1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Sentura

Posts by Sentura

  • i just went speed dating

    • Sentura
    • February 13, 2010 at 4:34 AM

    i get the feeling this is sort of like searching for a needle in a haystack. in the wrong haystack, too...

  • Fallout (New Vegas)

    • Sentura
    • February 12, 2010 at 8:11 PM

    the point i was really trying to make was that they were trying too hard, and ended up with something different than if they had just taken the concept art as a base rather than a way to develop the initial idea. you can make the warm tone palette broad and varied; you don't have to stick with brown, without taking in the green tint. you say they had filters that switch. i don't think i ever noticed, but if that was the case, they could have made those filters with contrast - as the sun goes down, the sky slowly turns more reddish, and the ground turns more blue-ish; reverting back again at dawn.

    however you turn it, it just seems like mediocre art direction at best; and i think that's really sad.

  • Fallout (New Vegas)

    • Sentura
    • February 12, 2010 at 7:45 PM

    i'm on about that their concept art doesn't match their game art. if you really think those are their intentions, then why aren't they in the concept art? and even more so, how can you possibly say that the green tint does anything good for the game?

    apart from that, the wasteland itself is a dangerous place (there were lots of smaller encounters that didn't have colder tones, look at the wooden buildings or cave entrances you sometimes came by), and there were places within the city that were remarkably friendly yet still had colder tones (that city built inside the ship, i can't remember its name). plus, with the green tint you can barely see the sky (whether your statement is actually true), so i'll call bullshit on that one.

  • Fallout (New Vegas)

    • Sentura
    • February 12, 2010 at 3:57 AM
    Quote from dux

    In all honesty I thought the harsh crappy environment light in Fallout 3 actually suited it lol. Wastelands aren't supposed to be bountiful

    [Blocked Image: http://z.about.com/d/compactiongames/1/0/U/D/1/fallout3_ca001.jpg]

    in one sentence, and in one shot: this is fallout. this is exactly how i would picture fallout in 3d, and i always associate this particular piece with the area around the glow, from fallout 1. it isn't boutiful, but it's beautiful in its grittiness, desolation and nature. if this had been how the game looked, i would have been overjoyed for atmosphere.

    instead, we got this:

    [Blocked Image: http://unrealitymag.com/wp-content/uploads/2008/10/fallout_3_3.jpg]

    notice the green filter(you know, because green is the universal radioactive color, NOT the base color of the material that is radioactive ), the seemingly overused plastic cliffs, and the general detail level. this game didn't do what it was supposed to do, art wise. they SHOULD have gone for regular weather (unless there is a cataclysmic event that smokes out the entire planet or the sun dies, WEATHER WON'T CHANGE, and neither will the atmosphere, refer to above statement about radioactive material). the green in fallout 1-2 sort of worked because it fitted the style; but since a new and more realistic style was needed for fallout 3, it was a wrong move to port something as bad as the tint.

    this is actually something that they have done better in the new vegas trailer (even the fallout 3 trailer had green smeared all over the screen), it is very neutral in its color scheme.

  • James Cameron's Avatar

    • Sentura
    • February 12, 2010 at 2:19 AM

    haha what? hey while we're at it, let's start using tickets instead of monetary value.

  • What have you purchased recently?

    • Sentura
    • February 10, 2010 at 1:25 PM

    whyyyyyyyyyyyyyyyyyyyy is my desktop not working, bioshock is a hugely anticipated game for me

  • Under Siege - PSN

    • Sentura
    • February 10, 2010 at 2:41 AM
    Quote from Gloglebag

    I always giggle when I read or someone says Portuguese, it's such a funny word. Just say it Portuguese. Sounds like a fairyland with fat little hard working midgets.

    hahhaha

  • What have you purchased recently?

    • Sentura
    • February 7, 2010 at 9:54 PM
    Quote from the0rthopaedicsurgeon

    [Blocked Image: http://www.joysf.com/files/attach/images/3904615/661/934/003/Demon-Haunted_World.jpg][Blocked Image: http://images.amazon.com/images/P/0679438416.01.LZZZZZZZ.jpg][Blocked Image: http://www.erbzine.com/mag13/cosmos.jpg]

    some good shit dude, i gotta start reading some of carl sagan's stuff as well...

  • METRO 2033

    • Sentura
    • February 7, 2010 at 10:15 AM

    slightly related, the moscow metro is perhaps the most majestic metro in existence. there are quite a few stations that look like something jules verne could have cooked up. plus, it's really deep.

    http://en.wikipedia.org/wiki/Moscow_Metro

    oh, and http://en.wikipedia.org/wiki/Moscow_Metro_2 for the

  • Fallout (New Vegas)

    • Sentura
    • February 7, 2010 at 2:22 AM
    Quote from SamCom

    What do you think they did wrong? The dialogue and characters killed it for me, besides the fact that the main story quests felt weak. I didn't feel like it mattered if I found my dad or not. But some of the side quests were a blast, and I thought it was very atmospheric , just wandering through the wastes was pretty fun.

    the entire atmosphere just reminded me of oblivion with guns. the music (apart from the main theme) was unfitting and i cringed every time it switched to the "battle theme" while you were out exploring. the music of any of the isometric games is far more dark, and this for one creates a much better atmosphere. on top of that, like you said the characters and dialogue. the entire companion system (or whatever it's called) is crudely made, and the AI is disasterous.

    in addition to that, it felt like DC was not a coherent whole, but rather small pieces that sometimes didn't fit together very well. you went from one metro stop to another underground and ended up on the other side of the map. or you went a long way underground and ended up almost next to the same spot you were in before, but with an entirely different theme (compare super mutants to those watery things, i can't remember their names).

    that being said, there were some things that were very fallout-esque, such as the vault with the toxin released, fucking up the map for you; or the bit where you find those people in stasis (perhaps excluding the entire memory lane thing, it didn't fit the rest).

  • Fallout (New Vegas)

    • Sentura
    • February 6, 2010 at 7:49 AM
    Quote from Minotauro

    st0lve is not allowed in this thread

    Sorry but how many hours did you put in Fallout 3? It took me about 8 hours to fall in love with the game. Sure it's not a perfect game but I still had a great time with it. I honestly can't stand those idiots at nma-fallout saying shit like "this isn't fallout!!!!1". This is 2010, get over it ffs.

    Anyway, interesting analysis of the teaser:

    http://kotaku.com/5464290/analyzing-the ... n/gallery/

    V13 seems a train wreck project from what I've seen to be honest.

    as for the link, it could be that vegas has been overrun or otherwise powered up robots (presumably from a vault). like the guy states, it could be that NCR has plans to invade what seems to be tech city. however, given what little time has passed, and how meager post apocalyptic work conditions must be in the nevada desert for humans, it doesn't seem likely to have been built by man. given that they may have been inspired by the storyline in fallout tactics, there's a malfunction in some central computational unit which makes all the robots go nuts.

    if that is the case, I CALLED IT.

  • Fallout (New Vegas)

    • Sentura
    • February 6, 2010 at 7:30 AM

    you know, i was kinda feeling it with the hype before fallout 3 was released. but honestly, post-game? no, i'd rather have the old games. i'm not saying that fallout can't be turned into an fps game, i'm just saying that bethesda didn't do a great job at it. to me it really felt like they tried to fuse oblivion and fallout into one; and frankly, fallout is too vibrant a universe to fuse under such circumstances. if they corrected the things they did wrong with fallout 3, then there might yet be hope.

    also, on a more general note: can you stop telling people what to like and not like. it's almost as if it's a taboo to say anything negative about any game EVER on these forums. last time i checked, forums were made for discussion, not for fanatical devotion to the heathen gods of games.

  • Bioshock 2!

    • Sentura
    • February 5, 2010 at 5:04 AM

    the best part about that video are the comments:

    Quote

    at first i was like naaahh, but then i was like ya, i'd totally hit that shit. she has the kind of tits that would ripple when i slapped them with my cock and that is an important quality for a woman to have.

  • Fallout (New Vegas)

    • Sentura
    • February 5, 2010 at 5:00 AM

    gotta say that i'd be more impressed with this if it was isometric. i mean, fallout 3 was alright, but it is still nothing compared to its predecessors. i don't want another oblivion with guns...

    anyway, what's brian fargo up to these days?

  • ITT: Post your dogs/cats/pets

    • Sentura
    • February 3, 2010 at 4:20 PM
    Quote from Duff-e

    German Shepards are such great majestic beasts. I'd get one if I wasn't afraid of it eating my face in the night.

    if i had to get a dog, it'd be a german shepard. every other race just waters in comparison. i mean, this thing could eat other dogs for breakfast...

    i'm personally gonna go for one of these things though:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ... it's basically a face with a tail and legs

  • Apple tablet!?!?!?

    • Sentura
    • January 28, 2010 at 12:16 AM
    Quote from KungFuSquirrel

    I'd much rather have this: http://gizmodo.com/5365299/courier-firs ... ret-tablet

    ooh that looks like, i'm personally going for one of these: http://gizmodo.com/5346818/nokia-n900-m ... look-silly

  • Apple tablet!?!?!?

    • Sentura
    • January 27, 2010 at 8:29 PM

    you know, i'm surprised this is getting more threads than the earthquake in haiti. this is the third fucking site today that has something on this kindle imitation.

    sigh, apple fans :roll:

  • James Cameron's Avatar

    • Sentura
    • January 27, 2010 at 8:15 PM

    it's like beating yourself in a dick waving competition!

  • What have you purchased recently?

    • Sentura
    • January 26, 2010 at 7:45 PM

    hahaha, i took a second before i realized you weren't serious taylor

    also dux, do those come with jet engines built in?

  • Mass Effect 2

    • Sentura
    • January 24, 2010 at 4:32 PM

    i really liked the story of mass effect, but gameplay wise i've seen better rpgs out there. of course in the end it's the experience that counts, and i will be getting ME2 by the time it comes to pc, but really, don't overhype it.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™