it kind of defies the point to play crysis on a computer that can barely play it. even if it can, what have you gained?
Posts by Sentura
-
-
it's not really surprising, the tech for it was already out there. this is just the next evolutionary step for capturing live video and making them into 3d models. i'm glad they took the time to do it though.
-
-
Quote from Minotauro
I promised i'd not buy another steam game for a while and now Lead and gold is only 5 =(
is it good?
-
i honestly don't think it's EA, so activision would have been my best bet. who would have an interest in keeping tax on games?
-
how are they un-hot? how is that even a word?
-
-
Quote from e-freak
Jamie Madigan (Psychologist) on the topic:http://www.gamasutra.com/view/news/2876 ... undles.php
i don't really buy into bundles unless there's something specific i want/was looking for, but when i do find those specifics i usually let hem lie around for a while before i get to them.
-
i have the same problem

-
Quote from Taylor
You need to make something before you can iterate it with playtests. The "theory" is all valid as long as it comes with something practical.
it was assumed that at the testing stage you already have something done, obviously. my point was to test sooner in order to get in the early build "feel" so you can build and polish on top of that.
-
theories aside, it ultimately comes down to playtests to properly tweak your level(s). the smaller sections you can release for test, the better you can adjust each section to fit with the next and previous. after you've done a section, you could essentially stop working on it and release it to your friends for a test. while they test it (assuming you won't be there to watch or take notes etc.), you can work on the next section before you get feedback from them. since you're now working on the next section, you can take the chance and correct the things through the feedback you get from the previous section; they'll give you something extra overall to work with.
but like evert said, if you can be there to watch them or take notes, tweaking will be much easier for you as you can directly see what they are having trouble with/are frustrated about/etc.
EDIT: i actually remember i once wrote a document on how puzzles worked for my portal level. while the theory isn't flawless, it still gives some insight into puzzle creation. i'll upload it and link it here.
-
interestingly i enjoy the balancing the most. which pieces fit where, and exactly how much of each piece is just right and not too much... ahh
-
potential goty 2011
-
awkwaaaaaaaaaaard
-
-
http://www.edmontonsun.com/news/weird/2 ... 99311.html
QuoteA massive statue of Jesus, his arms reaching to the heavens, that stood off a highway in Ohio was struck by lightning Monday night and reduced to ashes.
-
-
i'm confused
-
neither does mapcore, apparently. sigh.
-