends to the inside (where i do think you could make architectural changes that would improve the overall feeling of the map).

  • Off Limits!

    • Sentura
    • March 31, 2009 at 11:10 PM
    Quote from WesleyTack

    I'm already back in Belgium, there is not one reason why I left, there are multiple aspects that all together added up in me feeling I needed to go and do something else. Right now all I want to do is finish Off Limits, enjoy the Belgian summer, and then see what's next. It's crisis now anyway, time to sit back and watch it go by

    sounds like a sound decision. good luck in finding something new.

  • Street Fighter IV

    • Sentura
    • March 31, 2009 at 6:32 PM
    Quote

    ":9nfcap6a]Dunno if it has been mentioned before, but, does anyone here play with a arcade stick? I was going to buy one, but they're really big and I don't know if I'll get use to them. Plus, there's this really great official SF4 pad, but damn, 75€ + Shipping?!

    [Blocked Image: http://technology-guide.co.uk/images/Street_Fighter_IV_FightPad_for_Xbox_360.jpg]

    it's also for the 360, was there one for ps3?

  • The Ball - Indie FPS Action/Puzzle Game

    • Sentura
    • March 31, 2009 at 9:12 AM

    i really think you should accentuate a yellow or other mellow accent to the lighting, or perhaps desaturate the lighting. i'm thinking it is confusing for players to navigate with such strong colors everywhere. right now i just get the feeling of over information whenever i look at the screens.

  • Call of Duty: Modern Warfare 2 Teaser

    • Sentura
    • March 29, 2009 at 4:23 PM
    Quote from D3ads

    Ukraine... Russia.. same difference ;P

    england... the us... same difference

  • Call of Duty: Modern Warfare 2 Teaser

    • Sentura
    • March 29, 2009 at 1:23 PM
    Quote from Skjalg

    Cod4 is the epitome of mainstream quality. You can hate it for beeing mainstream, but it got so popular for a reason: It's great.I rarely, if ever get to finish a game these days, and cod4 made me stay the entire game through in one sitting, plus the multiplayer is on par with CS (im told, never play mp).

    cod4 had pretty short sp frankly. it was good but not great (although the stories combined were better than your run of the mill action movie). the multiplayer was undoubtedly the best part of the game, with the combined styles of game play (and that's also why it got most of its praise).

  • CE2 - Visualisation

    • Sentura
    • March 28, 2009 at 4:19 PM

    for some reason i'm not really persuaded by this.

    the grass in the first shot looks like noise, the asphalt in the second looks like it doesn't have a normal map (or almost any contrast whatsoever), the buildings in the third really need some dirt on them.

    a general effect through all the shots was that i could see it was made in a game. usually looking at crysis shots, you see near photo realism; with what you have here you could have convinced me it was made in unreal or source.

    also, what's with the love-in people? don't you have any sense of critique to give whatsoever?

  • Cat Shit One

    • Sentura
    • March 28, 2009 at 2:15 PM
    Quote from Erratic

    Subs > dubs

    finally someone gets it. fuck dubs.

  • 13-year old dad Alfie.... NOT THE REAL FATHER!!!!

    • Sentura
    • March 27, 2009 at 8:18 AM
    Quote from Spellbinder

    Oh pls shut the fsck up. What do you call the guys that sleep around? It's no different.

    how is it no different? guys don't get pregnant at 14

  • 13-year old dad Alfie.... NOT THE REAL FATHER!!!!

    • Sentura
    • March 26, 2009 at 9:47 PM
    Quote from 2d-chris

    so ... the plot thickens

  • Call of Duty: Modern Warfare 2 Teaser

    • Sentura
    • March 26, 2009 at 12:45 PM

    the buildup is too slow, but at least it shows very well what the game is going to be about.

  • Cat Shit One

    • Sentura
    • March 25, 2009 at 10:22 PM

    i don't think i've watch even one episode of any anime series ever, but damn this is actually pretty interesting.

  • Max Payne 3 - Announced

    • Sentura
    • March 25, 2009 at 10:53 AM
    Quote

    ":3os07vw0]

    What's wrong with the link?! now I'm curious.

    his face is mirrored

  • RAGE

    • Sentura
    • March 25, 2009 at 12:33 AM
    Quote from jaboo224

    looks great. but myself have never been a fan of ID games (dont hate me D: )

    basically my opinion. they twist it anywhere around the style of half life though, it might be worth playing.

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