Quote from cashedDisplay MoreThe biggest argument is perceived value.
The community values and looks at it completely different than the Publisher; and on a different subject level. This is where the major battle lies.
Community: effort(sometimes minor) + enjoyment
Publisher: Community DLC
Since Publisher's already charge regularly for DLC, this is a no brainer to take a cut off the back of the creator/modder. (my ip/my brand mentality)
Modders are working off the base of the core dev team. Should they have the opportunity to make more money than a dev? Is that fair? even when a dev cannot join in?
Aren't those essentially the same? Whether you call it DLC or a mod, it's still effort expended. It's not like mod creators get a free cash grab because they are still content creators. People build on the base of a core dev team all the time. Look at UE4, or CS:GO or any respectable engine with an SDK. Should Operation Bravo et al not exist as a paid DLC? What makes this different from any other mod? The only real difference is whether they are sanctioned by the developer - which seems like a needless middle man as it should be consumers deciding content, not companies.