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Posts by Sentura

  • Illegal downloading and mapcore

    • Sentura
    • March 15, 2010 at 1:47 PM
    Quote

    ":3tpi5n6j]

    Yep, I can vouche for that! This mofo pays for everything he uses.

    what about photochop and max/maya?

  • Predators

    • Sentura
    • March 15, 2010 at 7:26 AM

    oh i know this movie, it's called PREDATOR

  • The scary case of Infinity Ward

    • Sentura
    • March 15, 2010 at 7:24 AM
    Quote from Sindwiller

    It just sounds to me like IW is actually populated by intelligent people.

    ethics != intelligence

  • Illegal downloading and mapcore

    • Sentura
    • March 15, 2010 at 7:22 AM

    games i buy, movies/series i stream

  • the future is upon us: a step towards holograms

    • Sentura
    • March 15, 2010 at 7:21 AM
    Quote from Warby

    a huge step in the wrong direction ... interaction with this will not just ruin the illusion but literally BREAK the hologram

    well i did propose a better solution for when we discover all secrets of quantum entities, but for that i think this'll do..

  • METRO 2033

    • Sentura
    • March 12, 2010 at 4:28 PM

    sounds like a must have. i'm gonna be very happy for the stealth elements, i always wished bioshock to have some of that...

  • the future is upon us: a step towards holograms

    • Sentura
    • March 12, 2010 at 3:04 AM
    Quote from Section_Ei8ht

    neither will tiny flying LED helicopters.

    watch the video. if that's not a 3d surface, i don't know what is...

  • The Furyo Hate Topic

    • Sentura
    • March 12, 2010 at 2:47 AM

    a frenchie with a sense self-irony... what is the world coming to?

  • the future is upon us: a step towards holograms

    • Sentura
    • March 12, 2010 at 2:46 AM

    a matrix won't actually let you have a 3d surface, nor could you potentially walk through one

  • the future is upon us: a step towards holograms

    • Sentura
    • March 11, 2010 at 8:20 PM

    http://senseable.mit.edu/flyfire/

    it sounds a bit like the helicopters may have a too high power usage, but other than that, this is phenomenal.

    although personally i think the research will go in a different way as soon as we figure out a way to simply color molecules or atoms at our disposal.

  • Unlimited Detail

    • Sentura
    • March 10, 2010 at 10:02 PM
    Quote from Gloglebag

    You know I always wanted an invite to the SC2 beta, but someone hasn't sent me one despide a friendly pm.

    at any rate passive aggressive outbursts are bound to get you one sooner or later, i'm sure...

  • Portal 2

    • Sentura
    • March 10, 2010 at 7:52 PM
    Quote from Defrag

    Are you joking? One size does not fit all. When you generalise to the extreme you end up with something that's flexible, but ultimately unwieldy to develop for and unsatisfying to use.

    i'm saying it would be possible to create an interface that would map everything to a program, in addition to add custom data for elements such as viewports. i'm not talking about anything more than an interface.

  • Unlimited Detail

    • Sentura
    • March 10, 2010 at 6:05 PM

    doesn't sound far fetched from a technical perspective, although i am wondering what running time their algorithms must have and how they got them this low.

    if this is real, i think it'll pose a much greater challenge for designers, however, especially in the creation of modular variation. if you can't use two trees that look the same because they look the same, you're going to design a lot of trees...

  • Portal 2

    • Sentura
    • March 10, 2010 at 5:56 PM
    Quote from Section_Ei8ht

    My theory: there was a post near the end, just before the deletion. This post was no ordinary post, oh, no! Posted by one so wise and near a level of game-developer-omnipotence most of us dare not dream! Posted in that special hour of the day when _all_ of us were away from the siren call of the core. In this post, The Unknown Poster provided rock solid proof; proof that made God himself turn and go "Hmm... how did I miss _that_?". Proof that one editor was truly superior than the other. Proof that would make believers and non-believers unite under the common banner of the One, True Editor.

    But alas, for the first one to stumble upon the Post of Truth was none other than a moderator. Which one? Only the higher power of moderators and Lord of the Server Logs will know. This moderator saw the truth, and for the first time in his life, he _understood_ the truth! "This... this cannot be!" said the moderator! And swiftly, he deleted all traces of the One, True Post, forever lost to the Beast of Internet Past. The Truth, now known only by a select few, will be pondered by those very few. But soon, The Truth will be forgotten, even by those who once knew and rejected it, never to be known again, until one day, maybe, the Unknown Poster will return, and reveal the truth again.

    haha

    i always had this idea of making one UI interface for all development tools, then just make hugely customizable. that way you'd be able to run plugins for every editor out there within your preference instead of the editors preference. there'd be huge money in making something like this, so i'm just throwing it out there AND HOPING SOME PROGRAMMERS ARE LISTENING

  • The Furyo Hate Topic

    • Sentura
    • March 10, 2010 at 5:52 PM

    the question is then, why would you move it into off-topic? discussing the development tools of a game is the same as discussing the game, no?

  • Portal 2

    • Sentura
    • March 10, 2010 at 12:23 PM

    why in the world would you censor this? what's the point of having a forum if you can't debate?

  • Fallout (New Vegas)

    • Sentura
    • March 9, 2010 at 3:11 PM

    it would work in fallout 2 because of the isometric view...

    /trollface

  • Deadly Premonition

    • Sentura
    • March 9, 2010 at 2:39 PM
    Quote

    ":1fnt47dn]Why everyone is hyped with a shitty game goes beyond my comprehension!

    because not everything is as graphics horny as you, hp

  • Creepy Ways Video Games Are Trying to Get You Addicted

    • Sentura
    • March 9, 2010 at 2:21 PM

    it's funny, i've known this for a while, but i never know how bad the methods were. it's fairly disturbing.

    i found this within the article, first hand accounts of addiction: http://kotaku.com/5384643/i-kept-playin ... -addiction

    i've got a friend who's writing a master thesis about this right now, this'll make him happy.

  • Deadly Premonition

    • Sentura
    • March 8, 2010 at 9:40 PM

    i'm thinking he can't hear her for the music. for the first part of the conversation it sounded like he was speaking louder to speak over the music

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