why is it so easy to just get blown away by crysis?
Posts by Sentura
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i dunno i still think it'll provide ample entertainment. i mean, this is the guy that brought us, "blow it out your ass" and "balls of steel"
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i'm starting to like what mapcore is becoming, with threads like these!
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i gotta say that it's pretty inspiring with the vertical design, reminds me of the homeworld mother ship (or whatever it is called). it's hard to distinguish features with the current lighting and texture choice, but i'm thinking you're getting on that?
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... and the assassination of jesse james by the coward robert ford
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name: 20brush / miniature sun observatory
19 brushes, 2 trigger brushes, 6 brushes for skybox
layout shot:
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download:
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Quote from dux
Tried using it as the sole light source?
yeah, makes the entire level very dark and without contrast. i even think i have a shot posted of how that looks in the thread. as it looks now, i've got the options either to use some extra lightsources or getting some volumetric light.
oh, i also forgot to say thanks for the crits and comments!
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Quote from dux
http://www.facebook.com/#!/oli.hobbsThrik has a hot gf. Add me to the perv.core
agreed, she's pretty hot.

doubt anyone would want this (who doesn't already have it), but: http://www.facebook.com/Sentura
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this is where it is at now. i changed the geometry a bit to have "natural" landmarks so players don't get confused. i've been playing around a lot with the environmental light, but i'm not sure whether i should add extra lightsources on the platforms themselves. i also added a glowing light to the sun, so it actually emits light.
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i hope you've at least got some debugging software that works. segfaults are the most useless error message i've ever known
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i've been trying to go for some lighting contrast now, but i can't seem to find a good contrast in color (blue doesn't seem to be working). should i change the skybox (not that i have anything else to change it to).
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i'm not sure what i should change in this, but i kinda want to spice it up... any suggestions?
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i still have a hard time figuring why displacements cost 1 brush per side (e.g. when doing one full cube, they should just cost one), when you can use boolean operators in udk to create concave brushes that still count for one.
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are you programming it yourself? pretty cool for procedurally generated
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Quote from Skjalg
mostly c, but we're slowly starting to use c++ -> compiling to a real time operating system called VxWorks.
We're basically making this thing:
[Blocked Image: http://www.fofo.no/filestore/Protector_002.jpg]
pointer hell!
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skjalg what language is used in general for those type machines?
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Quote from Warby
http://www.rocketbirds.com/revolution.phpi just finished this little indie gem !
its hard as fuck ! both the puzzles and the combat but the character design animations, humor and music are awesome
highly recommended if you liked:
prince of persia, abes oddysee/exodus, codename gordon, flash back and/or another world !
now ill try "space chems" as was recommended in this thread if my memory servs me right !
oh god this is totally like flashback, i am loving it
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sorry yeah that's what i meant
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i don't think it was clear in teh first link, but even if you buy portal on pc, you can unlock it on the ps3 for free.
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well it's not like 2011 is gonna be a year without games for the ps3, but this is welcome news. does this mean that my pc back catalogue is available on steam?