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Posts by Sentura

  • Counter-Strike: Global Offensive

    • Sentura
    • August 28, 2011 at 8:15 PM
    Quote from Zacker

    I can really not see how anyone can be hyped by this, looks exactly like CS:S (with minor gfx upgrades ofc) to me. Also, the official trailer is so cheesy its unbelievable.

    he doesn't like a game! quick, let's resort to name calling to reassert our positions as the people with the most valid game opinions

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 27, 2011 at 8:14 PM
    Quote from 2d-chris

    yeah, it's gona be really quick to work on 1x1 square meter patches of ground for an entire game! it's one thing having the possibility to add detail, it's another to make it happen without 5 year project cycles.

    because you can't combine them, it's either-or, right?

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 27, 2011 at 8:04 PM
    Quote from Erratic

    What?

    that was obvious sarcasm

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 27, 2011 at 7:17 PM

    games that take less time to develop are bad for both consumers and investors.

    and as he stated in the video interview, it is platform independent.

  • Holy shit ! Rendering with atoms !

    • Sentura
    • August 27, 2011 at 5:19 PM
    Quote from Buddy

    Its good to see this realtime but you can tell that he was disconnected from the rest of the industry when he's confusing terms like LOD. Also, I'm not sure if he realises but scanning or not, it's going to take more work to put together a game (art-wise) if there's more detail involved. It's not like you can scan buildings or other large objects and just import that, also, scanning does not ever produce 100% clean output and you still have to process that. And how about games that are not reproduction of reality? It's going to be even more work than now.Ah and one more thing, even if they found a workaround for rendering this kind of geometry then I'm not sure how they can do (proper) lighting&shadow calculation with this, everything 100% screenspace?

    model scale buildings, clay figures. i mean there's about a million different kinds of game statuettes in collector's editions, what makes you think this will be harder to use? even if there's some post processing going on (let's exclude animation for now), i'm pretty sure that workflow all around will be sped up. you won't need hours on end to sit and work on polygon counts or uv maps of any kind, you can just throw together a clay prototype in an hour or less and go from there. i'd say that's pretty bitchin.

    i don't get why people are so negatively biased to something that will end up improving their work speed...? this could mean that games would get released not after 3 years of work, but half that? how is that not awesome?

  • Steve Jobs Resigns

    • Sentura
    • August 25, 2011 at 9:17 PM

    apple is a company. is steve jobs a company?

  • Steve Jobs Resigns

    • Sentura
    • August 25, 2011 at 8:41 PM
    Quote from Warby

    i am not an apple product fan but i have a huge admiration for the man so ... hats of to you mister jobs !

    yeap, apple sucks but jobs is a respectable in my book.

  • Warhammer 40.000 Space Marine

    • Sentura
    • August 24, 2011 at 12:14 AM

    i'd still say it's above killzone/halo/resistance/gears. i mean those are cover based only, this at least has the brawling aspect, but i'm just wondering how long itll take before the executions get old.

  • Warhammer 40.000 Space Marine

    • Sentura
    • August 23, 2011 at 10:23 PM

    my god does he get a nerdgasm 2/3rds into the video or what is wrong with him

    i see now what you mean with it being a brawler, but if it's just shooting, then cleaving, repeat, it's probably going the one sided gameplay way. as in, it will just be brawling/shooting.

  • Warhammer 40.000 Space Marine

    • Sentura
    • August 23, 2011 at 4:17 PM
    Quote from Dark

    Its not a cover based shooter.

    fine, what is it then?

    EDIT: read arthurt's post on the last page, so it's more like madworld? i mean can i get a definitive answer from someone who's actually played it?

  • Warhammer 40.000 Space Marine

    • Sentura
    • August 23, 2011 at 3:53 PM

    i was never a fan of cover based shooters WITHOUT any secondary game type (i.e. halo, killzone, resistance etc) in teh first place, i want to know if it's more than that with customizable colors

  • Warhammer 40.000 Space Marine

    • Sentura
    • August 23, 2011 at 1:36 PM

    so im guessing for non warhammer fans, there's nothing worth playing here?

  • Deus Ex 3

    • Sentura
    • August 22, 2011 at 11:44 PM

    also, for all you fanatics out there: http://www.eurogamer.net/articles/2011- ... -announced

  • Metro: Last Light

    • Sentura
    • August 22, 2011 at 3:43 PM
    Quote from Serenius

    Russia + Subway = D3ads wet dream.

    i don't get it, but present day moscow subway is awesome

  • Uncharted 3

    • Sentura
    • August 21, 2011 at 9:48 AM
    Quote from Pericolos0

    http://koleksifoto.com/images/wallpaper ... 0Dunes.jpg

    http://www.venuevietnam.com/img/upload/ ... nddune.jpg

    sand dunes how do they work

    they sure as shit don't work as in the screenshot... but hey, art direction and all

  • Mass Effect 3

    • Sentura
    • August 19, 2011 at 4:32 PM

    GD is turning into a mexican troll-off

  • Mass Effect 3

    • Sentura
    • August 18, 2011 at 12:04 AM

    probably not, i would even think bioware had shit like that coming, but they do cut corners when they have to meet deadlines...

  • CryENGINE3 SDK Free-of-Charge is OUT!

    • Sentura
    • August 18, 2011 at 12:02 AM

    this is very nice.

  • Uncharted 3

    • Sentura
    • August 18, 2011 at 12:02 AM

    lol d3, thats further out than i'd ever go. calling troll on this shiat

  • What are you playing now?

    • Sentura
    • August 17, 2011 at 11:56 PM

    fuuuuuuck i wanna watch taht right now but im too drunk to appreciate it!!

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