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  3. Sentura

Posts by Sentura

  • [L4D1 & 2] Waters of The Dniepr

    • Sentura
    • January 9, 2011 at 6:56 PM

    you guys have a water cooler? indie game developers are doing better than i thought

  • The Elder Scrolls V: Skyrim

    • Sentura
    • January 9, 2011 at 5:37 PM
    Quote from SpicyTanuki

    I still found fallout really easy. Definitely an improvement over Oblivion but still far too easy for my taste.

    difficulty systems in general are fickle. you'd need something dynamic like the AI director from L4D2 to accommodate and tailor the experience to the player's liking. and then that doesn't even take into account the difficulty of minigames, such as stealthing or lockpicking or hacking or whatever.

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 9, 2011 at 11:00 AM
    Quote from skdr

    If that's allowed in this competition, why even try to make a level with Hammer or something similar since there's a disadvantage. I think it should be limited to Unreal then making this the Unreal 20 brush competition

    i agree. or at least in the event that any engine tools can be used, that the differences between the engines are kept at a minimum

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 9, 2011 at 5:30 AM
    Quote from Erratic

    Basically what kung fu said. And yep, the tower is 2 subtracts and 1 add for the pillar setup.[Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/x1.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/x2.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/x3.jpg]

    shouldn't that be allowed for other engines as well then? doesn't seem very kosher when those brushes are in fact concave: http://en.wikipedia.org/wiki/Concave

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 8, 2011 at 9:17 AM

    yeah i was thinking that... there should be convex brushes only?

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 8, 2011 at 6:32 AM

    how the hell can you make those trims with 20 brushes?

  • What have you purchased recently?

    • Sentura
    • January 8, 2011 at 5:26 AM

    http://www2.razerzone.com/switchblade/about

    i havent bought it, it was just to add to the discussion

  • What have you purchased recently?

    • Sentura
    • January 6, 2011 at 10:13 AM
    Quote from Thrik

    The 3DS uses cameras to make the goggle-less 3D work AFAIK. They track your eyes and stuff, adjusting the picture appropriately.

    As for the iPad, I'm not one for religiously getting every new iteration of hardware but I have to agree that your timing is remarkably bad. It's extremely likely that the iPad 2 is going to be announced within days, and the new model will be out in April. Apple tends to keep a very strict annual schedule (notice that every single iPhone has had a June/July release) so these rumours will almost certainly pan out.

    I mean it's your money, but I'd personally wait a month or so if I were in the market for a iPad due to the likely inclusion of a 'retina' display (ie: double the resolution), as I personally think the original iPad's screen is significantly inferior to the iPhone 4's when it comes to sharpness, vibrancy, etc. In fact the iPhone 4 and the iPad have almost the same resolution.

    It's most probably not too late to return it, so you know...

    he's still in denial, there's plenty to go before acceptance.

  • What are you playing now?

    • Sentura
    • January 6, 2011 at 12:33 AM
    Quote from Serenius

    Sounds like Yahtzee recounting his playthrough of Demons Soul.

    demonssssssssssssssssssssssssssssoulssssssssssssssss

  • WIP in WIP, post your level screenshots!

    • Sentura
    • January 5, 2011 at 6:50 AM
    Quote from Froyok

    Working hard since 3/4 days on my game, for the moment only on the code :

    External Content www.youtube.com
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    Inside the udk with :

    -custom camera

    -custom walljump

    -forward dodge when the player is behind a hole (not in the video)

    Next : the wallrun !

    nice music. what did you code it in?

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 5, 2011 at 3:58 AM
    Quote from Campaignjunkie

    A question: do we want to allow specialized brush / displacement editors? I'm referring mainly to Microbrush2, DispGen and Twister. On one hand, they're not level editors... but on the other, they can do really cool stuff and people might make cool stuff with it. I can imagine some awesome effects with Twister especially, and if it encourages people to go out and try / learn these tools and bring it back to their other work, isn't that good?

    let's just keep it simple, there's no real reason to make this overly complicated. people make maps with 20 brushes, end. not models, not props, not other bs.

  • Constant grinding noise from PC

    • Sentura
    • January 4, 2011 at 2:24 AM

    [Blocked Image: http://crunkish.com/qimages/6/puppet_master.jpg]

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 3, 2011 at 10:28 PM
    Quote from sarge mat

    It's really about seeing what you can do anyway. I would not see the point in trying to cheat

    true, this is about pushing yourself. i began doing something today, i've finished geometry at 16 brushes

  • "20 Brush" level compo! WIP / discussion thread

    • Sentura
    • January 3, 2011 at 5:26 PM

    i'd love this, but the time limit is putting this right on top of my exams...

  • Constant grinding noise from PC

    • Sentura
    • January 3, 2011 at 4:44 PM
    Quote from insta

    Did you know that Nick Cave and some other persons of interest formed a group called Grinderman? It's seriously the only thing I could think of when reading your post with its many references to grinding. Just thought I'd stop by and crack that egg of wisdom for you.

    fungineer @ work

  • What are you playing now?

    • Sentura
    • January 3, 2011 at 4:12 AM

    new year new thread yadda yadda i'm revving it up with mafia 2. i dont think i really could appreciate gta's way of doing a story, but holy shit the way mafia does just clicks. much better than i anticipated, and well worth the 10€ (not sure if that offer is still going).

  • Tomb Raider

    • Sentura
    • January 2, 2011 at 6:47 PM

    the lighting in the first shot makes it seem like a photograph more than ingame graphics. i didn't think we were so far ahead on photorealistic lighting.

  • Crysis 2

    • Sentura
    • December 31, 2010 at 3:47 PM

    the singularity is near

  • Post Your Pic Extravaganza 2010

    • Sentura
    • December 31, 2010 at 3:43 PM
    Quote from hessi

    [Blocked Image: http://www.brokolinos-malbuch.de/bilder_zum_ausmalen/kostenlose_malvorlagen_und_ausmalbilder_popey_0001.jpg]

    funny i was thinking the same thing

  • weeping willow + deciduous trees

    • Sentura
    • December 28, 2010 at 11:37 PM

    yessir, i wanted to create a swamp environment with a temple.

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