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  3. Sentura

Posts by Sentura

  • Bin Laden is DEAD!

    • Sentura
    • May 2, 2011 at 10:25 AM

    a dubious claim at best

  • nem's tools

    • Sentura
    • May 1, 2011 at 8:39 PM

    that worked, thanks.

  • nem's tools

    • Sentura
    • April 30, 2011 at 7:19 PM

    wow can nobody help with this?

  • nem's tools

    • Sentura
    • April 30, 2011 at 12:32 PM

    so his wobsite is really slow and usually not working, does anyone have a mirror for his tools? im looking for VTFEdit and the VTF plugin.

  • Portal 2

    • Sentura
    • April 28, 2011 at 2:29 AM

    admittedly i would have loved portal outside... or on the moon...

  • THE DOOR CHALLENGE: Rules and Discussion

    • Sentura
    • April 27, 2011 at 10:24 AM

    you could make the same amount of constraints on gameplay as you have done with the door. personally i could just see it as more interesting if the door wasn't such a focal point (e.g., smashing a wall somewhere you can't just walk into and then somehow finding a way to enter). even if it does get easier, this challenge is still about solving a puzzle first and scripting second; so i don't see why you would want to limit people in this way.

    of course you could always just circumvent the problem by just opening the door once you get inside, and while it isn't cheating, it's not really what makes the contest interesting. and sure it's called the door challenge, but again, this is something i wanted to change even before it got started as such.

  • THE DOOR CHALLENGE: Rules and Discussion

    • Sentura
    • April 27, 2011 at 2:23 AM
    Quote from insta

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

    right now the door is the center of the focus in the sense that when you open it, the level is completed.

    no kidding?? thats the whole point of everything??!!

    yeah and that was what i wanted to change. if you just say access the building you get more possibilities for gameplay than just scripting the door. i've been saying this from the very fucking beginning. it doesn't make a difference for the people who want to script the door, it only opens possibilities for other types of access. the only common problem that could arise out of this is that the competition isn't enough of a challenge, but then again people seem to push their limits every time there is one, so i don't see why not.

  • THE DOOR CHALLENGE: Rules and Discussion

    • Sentura
    • April 26, 2011 at 8:19 PM
    Quote from KungFuSquirrel

    In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.

    i just wanted the focus to move away from the door and rather focus on the building itself. right now the door is the center of the focus in the sense that when you open it, the level is completed.

  • THE DOOR CHALLENGE: Rules and Discussion

    • Sentura
    • April 26, 2011 at 8:14 PM

    like i mentioned earlier, i think accessing the building would be much more interesting and serve as a combination of gameplay rather than full on scripting.

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 21, 2011 at 2:03 PM

    ralph pls go

  • Crysis 2

    • Sentura
    • April 21, 2011 at 1:56 PM

    lotta penis envy in here it seems

  • ITT: Post maps/scenes that never saw the light of the day.

    • Sentura
    • April 20, 2011 at 1:56 AM
    Quote from Buddy

    [Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)

    dude, just release this as a scene. it could totally go for a screenshot out of stalker.

  • Portal 2

    • Sentura
    • April 20, 2011 at 1:50 AM

    i think you're all overselling it (as seem to be the standard around these parts). the new mechanics were frustrating more than fun to play around with

    Quote

    (especially the funnel, oh how i fucking hate you funnel)

    , and i spent way too much time getting pissed off trying to figure out the puzzles

    Quote

    (especially some of the ones in old aperture between the spheres. put some goddamn visual hints so i don't have to sit half an hour trying to figure out just how to move to the next goddamn puzzle)

    . wheatley was annoying in the beginning, but gets funnier over time (near the end, he's pretty goddamn funny, though i will say that the accent has much to do with this).

    Quote

    the way he listed ingredients in one of the puzzles literally made me lol every time i had to retry it

    .

    writing is still top notch, and apart from the slightly predictive main story, the character development was excellent. visually, the new look gave the game some spice, but didn't really do it for me until

    Quote

    the salt mine/old aperture science

    , which was awesome in both concept and construct.

    still a good game, just nowhere near as awesome as the first.

    Quote from sarge mat

    Anyone else notice the Super 8 level in the extras. Pretty cool.

    yeah, i thought that was awesome. i don't know how the movie will be, but the idea of making an interactive trailer like this is nice. probably one of the few movies ill get to watch this year.

  • science boner time!

    • Sentura
    • April 19, 2011 at 1:39 AM
    Quote from Minotauro

    Maybe they found a way to convert the universe's coordinate system into X Y Z?

    The teleportation device looks like a fucking mess imo. How do they intend to convince people inside that machine? I wouldn't enter it for less than 20 billion dollars o__O

    obviously it's going to be a long while before people will be getting teleported, if ever. for now, we can just have quantum computing, which means instant communication, as well as some badass encryptation.

  • References Thread

    • Sentura
    • April 18, 2011 at 6:03 PM

    some really really cool ways of doing skyscrapers:

    http://www.popsci.com/technology/galler ... ers-future

  • science boner time!

    • Sentura
    • April 18, 2011 at 5:49 PM

    http://www.popsci.com/technology/articl ... teel-plate

    and in case that doesn't give you a boner, this probably will!

  • science boner time!

    • Sentura
    • April 18, 2011 at 5:46 PM

    http://www.popsci.com/technology/articl ... -computing

    basically they built a teleporter that works with 0 information loss. we're in the goddamn future now!!

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 18, 2011 at 4:59 PM

    yo kt, change the square windows to larger versions of those church windows

  • What are you playing now?

    • Sentura
    • April 18, 2011 at 2:46 AM

    it's also great how max payne actually looks like the writer. i kinda hate how they're turning him into something else for max payne 3...

  • What are you playing now?

    • Sentura
    • April 18, 2011 at 2:07 AM

    i finished max payne 1, and i gotta say it aged extremely well, especially in comparison with deus ex.

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