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  3. Sentura

Posts by Sentura

  • Space program coming to an end

    • Sentura
    • August 4, 2011 at 9:09 PM

    i was gonna respond with mining to your post rick, but honestly we have a long way to go before extraterrestrial mining will become a feasible endeavor. we basically need speed if we want to do something in space, and propulsion is sadly a long way off. generation ships may work, but each of such ships would likely require an entire country's resources to build and function properly.

  • Diablo 3

    • Sentura
    • August 4, 2011 at 11:30 AM

    damn hackers!!

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 3, 2011 at 11:36 PM
    Quote from twiz

    The question is :At the maximum level of detail required for a game - the point where the artists no longer have to think/care about poly count - which technology will perform better? Polygon or this?

    i don't think you can ask about performance at maximum details in that sense, but you can benchmark both technologies on a computer with the same specs and see which runs it better.

  • Battlefield 3

    • Sentura
    • August 3, 2011 at 5:15 PM

    hahaha

  • Diablo 3

    • Sentura
    • August 3, 2011 at 11:32 AM
    Quote from Skjalg

    All i'm saying is that i don't care that they are doing this because it will have no impact on my life what so ever. Is that really so terrible?

    you were defending their actions

  • Battlefield 3

    • Sentura
    • August 3, 2011 at 11:26 AM

    is there any difference between the nordic and regular editions?

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 3, 2011 at 11:16 AM

    ^ word

  • Diablo 3

    • Sentura
    • August 3, 2011 at 11:14 AM
    Quote from Rick_D

    i don't get your massive amount of butthurt over the issue. it's retarded that a game would require you to be logged in all the time. even if you are playing single player.

    my sentiments exactly.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Sentura
    • August 3, 2011 at 11:10 AM

    we're getting there imo, i dig the white on blue color scheme

  • Diablo 3

    • Sentura
    • August 2, 2011 at 11:06 PM

    you of all people should know the above, so i'm not sure why you're going ad hominem on me. i take it as a case of fanboyism.

  • Diablo 3

    • Sentura
    • August 2, 2011 at 10:53 PM

    oh right, wireless internet is 100% stable and widely accessible, especially in airplanes and rural areas.

  • Diablo 3

    • Sentura
    • August 2, 2011 at 10:47 PM
    Quote from Skjalg

    instead of being angry at blizzard for requiring internet connection, you should be angry at not having an internet connection at wherever you want to play.

    right, not taking into account that ubiquitous systems usually require a lot of battery power to maintain a steady internet connection, which may not even be stable everywhere you go. but yeah we should all be angry at internet providers that can't provide proper internet simply because the technology isn't there, whereas a game company that chooses to go with a full on network design in a time where it just isn't possible everywhere should not be debated. please stop the rabid fanboyism.

    i'm not saying per se that they're bad decisions, i am sure they are rooted in either complex equations or arguments. but that doesn't mean we shouldn't still look out for decisions that are created because of shortsightedness.

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 2, 2011 at 10:41 PM

    let's just watch their next video instead of debating whether it's possible or not. if it's a scam, it sure seems like an elaborate one, and given that it's government funded... it just doesn't seem very likely.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Sentura
    • August 2, 2011 at 11:18 AM

    turnip's text is boss, not so keen on the logo. it looks like it was made for an 80s industrial tool producer.

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 2, 2011 at 11:16 AM
    Quote from Rick_D

    interesting comment on youtube, that these points have to be assigned locations, so each point's position along with colour information, will take up hundreds of gigabytes. unless they have a way around this then that is probably one of the biggest problems.

    they're probably not loading all those points at once, since it would be the same as loading all half life 2 levels at once. i think so far the biggest problem is that the initialization will take ages if they are to sort the visual information tree, but then again they seem to be doing ok so far. i don't doubt for a second that this could work in the future.

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 2, 2011 at 11:13 AM

    they're basically using a search algorithm and some pretty basic logic. the max amount of pixels on screen is the screen resolution, so they're using a binary search algorithm to filter which piece should be displayed on every pixel. a binary search algorithm is one of the fastest search algorithms out there, using lg2(n) time to find an element in a sorted structure. which basically means that it can all be boiled down to a screen latency of ~22 units of time (e.g. ms) at a pretty extreme resolution (3000x1500, just as an example).

    or so i understood from their previous video. skjalg will probably poke holes in this.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Sentura
    • July 31, 2011 at 8:48 PM
    Quote from Jake Gilla

    Even if the map layout doesn't work as a logo, it would make an awesome t-shirt!

    the man has a point!! i was about to say the map has a point...

  • Deus Ex 3

    • Sentura
    • July 31, 2011 at 9:31 AM

    awesome that jeremy fish is in on it, i love his designs. i wonder if the auction is gonna be a web auction..

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Sentura
    • July 30, 2011 at 7:51 PM

    as any well-respected polishman would do. carry on.

  • E.Y.E: Divine Cybermancy has been released!

    • Sentura
    • July 30, 2011 at 3:43 PM

    is it singleplayer? multiplayer?

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