dude no, the only thing it has in common with daoc is the class specialization. there are still only two sides, which means that pvp is still going to suck... which again means the game isn't worth playing.
Posts by Sentura
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the mouth looks ok, but the head is floating....
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probably the first genuinely usable twitter 'blog' i've seen. thanks!
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the trailer managed to get me hyped and unhyped in one go.
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yo NS2 crew i'm really happy for you, and i'm gonna let you finish. but starcraft 2 has to have one of the best space marine models of all time!
kidding aside, that looks pretty sweet.
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you'd do well with a study in design/usability.
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wow... how did i not see that last shot.
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nice, although preying mantis have compound eyes
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Quote from Dark
and... don't forget Boss nice man, the godfather of them all
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honestly? it looks like this could be the first proper time based shooter. from what i've seen it pretty much hits the difficult spot with how you can utilize time to your advantage without overpowering the game altogether; it doesn't have that gimmicky feel to it. there are also interesting parts of the game, it certainly doesn't look as bad as you people would have us believe.
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no offense to anyone involved, but good riddance. i sincerely hope we've seen the last in line of sequels to the franchise.
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good shit man, thanks
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just saw this... looks pretty interesting. if it's anywhere near as good as the book, it'll be awesome.
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Quote from Jetsetlemming
It has actiony rock music playing in fights and the elite mobs are called badasses and you get guns that shoot acid and electricity. I associate a STALKER association with thinking the game's a bit more sober and "realistic" and down to earth game.
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Quote from Jetsetlemming
feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.
That's why I mentioned mood and motivation. Doing something cause you need to survive cause everything's gone bad and doing something for profit with the backing of stores and quest givers and revive booths and cars with guns mounted on them and friends online has a different tone to it.
if there really was such a difference in mood, then whoever called borderlands post apoc wouldn't have called it that. i too see the mood of borderlands as post apoc; because post apoc doesn't necessarily mean the mood itself has to be depressed - the sun shines in fallout 3 too. as for motivation; this is something that would be less visible from the perspective of the player. but even at that, i'm willing to bet that the quest givers will give you the same "go out and hunt item x" as they would in any other fetch quest. maybe the tone is different, but then again you could work for slavers/bandits in the fallout universe too.
really, you are just arguing semantics.
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Quote from Sindwiller
Yeah, the first Sonic: Adventures on the Dreamcast was just as good as the "old" 2D ones on the Megadrive. Haven't played any of the later 3D Sonic games though, so I can't judge, but I heard a lot of bad things about them.
um, i was thinking of sonic 3d.
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Quote from Jetsetlemming
There's a big difference in mood and motivation between post-civilization survival and treasure hunting.
feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.
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