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Posts by bitmap

  • idiots arguing

    • bitmap
    • May 11, 2007 at 8:16 PM

    hehehe, thanks.

    That was an heated argument. and yeah. to many map i supose. i think maybe it was my fault, maybe the packing is not the best.

    next time i will do better.

  • idiots arguing

    • bitmap
    • May 11, 2007 at 7:34 PM

    FIGHT FIGHT FIGHT

  • TS_antrodome – The Ghost from 2004!~

    • bitmap
    • May 11, 2007 at 3:45 PM

    oh shit!

    i think im gonna buy hl1 just for this mod!

    i wanna try this map

  • idiots arguing

    • bitmap
    • May 11, 2007 at 3:41 PM

    indeed

  • PA Handheld Device

    • bitmap
    • May 11, 2007 at 1:40 PM

    very nice.

    reminds me of stalker:D

  • idiots arguing

    • bitmap
    • May 11, 2007 at 5:22 AM

    no idea why i used 2 maps. lol

    aslong as it works.

  • idiots arguing

    • bitmap
    • May 11, 2007 at 5:09 AM

    kinda

    2 x 1024

  • idiots arguing

    • bitmap
    • May 11, 2007 at 4:12 AM
    Quote from Kreigore

    Could use a few more polygons, the edges looks quite sharp.

    i see what you did there. olol

    any who.

    [Blocked Image: http://www.pedroamorim.com/stuff/monografia/Trabalho_31.jpg]

  • Crazy Bump 2.6

    • bitmap
    • May 6, 2007 at 1:28 PM

    well. thats all fine and dandy but at the end of the day someone has to use those programs that make procedural content. texture generation has to be made by artist. im dont think they will be using textures ingame made with a "Randomize" button.

    its just toollsssss

  • Write about the person above you...

    • bitmap
    • May 6, 2007 at 1:18 PM

    has the same first name as van dame.

    also, likes to kick ass

  • Write about the person above you...

    • bitmap
    • May 5, 2007 at 11:43 PM

    likes will smith

  • Post your pic extravaganza 2007!!!~

    • bitmap
    • May 5, 2007 at 1:54 PM
    Quote from Rick_D

    god damn that looks good

    you bet your ass it is!!!!

  • Post your pic extravaganza 2007!!!~

    • bitmap
    • May 5, 2007 at 4:11 AM

    lololo

    mannnnn lol im the most straight guy you'll know. lol

    i dont drink nor smoke. lol

    my only vice is food:D

    [Blocked Image: http://www.tacosp.com.br/images/pratos/burger2.gif]

  • Post your pic extravaganza 2007!!!~

    • bitmap
    • May 4, 2007 at 10:26 PM

    [Blocked Image: http://img147.imageshack.us/img147/8435/20deagosto1067sr9.jpg]

  • Post your pic extravaganza 2007!!!~

    • bitmap
    • May 4, 2007 at 10:10 PM
    Quote from killertomato

    I concur. And I can tell..

    lolololl

  • Uni Animation

    • bitmap
    • May 1, 2007 at 2:50 AM

    wow. its looking pretty awesome!

    keep this thread updated:D

  • Texture Artist required for The Specialists Mod

    • bitmap
    • April 22, 2007 at 1:30 AM

    Awesome maps dude.

    Really nice indeed! i never player the specialists but now i would like to.

    Does this mod work with hl1:source?

    thats the only one i have.

  • Factory Rooms

    • bitmap
    • April 17, 2007 at 9:21 PM
    Quote from Bic-B@ll

    from my viewpoint it looks like you made a bunch of random prop models that are pretty generic, and then made a small level with pretty lighting as a showroom for them. my point was that you should tie the two together. don't make custom boxes and shelves, make custom machinery that fits into the level (literally, you can carve out a wall to stick it in there). it enhances the level and make your abilities look more sophisticated than being able to model buckets.

    i don't mean to say you're some crappy photexturer bucket modeler, the level is very nice, it has great atmosphere. i just think you could have shown your skills better.

    yeah.. im gonna have to say no.

    I think it looks awesome, i mean, if he got lots of job offers the piece must be good... which it is.

  • The random model thread!

    • bitmap
    • April 9, 2007 at 2:59 PM
    Quote

    looks cool to me, very much reminds me of that guy from sincity

    or not :wink:

  • Achtung Panzer!

    • bitmap
    • April 9, 2007 at 2:35 PM

    looking pretty sweeettt

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