Quote from FrieChamp
some pretty win music there.
also hp, if you like in-ear headphones, consider the shure se530:
[Blocked Image: http://www.maytinhcu.com.vn/image/shure/se530/site_img_pa_se530_l.jpg]
best goddamn headphones i've ever had.
Quote from FrieChamp
some pretty win music there.
also hp, if you like in-ear headphones, consider the shure se530:
[Blocked Image: http://www.maytinhcu.com.vn/image/shure/se530/site_img_pa_se530_l.jpg]
best goddamn headphones i've ever had.
just told me what i knew already. parents should focus on being good parents instead of trying to blame every new trend coming out every x years. if you think your child is in danger of becoming a murderer because of video games, it's not the games doing something wrong, it's you as a parent. i don't even want to ban violent video games for kids, because some of them may even inspire kids to become the next generation of game artists or designers. how old were you when you started thinking about modding and potentially getting into video games professionally?
...i was 13.
wow that's actually interesting in comparison to what i've seen from natal and wii.
i'm confused... who's making the map and who's making the model now?
Quote from JohnCEarth thought to be round. More on these and other stories, plus your local weather at 10.
i'll take the rest of this discussion to PMs.
Quote":3950brab]
lol, wut?!
lighting is looking nice prototstar, good move getting the lighting in place before getting started on the texture. You have a better understanding of what you want to achieve like this.
i actually agree with campaignjunkie. it could look interesting with the use of a few different colors instead of creating textures.
i disagree; graphics, extra units etc. are at most expansions, and i can't honestly see how they can at any point warrant an entirely new game. i know you are biased towards starcraft 2, and blizzard in general (because that's what they do), but i think those practices are bad. bad in the sense that they present an example to not innovate games at all and just make a fortune on replay or sequential games.
i'm not saying every new game should be a new mirror's edge, but they at least should show some effort of improvement, even if it's a sequel. assassin's creed 2 is a perfect example of how a sequel should be: new game mechanics/systems, new setting/atmosphere, an entirely different storyline - all in a package that still fits into the pieces from the previous game. starcraft 2 on the other hand, bring the same gameplay, with improved graphics, a few extra units and/or minor changes and a story that has never been the main focus of the game. a sequel to a game should be considered more than just, "oh hey, let's do a fan service and make a new version of X and charge the fans for it". it should be something that occurs with more fluidity from the first game, and it should bring with it at least some sense of innovation.
to me it looks like you have the defeatist attitude of not being able or not wanting to improve upon a concept, and that's a shame. every media has gone through some sort of evolutionary process wherein people have tried to make different things possible. some failed, some succeeded, but the difference is that they tried. and with today's digital age, where changes can be done and undone within seconds, we should try to improve more than ever - not indulge ourselves in old, stale concepts covered by beautiful graphics.
innovation never comes in details. innovative games come with new systems that put them far into unknown territory, and where the whole game is at stake if it fails (e.g., mirror's edge). games where the details are "innovative" are just modified clones, even if those details are enough to make a list of say, 50 improved moves or similar. this is why i mentioned games like skate, which did exactly that: created a new system and threw it out there.
quite frankly i'm getting tired of seeing games upon games offering little improvement over the previous, or things that could have been essentially added as an expansion, DLC or just patched in. of course almost all those games are investments, but really, there's bound to be a better way to invest money rather than cycle through a new madden, call of duty, or tony hawk's game every single year. this has always been my gripe with the industry, and it's a shame that you can get away with it.
looks good, but isn't that more a of a steam punk than a victorian look? looks sweet none the less.
overall it's looking to be a great game. i wish there'd be more games out in time periods not previously seen (isn't this the first third person renaissance game ever?).
Quote from TaylorAs I see it this entire debate is about what defines a "clone" and an "anime game." You wrote sentences in your initial post like "it's just a modified street fighter clone." Which I would read as a negative connotation as it implies that it deviates very little from the street fighter formula, but when I took issue with this saying they are actually far apart, you seem to argue that all fighting games are street fighter clones, just as every first person shooter is a clone of another. So the word “clone” and your previous statement mean very little.
aren't 2d fighters about 2 or more avatars playing it to the death/K.O. in a 2 dimensional scene? every game in the genre deviates very little from each other; i'm sorry if i offended your connoisseuric senses by suggesting that they may be called clones. we've had discussions previously where you've misinterpreted my statements, so i'm thinking we're arguing about different things?
QuoteThe same thing happened with the "anime game" argument, I disagreed and pointed at its influences and the opinion of people who play fighting games but you said anything possibly relatable to anime means its anime because that's how it appears to a layman (though you also said popular opinion is never true, which is interesting).
i use the word anime in connotation with the anime drawing style. street fighter had the anime movie as well as a certain art style from the second game (but even the first was anime in my eyes). it's all described here: http://en.wikipedia.org/wiki/Anime. if you have a different definition of what anime is, or what an anime game is, then please, feel free to describe it.
QuoteWhat’s different than street fighter? Well which street fighter? If you go by the Marvel vs. Capcom spin-off things are a little simpler but there’s world warrior, hyper fighting, super turbo, alpha 3, third strike, snk, tatsunoko, mini-mix. They are all different.Air dashes, double jumps, triple jumps, super jumps, rapid cancels, instant guard, barrier guard, instant barrier guard, gold burst, green burst, blue burst, guard libra, negative penalty, advanced input, ukemi rolls, counter assault, heat gain, drive attacks, life leech, freeze, shadow, magnetize, insect swarms, dash attacks, installs, poison, projectile limiters, negative edge sub-characters— Why am I writing all this? You know what, I give up. Yes, it's the same as street fighter.
i don't get why you're writing it either; i'm not asking what exact moves it differs from in street fighter. i'm asking what new it brings to the scene; sort of like skate did to skateboarding games, or what half-life did to FPS games. i'm not sure whether you intentionally web yourself into questions or a certain reasoning that i never posted. i only used street fighter as a concrete example of a well known fighter, not as the best fighter of all times.
goddamn it's gonna be a year long disaster festival, finishing off with some huge planet from space! it doesn't get any better than this.
Quote from KoKo5oVaRis this a book? looks very interesting.
Btw
http://www.richardross.net/popup_frame. ... egoryID=11
thanks man!
Quote from TaylorYou are, at best, arguing semantics over the blurrier boarders of two phrases. Do you have a solid point to make or are we going to define what a clone is in the next series of posts -- to then work out if comments like “just a modified street fighter clone” are derision or completely empty?
i'm not sure how much this is semantics. from a logical point of view, you can have a 2d fighting game with a set of rules and/or actions/moves. if those rules or actions/moves are changed, then you would essentially have a new, modified game. in this way, any fighter is pretty much a replica of a former fighter. sure it's grossly oversimplified, but it still gets the point across. my question really is, what makes you think this will be any different than the rest? what makes you think it will be better? more popular? or in any way exceeding what a previous game in the genre has done?
QuoteYou can call it sport, I think your arguing for the sake of it and had every intention to before you even read the post. We need to stop this, Sentura.
i have a point with what i am saying; so no, i'm doing it just for the sake of it. neither had i the intention to argue before i saw whatever post you refer to.
Quote from SkjalgHaha, I see your point there, except it doesnt make any sense when you look at your arguments in this thread (referring to the anime arguing), on that point the two fighting games do not implement the same interface
i disagree; they implement it to a varying degree. some methods are left out whereas others are used.
Quote from Evert[Blocked Image: http://www.mafakka.se/anders/kukskalle/authority.jpg]
is this a book? looks very interesting.
Quote from TaylorThere is an anime loosely based on Romeo and Juliet, does that then mean it is an Anime Shakespearean Play? And nobody, especially connoisseurs of the famous playwright and his works, can argue any different because I had no expertise in this field when making this claim?Guilty Gear, BlazBlue, Melty Blood and Arcana Heart – these are what you would throw under the umbrella of an 'anime game.' Street Fighter on the other hand has Marvel included in its biggest spin off and western comic book artists redrawing its sprites... One of the biggest complaints towards Guilty Gear I've heard from Street Fighter players is its anime style.
And is this really worth arguing about?
maybe it isn't worth arguing about, but i do it for sport (yes i actually find doing this entertaining). besides, we were talking about games here, not plays that arguably existed long before the invention of the anime drawing style. there are still things street fighter does that could be considered over the top, and it is still portrayed in a style that either is or strongly reminisces the styled used in anime movies, comics or otherwise. like i said, it may not be as anime as e.g. guilty gear, but it's still anime.
PS: popular opinion never equals truth.
QuoteBlazBlue and Street Fighter are not 'essentially the same game.' If your definition of clone is so amazingly broad why bother bringing it up?
i bring it up because it's true. it's not amazingly broad to consider two fighting games to be fighting games; because that's just what they are. if you disagree you're saying that a fighting game isn't a fighting game, which to me doesn't make any sense. to put it in another way, if e.g. street fighter (or any other 2d/3d fighter out there) had an SDK associated with it, guilty gear, blazblue etc. could be derived from them.
Quote from SkjalgNot to make this argument more off topic, but it seems like sentura isnt the biggest fighting-game enthusiast.
i enjoy fighting games. perhaps not to the point of enthusiasm or fanboyism, but i still enjoy them. to put it like a programmer: i base their equality in the same sense as you would compare two classes inheriting the same interface: they can still both be called by that interface.
those gametrailer reviews seem more douchy the more of them i watch. either way, i love western game so i'll be picking this up when i have time to play it.
Quote from TaylorThere's an anime, there's also live action films. Street Fighter is, if anything, influenced by western art and comics. You can tell because Zangief has muscles on his lips.
look dude, if there's an anime about it, then it's an anime game. i'm sure connoisseurs such as yourself have keen ways of telling apart exactly how much a game is anime, but for people that have no expertise whatsoever in the field, it's an anime game through and through. perhaps a hyped anime game, perhaps one influenced by western art and comics; but an anime game none the less.
QuoteYou might as well extend your logic and say all fighting games, Street Fighter inclusive, are clones of Karate Champ. You need to draw the line somewhere, and the differences between BlazBlue and Street Fighter are huge.
of course. there are huge differences between halo and killzone too, but aren't they essentially the same game, gameplay wise (give or take vehicle sections)?