a dubious claim at best
Posts by Sentura
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that worked, thanks.
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wow can nobody help with this?
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so his wobsite is really slow and usually not working, does anyone have a mirror for his tools? im looking for VTFEdit and the VTF plugin.
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admittedly i would have loved portal outside... or on the moon...
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you could make the same amount of constraints on gameplay as you have done with the door. personally i could just see it as more interesting if the door wasn't such a focal point (e.g., smashing a wall somewhere you can't just walk into and then somehow finding a way to enter). even if it does get easier, this challenge is still about solving a puzzle first and scripting second; so i don't see why you would want to limit people in this way.
of course you could always just circumvent the problem by just opening the door once you get inside, and while it isn't cheating, it's not really what makes the contest interesting. and sure it's called the door challenge, but again, this is something i wanted to change even before it got started as such.
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Quote from insta
In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.
right now the door is the center of the focus in the sense that when you open it, the level is completed.
no kidding?? thats the whole point of everything??!!
yeah and that was what i wanted to change. if you just say access the building you get more possibilities for gameplay than just scripting the door. i've been saying this from the very fucking beginning. it doesn't make a difference for the people who want to script the door, it only opens possibilities for other types of access. the only common problem that could arise out of this is that the competition isn't enough of a challenge, but then again people seem to push their limits every time there is one, so i don't see why not.
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Quote from KungFuSquirrel
In what ways do you envision that being different than just accessing the building through the door? Not to say that combination of gameplay you describe isn't a good idea, but I guess I'm not sure how the current rules would prevent you from doing this.
i just wanted the focus to move away from the door and rather focus on the building itself. right now the door is the center of the focus in the sense that when you open it, the level is completed.
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like i mentioned earlier, i think accessing the building would be much more interesting and serve as a combination of gameplay rather than full on scripting.
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lotta penis envy in here it seems
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Quote from Buddy
[Blocked Image: http://i39.tinypic.com/6hm2v6.jpg]I worked on that even before the Aliens (sfam) scene we did with helder and lee. Never finished. (before d3ads rage, trees and the truck were stalker placeholders)
dude, just release this as a scene. it could totally go for a screenshot out of stalker.
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i think you're all overselling it (as seem to be the standard around these parts). the new mechanics were frustrating more than fun to play around with
Quote(especially the funnel, oh how i fucking hate you funnel)
, and i spent way too much time getting pissed off trying to figure out the puzzles
Quote(especially some of the ones in old aperture between the spheres. put some goddamn visual hints so i don't have to sit half an hour trying to figure out just how to move to the next goddamn puzzle)
. wheatley was annoying in the beginning, but gets funnier over time (near the end, he's pretty goddamn funny, though i will say that the accent has much to do with this).
Quotethe way he listed ingredients in one of the puzzles literally made me lol every time i had to retry it
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writing is still top notch, and apart from the slightly predictive main story, the character development was excellent. visually, the new look gave the game some spice, but didn't really do it for me until
Quotethe salt mine/old aperture science
, which was awesome in both concept and construct.
still a good game, just nowhere near as awesome as the first.
Quote from sarge matAnyone else notice the Super 8 level in the extras. Pretty cool.
yeah, i thought that was awesome. i don't know how the movie will be, but the idea of making an interactive trailer like this is nice. probably one of the few movies ill get to watch this year.
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Quote from Minotauro
Maybe they found a way to convert the universe's coordinate system into X Y Z?
The teleportation device looks like a fucking mess imo. How do they intend to convince people inside that machine? I wouldn't enter it for less than 20 billion dollars o__O
obviously it's going to be a long while before people will be getting teleported, if ever. for now, we can just have quantum computing, which means instant communication, as well as some badass encryptation.
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some really really cool ways of doing skyscrapers:
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http://www.popsci.com/technology/articl ... teel-plate
and in case that doesn't give you a boner, this probably will!
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http://www.popsci.com/technology/articl ... -computing
basically they built a teleporter that works with 0 information loss. we're in the goddamn future now!!
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yo kt, change the square windows to larger versions of those church windows
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it's also great how max payne actually looks like the writer. i kinda hate how they're turning him into something else for max payne 3...
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i finished max payne 1, and i gotta say it aged extremely well, especially in comparison with deus ex.