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  3. Sentura

Posts by Sentura

  • Prometheus

    • Sentura
    • August 1, 2009 at 9:56 AM
    Quote from Erratic

    hate, hate, hate.

    look who's talking...

    hey let's all start being passive aggressive against people that don't share the same opinion as us, maybe that'll make them change their opinions and make us look less bigoted.

  • Prometheus

    • Sentura
    • August 1, 2009 at 12:40 AM
    Quote from Erratic

    Best science fiction movie after 2001 and Blade Runner? No, not missing a thing.

    that coming from you further questions its credibility.

  • Prometheus

    • Sentura
    • July 31, 2009 at 11:22 PM

    am i seriously the only one not seeing the awesome painted all over the alien movies?

  • Gamer (Movie)

    • Sentura
    • July 31, 2009 at 4:25 PM

    i know this one will be one to watch.. i mean, it has ludacris in it...

  • Brütal Legend

    • Sentura
    • July 31, 2009 at 11:09 AM
    Quote from Taylor

    All they've said is the case can go eitherway so it will be decided in full trial on the 6th...

    plus the judge saying it doesn't look favorable for activision...

    Images

    • n1245269_45044893_6091561.webp
      • 12.3 kB
      • 604 × 453
  • Brütal Legend

    • Sentura
    • July 31, 2009 at 9:21 AM

    may this be the first of many victories against the corporate greed that is the man.

  • GI Joe

    • Sentura
    • July 30, 2009 at 2:11 PM
    Quote from Skjalg

    lol where is the love warby Why cant this movie be awesome when Killzone 2 is?

    killzone 2 isn't awesome the same way starcraft 2 won't be awesome...

  • Game Design Improvement Talk

    • Sentura
    • July 28, 2009 at 10:32 PM

    what is this? cryptic mod pitch? game design class assignment? you want us to contribute with game design ideas for your mod?

    or is this some sort of game you want us to play on the forum?

  • Call of Duty: Modern Warfare 2 Teaser

    • Sentura
    • July 28, 2009 at 6:31 PM
    Quote from Skjalg

    According to certain members on the board; keeping faithful to what makes a game awesome is not a sequal, its an expansion pack.

    not necessarily...

  • Gabe Newell - Interview

    • Sentura
    • July 27, 2009 at 9:54 PM
    Quote from Taylor

    Like most of the things Valve trumpet.

    naysayers...

  • Gabe Newell - Interview

    • Sentura
    • July 27, 2009 at 3:16 PM
    Quote from Mazy

    Was thinking the same thing Gotta love Warby's spelling~

    But yeah, I think this is very much wishful thinking, and although somebody like Valve probably could get away with it, then devs with a smaller, less loyal fanbase, would probably struggle a great deal to make something like this work.

    why should it differ whether a company has a loyal fanbase or not? it could just as well be "loyal" because it's going to be released on steam. the point here is that a good idea shouldn't different between studios, fame etc. we should definitely go by that statement in this age where new great (albeit small) games are coming out at a few months interval.

  • mapwars: discussion

    • Sentura
    • July 27, 2009 at 11:45 AM

    i've changed the date to the 16th, but we're gonna need more people if this shit is supposed to take off.

  • Gabe Newell - Interview

    • Sentura
    • July 27, 2009 at 12:55 AM

    you could circumvent scammers by adding validity checks. granted, there's never a 0% chance of risk, but then again games like these would become more succesful as fans will be motivated to distribute the games by the profits. as i look at it ,it's either make a game where you gap yourself from potential fans and have large budgets, pr and marketing working for you - at an x percentage risk of commercial failure; or, make a game with fans and people that will be hyped from the beginning and will most likely result in a commercial success - at an x percentage risk of being scammed. it's deciding cost-effective strategies at its best.

  • Gabe Newell - Interview

    • Sentura
    • July 26, 2009 at 10:15 PM

    if you create a structure for it, then you could easily have something like a money back guarrentee if the mod/game doesn't finish. plus, chances are developers will get more motivated at the sign of money. for what it's worth, gabe saying it means that somehow a business owner and CEO thinks it is feasible. who're we to tell him no?

  • mapwars: discussion

    • Sentura
    • July 26, 2009 at 7:02 PM

    so..

    august the 16th (sunday), 2009. time: as per usual, 21:00 CET (8 PM GMT). we'll discuss game and time/duration when i see how many people sign up for the event.

  • Gabe Newell - Interview

    • Sentura
    • July 26, 2009 at 6:58 PM

    well worth a thread i think. he made a good point about the community investment; a thing like that would be huge.

  • TRON Legacy

    • Sentura
    • July 26, 2009 at 9:33 AM
    Quote from Minotauro

    Yeah looks great! Reminds me of Johnny Quest which is a good thing

    man... they should make a johnny quest movie.

  • RAGE

    • Sentura
    • July 25, 2009 at 10:48 PM
    Quote from Erratic

    'Rage looks weak'...only on Mapcore.

    misinterpreting statements will get you far...

  • Personalities (MBTI)

    • Sentura
    • July 25, 2009 at 8:52 PM

    christ, stop being so overly sensitive. any good relationship will have its fights and conflicts. for any persons inside those conflicts, they can do the best to reason and understand with their counterparts, and to learn from them. i'm not being hostile or otherwise putting people down; i'm expecting people to call me out on what i say or at least try to understand it. taboos or otherwise disguising conflict will just make for new eruptions further down the line.

    we're all well reasoned individuals here, despite our cultural differences. see if we can't combine them for better instead of for worse.

  • RAGE

    • Sentura
    • July 25, 2009 at 8:45 PM

    i was thinking of including that in my post too. i don't believe any game can ever take 100% advantage of its engine, so the point may be moot to begin with. it's not about how awesome your engine is, it's how well you can create an atmosphere for your game.

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