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  3. Sentura

Posts by Sentura

  • You can now sell content through Steam Workshop

    • Sentura
    • April 27, 2015 at 6:28 AM
    Quote from cashed

    The biggest argument is perceived value.


    The community values and looks at it completely different than the Publisher; and on a different subject level. This is where the major battle lies.


    Community: effort(sometimes minor) + enjoyment

    Publisher: Community DLC


    Since Publisher's already charge regularly for DLC, this is a no brainer to take a cut off the back of the creator/modder. (my ip/my brand mentality)

    Modders are working off the base of the core dev team. Should they have the opportunity to make more money than a dev? Is that fair? even when a dev cannot join in?

    Display More


    Aren't those essentially the same? Whether you call it DLC or a mod, it's still effort expended. It's not like mod creators get a free cash grab because they are still content creators. People build on the base of a core dev team all the time. Look at UE4, or CS:GO or any respectable engine with an SDK. Should Operation Bravo et al not exist as a paid DLC? What makes this different from any other mod? The only real difference is whether they are sanctioned by the developer - which seems like a needless middle man as it should be consumers deciding content, not companies.

  • You can now sell content through Steam Workshop

    • Sentura
    • April 26, 2015 at 3:49 PM
    Quote from TheGuma

    Wow this thread blew up


    [Blocked Image: http://i.imgur.com/2pMGR.gif]

  • You can now sell content through Steam Workshop

    • Sentura
    • April 25, 2015 at 5:43 PM

    I take more issue with the cuts than I do with the idea of this happening. Sure modding used to be free, but in all honesty how can you argue against good content getting the financial support it deserves?


    Maybe Valve's implementation of this isn't the best, and we'll see some short term problems - but overall this should be positive as in the end it benefits content creators and consumers over companies (current cuts notwithstanding).

  • Alan Wake

    • Sentura
    • April 25, 2015 at 12:55 AM

    I thought much of the combat was terrible and didn't play well at all.There were some moments where the the game was interesting, especially from a narrative point of view, but overall the gameplay just made it feel like an uninspired game with a graphic novel on top of it. Alan Wake's All American Nightmare was even worse as you just got to replay 3 levels 3 times, which was just obnoxious.


    The environments were great though, I really loved the setting. I'm not sure what it is called, but I would love to see more of it in games.

  • True Detective - TV Show

    • Sentura
    • April 12, 2015 at 2:32 PM

    Man this is suuuper interesting. I really love that they're going for narratives that last just one season and then moving on. Maybe we'll see some noir influence this time?

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • April 6, 2015 at 11:25 PM
    Quote from 2d-chris

    I found the train jam in my case was actually a bug where I destroyed a road crossing and converted it into a bridge, the game never cleared the existing trains until I rebuilt a big part of the track, that seemed to fix this.


    I've had a similar bug but with ships getting confused after moving the port. It looks hilarious although I'm not sure whether it actually has a gameplay implication

  • What have you watched recently?

    • Sentura
    • April 6, 2015 at 8:50 PM
    Quote from blackdog

    Check this out

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    I would love to see a proper remake/reboot of Dune. I don't think Jodorowsky is the right person for it though. It's current version is weird enough as it is with Lynch directing it. It needs someone to really do it justice.

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • April 4, 2015 at 2:58 PM

    Only if you are prepared to throw your life away in an attempt to create the greatest city ever built.


    Yes play it, you will not regret.

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • April 1, 2015 at 8:38 PM

    This was on "Islands" I think it's called.


    I forgot to mention that at that size simulation began hitting my performance hard. The game wouldn't let me run on faster than normal speed. It's pretty tedious waiting around, and doing too much else meanwhile (such as surfing while you wait, OR trying to save to the steam cloud) might crash the game because of memory hogging. Just a heads up.

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • April 1, 2015 at 2:44 PM
    Quote from Steppenwolf

    You can also make the game a bit harder by setting some different objectives for yourself. For instance my first city that i posted in this thread. I also started a new map yesterday with the 25 tiles mod and all milestones unlocked (necessary so you have enough starting capital to buy all the tiles). My goal is to to make many small villages and towns apart from each other instead of one big city and that is a bit of a challenge because you need to spent more on infrastructure per citizen.


    My next step is also getting the all 25 tiles mod. I think even if you create a city across all 25 tiles you end up having a major challenge.

  • What have you watched recently?

    • Sentura
    • March 31, 2015 at 2:49 PM

    I think it has a few issues, but the characters more than make up for it. Young Penguin is portrayed well as a sociopath, and while he doesn't carry the show alone he does do a good job. I think some characters like Selina are a bit too exaggerated in their speech and behavior. She calls Bruce 'boy' or 'kid' even though she's the same age. It's like she was written in to be way older when she isn't. She also sits like a "cat" all the time which is fucking ridiculous and borderline edgy.


    I also think that James Gordon is portrayed too much as a 'Midas' kind of person in that everything he touches turns into gold. He always wins, he's always the good guy in everything he does. This whole lawful good behavior just seems unrealistic, although it does provide the context for why Bruce later mimics his behavior as Batman. A lot of the situations he is thrown into with the different characters come out great in the action though. The mafia bosses also have a great godfather feel to them, and Fish Mooney, as much as I don't like her personally, is also well portrayed. Oh and Nigma is great too.


    Not to mention the way the show does a tour around the different other villains you don't see often and explain their existence without overt use of macguffins or supernatural crutches. It's very well done storytelling.

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • March 31, 2015 at 12:58 AM

    Accidentally purchased this as my last square... didn't realize I would run out so fast...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/705151691805717937/687BC5EB8809B2E7A215CD6A27D00A05E35D6140/]


    Here's a random shot roughly giving it scale. I used vertical squares because of easier highway connections.


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/705151691805710774/9FD984489CC40938A3DF732C032298B76D8A99C6/]


    and the waterfront:


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/705151691805762305/9CCBBDC61475E29676CF83C5DD6453F01731172A/]

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • March 29, 2015 at 2:36 PM

    How big have your cities/shitties gotten so far? I had to redo a 140k population one because I realized too late that all my policies were screwing me up and blocking traffic, and I didn't have enough goods to import. I ended up having 100+ abandoned buildings while constantly trying to demolish them. I started over again, right now I got a city of aroun 100k population, this time with ample amounts of own industry and cargo harbors/train stations. Has anyone broken 200k or more yet? If so, how does the game change by that point?


    I'm already experiencing performance issues whenever I turn back simulation on, but I think that's mainly because I have a habit of developing a huge chunk of land between simulations...


    Also I think I need to pace myself. Twice i've played for really long sessions, inadvertently ending up playing for 20+ hours straight.

  • What have you watched recently?

    • Sentura
    • March 28, 2015 at 9:22 PM

    Watching Gotham at the moment... it's pretty fucking amazing.

  • What's going on with your life?

    • Sentura
    • March 28, 2015 at 10:19 AM

    It's an interesting approach, but don't you get tired extremely fast after getting home from work? What time do you got to bed?

  • What are you playing now?

    • Sentura
    • March 27, 2015 at 1:05 AM

    Pillars of Eternity just got released, so I'll be playing that

  • Theory/tips of player gating

    • Sentura
    • March 22, 2015 at 7:15 AM

    https://developer.valvesoftware.com/wiki/Bounce_(level_design)

    https://developer.valvesoftware.com/wiki/Loops_(level_design)

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • March 22, 2015 at 6:51 AM
    Quote from Puddy

    Even though the traffica data layer may become green:er with that approach, I think that if used recklessly you create long travel times for citizens and goods, could be wrong tho.


    It definitely should not be used recklessly, but it can provide better flow by restricting passage to larger roads. The whole thing with one way streets should be used in conjunction with the "golden" traffic rule that left turns should be avoided whenever possible. Left turns inhibit flow massively and are the #1 cause of traffic stagnation - they are the sole reason we need traffic lights at all. If we only used right turns we could make highway-esque roads with right way ramps that could reach any part of the city. But this would require a lot of circular movement etc, and would cause problems in a grid structure, which is the most effective way of building a city.


    But even with this, the rule stills stands: If you can make people only go straight or right traffic as a whole moves faster.

  • Cities Skylines: The misadventures of Steppenwolf

    • Sentura
    • March 21, 2015 at 3:35 AM

    After finally playing this game for a while I now completely understand the people who make one way streets/roads everywhere

  • HotLine Miami II

    • Sentura
    • March 16, 2015 at 10:13 AM

    You also have the long range aim at your disposal, which basically makes you able to see most levels in their entirety. With either of those I don't see how you can't kill them.

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