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  3. Sentura

Posts by Sentura

  • Aion

    • Sentura
    • September 25, 2009 at 12:57 PM

    dude no, the only thing it has in common with daoc is the class specialization. there are still only two sides, which means that pvp is still going to suck... which again means the game isn't worth playing.

  • KoKos sketches thread

    • Sentura
    • September 21, 2009 at 7:28 PM

    the mouth looks ok, but the head is floating....

  • Level design/env art Twitters

    • Sentura
    • September 21, 2009 at 6:40 PM

    probably the first genuinely usable twitter 'blog' i've seen. thanks!

  • All Points Bulletin

    • Sentura
    • September 20, 2009 at 4:51 PM

    the trailer managed to get me hyped and unhyped in one go.

  • NS2 Marine!

    • Sentura
    • September 16, 2009 at 11:22 PM

    yo NS2 crew i'm really happy for you, and i'm gonna let you finish. but starcraft 2 has to have one of the best space marine models of all time!

    kidding aside, that looks pretty sweet.

  • The random model thread!

    • Sentura
    • September 16, 2009 at 10:08 AM

    you'd do well with a study in design/usability.

  • Ben Edney - Level Designer

    • Sentura
    • September 16, 2009 at 10:06 AM

    wow... how did i not see that last shot.

  • KoKos sketches thread

    • Sentura
    • September 15, 2009 at 12:27 PM

    nice, although preying mantis have compound eyes

  • Black Dynamite

    • Sentura
    • September 15, 2009 at 12:22 PM
    Quote from Dark

    and... don't forget Boss nice man, the godfather of them all http://www.youtube.com/watch?v=

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  • Singularity

    • Sentura
    • September 14, 2009 at 11:15 PM
    Quote from Jetsetlemming

    Looks less like puzzles and more like "use shiny objects to continue".

    was bioshock any different?

  • Singularity

    • Sentura
    • September 14, 2009 at 5:47 PM

    honestly? it looks like this could be the first proper time based shooter. from what i've seen it pretty much hits the difficult spot with how you can utilize time to your advantage without overpowering the game altogether; it doesn't have that gimmicky feel to it. there are also interesting parts of the game, it certainly doesn't look as bad as you people would have us believe.

  • Muse - The Resistance

    • Sentura
    • September 12, 2009 at 12:07 AM
    Quote from Section_Ei8ht

    Whole-heartily agree. I'm just not a big fan of the current time and place

    I thought I was the only one with Muse-inspired speeding tickets

    haha i get the same thing

  • Wolfenstein

    • Sentura
    • September 11, 2009 at 10:30 PM

    no offense to anyone involved, but good riddance. i sincerely hope we've seen the last in line of sequels to the franchise.

  • Minos' digital sketchbook

    • Sentura
    • September 10, 2009 at 9:39 PM

    good shit man, thanks

  • shutter island

    • Sentura
    • September 10, 2009 at 8:03 PM

    just saw this... looks pretty interesting. if it's anywhere near as good as the book, it'll be awesome.

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  • Borderlands E3 walkthrough

    • Sentura
    • September 10, 2009 at 7:14 PM
    Quote from Jetsetlemming

    It has actiony rock music playing in fights and the elite mobs are called badasses and you get guns that shoot acid and electricity. I associate a STALKER association with thinking the game's a bit more sober and "realistic" and down to earth game. http://www.youtube.com/watch?v=

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  • Borderlands E3 walkthrough

    • Sentura
    • September 10, 2009 at 9:27 AM
    Quote from Jetsetlemming

    feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.

    That's why I mentioned mood and motivation. Doing something cause you need to survive cause everything's gone bad and doing something for profit with the backing of stores and quest givers and revive booths and cars with guns mounted on them and friends online has a different tone to it.

    if there really was such a difference in mood, then whoever called borderlands post apoc wouldn't have called it that. i too see the mood of borderlands as post apoc; because post apoc doesn't necessarily mean the mood itself has to be depressed - the sun shines in fallout 3 too. as for motivation; this is something that would be less visible from the perspective of the player. but even at that, i'm willing to bet that the quest givers will give you the same "go out and hunt item x" as they would in any other fetch quest. maybe the tone is different, but then again you could work for slavers/bandits in the fallout universe too.

    really, you are just arguing semantics.

  • Sonic back to 2D!

    • Sentura
    • September 9, 2009 at 9:43 PM
    Quote from Sindwiller

    Yeah, the first Sonic: Adventures on the Dreamcast was just as good as the "old" 2D ones on the Megadrive. Haven't played any of the later 3D Sonic games though, so I can't judge, but I heard a lot of bad things about them.

    um, i was thinking of sonic 3d.

  • Borderlands E3 walkthrough

    • Sentura
    • September 9, 2009 at 5:52 PM
    Quote from Jetsetlemming

    There's a big difference in mood and motivation between post-civilization survival and treasure hunting.

    feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.

  • Sonic back to 2D!

    • Sentura
    • September 9, 2009 at 4:44 PM
    Quote from dux

    lol after so many years, sonic has finally come full circle.

    insert joke about how sonic should have gotten through the loop faster here

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