Playing Blacklist for the first time and I can't believe how much bad design there is in this game. Some levels and sections are borderline unplayable.
One section has a timer where you have to wait for a minute and a half while something or other downloads (it's never clear what or why you have to wait). You have to return to pick that same thing up after it finishes. But there's no reason to stick around as the area is full of guards, especially when you can find a hiding spot below the area. So basically I'm hanging from a pipe for a minute and a half until the fucking download completes. Best thing is that the checkpoint is right before the timer starts, so you get to hug a pipe a lot, but not in the #420 blaze it way. But hey at least you can do other stuff while playing, such as ranting on an online forum about how fucking frustrating a game is.
Once it completes apparently the patrol routes change and there's a lot more guards than before. Because a tiny 6x14m space clearly needs a lot of enemies patrolling. Especially when its walls are made of glass. Which incidentally also means that any enemies outside can see you when you try to sneak back in to get the downloaded files. It gets better as the AI's random seed for patrols changes between checkpoint reload, so sometimes you get spotted places where you didn't get spotted in an earlier checkpoint because one dude decided that he should angle his head just the right amount to see you. I fucking wish I was kidding.
The best design in this game are the sidequest missions where you gather different intel. There's a lot of variety in paths and entrances and it's fun. Plus the areas are small enough that you don't need fucking checkpoints. Some bullshit enemy placement still prevails, but it's more manageable.